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There are four types of damage, and a shield will deal with each separately based on shield resists. | There are four types of damage, and a shield will deal with each separately based on shield resists. | ||
[[File:QSG_shielddefense.gif|260px|thumb| | [[File:QSG_shielddefense.gif|260px|thumb|Shield damage rejection and vulnerability.]] | ||
Each of these resistance values also represents a corresponding "vulnerability" number that shows how much damage will ''get through the shield'' for each hit of that kind of weapon. The Vulnerabilities are always 100% minus the resistances. So, for example, a ship with these resistances: | Each of these resistance values also represents a corresponding "vulnerability" number that shows how much damage will ''get through the shield'' for each hit of that kind of weapon. The Vulnerabilities are always 100% minus the resistances. So, for example, a ship with these resistances: | ||