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== Frigates == | == Frigates == | ||
Frigates are usually used for Level I missions, and may be used for Level II with good skills and equipment. Drone and missile fitted ships are popular because they let the pilot shoot from a distance. Because NPCs tend to gang up on the Player ship, distance is often a good thing to have. On the other hand, some players prefer the rush of close combat with armor and blasters. | Frigates are usually used for High Security combat sites and for Level I missions, and they may be used for Level II missions with good skills and equipment. Drone and missile fitted ships are popular because they let the pilot shoot from a distance. Because NPCs tend to gang up on the Player ship, distance is often a good thing to have. On the other hand, some players prefer the rush of close combat with armor and blasters. | ||
Each ship requires at least Level I of the Spaceship Command skill for the | Each ship requires at least Level I of the Spaceship Command skill for the faction that builds the ship. Additional very useful skills include [[The Magic 14]] and specialized skills for the type of ship you choose to fly (drone skills for drone boats, shield skills for shielded boats, etc.) | ||
Tristan - Gallente - Drones. This is the only T1 frigate that can operate 5 drones. Very good drone skills increase its damage considerably. | Tristan - Gallente - Drones. This is the only T1 frigate that can operate 5 drones. Very good drone skills increase its damage considerably. | ||
Incursus - Gallente - Hybrid Turrets. It is the only Gallente frigate with 3 turret slots, and will likely deal more damage than a Tristan for pilots without Drones V. | Incursus - Gallente - Hybrid Turrets. It is the only Gallente frigate with 3 turret slots, and will likely deal more damage than a Tristan for pilots without Drones V. | ||
Punisher - Amarr - Laser Turrets. With excellent armour HP, a bonus to armour resistances, 5 low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its 4 turrets can give it a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.) | Punisher - Amarr - Laser Turrets. With excellent armour HP, a bonus to armour resistances, 5 low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its 4 turrets can give it a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.) | ||
== Cruisers == | == Cruisers == | ||