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PVE T1 Frigates and Cruisers: Difference between revisions

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== Frigates ==
== Frigates ==
Frigates are the ship of choice for the easiest combat sites and for Level I security missions. Drone and missile fitted frigates are popular because they let the pilot shoot from a distance. (NPCs tend to gang up on the Player ship, so distance is often a good thing to have.) On the other hand, this is just a preference, and many players choose the excitement of close combat with autocannon and blasters.
Frigates are the ship of choice for the easiest combat sites and for Level I security missions. Players often choose a ship based on its weaponry: projectile turret, missile launcher, laser turret, hybrid turret, drones. Drone and missile fitted frigates are especially popular because they let the pilot shoot from a distance. (NPCs tend to gang up on the Player ship, so distance is often a good thing to have.) On the other hand, this is just a preference, and many players choose the excitement of close combat with autocannon and blasters.
*[[Missiles]] make for good starter weapons because they need no capacitor energy, and they fly directly to their targets without worry about optimal range, tracking speed, and the other limitations of turrets. Missile ships usually stay at long range and "snipe" their enemies, a tactic that can be used even by players with minimal skills.
*[[Drones]] provide very good distance "sniping", a tactic that gives you time to run away if things go bad. However, drones have a variety of skills to upgrade if you want to progress to more advanced equipment.
*Projectile, Hybrid and Laser [[Turrets]] all have short-range and long-range weapon variations. In general, Turrets require that you get closer to your enemy and play close attention to what you are doing. Many players find this exciting, and it is also good practice for PvP combat if you are going in that direction.


Each ship requires at least Level I of the Spaceship Command skill for the ship itself. Additional very useful skills include [[The Magic 14]] and specialized skills for the specific type of ship you choose to fly (i.e., drone skills for drone boats, shield skills for shielded boats, etc.)
Every ship requires at least Level I of the [[Spaceship Command]] skill for the ship itself. Additional useful skills include [[The Magic 14]] and specialized skills for the specific type of ship you choose to fly (i.e., drone skills for drone boats, shield skills for shielded boats, etc.)


Ship names here link to the page for the ship in this Wiki.
Ship names here link to the page for the ship in this Wiki.


[[Breacher]] - {{co|#bfbb7d|Minmatar}} - {{co|#768d31|Missiles}}. The Breacher is widely used as a PvP combat ship, but its missiles and the ability to carry a pair of light combat drones also make it a good fit for PvE. The ship is bonused for light missiles as well as shield boosters, and so is usually shield tanked.
[[Breacher]] - {{co|#bfbb7d|Minmatar}} - {{co|#768d31|Missiles}}. The Breacher is widely used as a PvP combat ship, but its missiles and the ability to carry a pair of light combat drones also make it a good fit for PvE. The ship is bonused for light missiles as well as shield boosters, and so is usually shield tanked. Note that the Caldari Kestrel has four launchers, but no drones.


[[Incursus]] - {{co|#bfbb7d|Gallente}} - {{co|#768d31|Hybrid Turrets}}. This is the only Gallente frigate with 3 turret slots. The Incursus can deal more damage than a drone ship for pilots without higher level drone skills.
[[Incursus]] - {{co|#bfbb7d|Gallente}} - {{co|#768d31|Hybrid Turrets}}. This is the only Gallente frigate with 3 turret slots. The Incursus can deal more damage than a drone ship for pilots without higher level drone skills.


[[Kestrel]] - {{co|#bfbb7d|Caldari}} - {{co|#768d31|Missiles}}. This ship has four standard launchers. Such missile systems make for good starter weapons because they need no capacitor energy, and [[missiles]] fly directly to their targets without worry about falloff, tracking speed, and the other limitations of turrets. Missile ships usually stay at long range and "snipe" their enemies, a tactic that can be used even by players with minimal skills. 
[[Kestrel]] - {{co|#bfbb7d|Caldari}} - {{co|#768d31|Missiles}}. This ship has four standard launchers.  


[[Punisher]] - {{co|#bfbb7d|Amarr}} - {{co|#768d31|Laser Turrets}}. With excellent armour strength, a bonus to armour resistances, and five low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its four turrets can give a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.)
[[Punisher]] - {{co|#bfbb7d|Amarr}} - {{co|#768d31|Laser Turrets}}. With excellent armour strength, a bonus to armour resistances, and five low slots for installing armor fittings, this is one of the strongest T1 frigates in terms of defense. Its four turrets can give a reasonable damage output. (But note that laser turrets only do thermal and EMP damage ... no kinetic or explosive is available.)