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*[[Missiles]] make good starter weapons because they need no capacitor energy, and they fly directly to their targets without worry about optimal range, tracking speed, and the other limitations of turrets. Missile ships usually stay at long range and "snipe" their enemies, a tactic that can be used even by players with minimal skills. The downside to missiles is that they take a long time to reload. | *[[Missiles]] make good starter weapons because they need no capacitor energy, and they fly directly to their targets without worry about optimal range, tracking speed, and the other limitations of turrets. Missile ships usually stay at long range and "snipe" their enemies, a tactic that can be used even by players with minimal skills. The downside to missiles is that they take a long time to reload. | ||
*[[Drones]] provide very good distance "sniping", a tactic that gives you time to run away if things go bad. However, drones have a variety of skills to upgrade if you want to progress to more advanced equipment. Also, if you lose some of your drones during the fighting, you have to dock to replace them. | *[[Drones]] provide very good distance "sniping", a tactic that gives you time to run away if things go bad. However, drones have a variety of skills to upgrade if you want to progress to more advanced equipment. Also, if you lose some of your drones during the fighting, you have to dock to replace them. | ||
*Projectile, Hybrid and Laser | *[[Turrets|Projectile, Hybrid and Laser Turrets]] all have short-range and long-range weapon variations. In general, Turrets require that you get closer to your enemy and play close attention to what you are doing. Many players find this exciting, and it is also good practice for PvP combat if you are going in that direction. | ||
Every ship requires at least Level I of the [[Spaceship Command]] skill for the ship itself. Additional useful skills include [[The Magic 14]] and specialized skills for the specific type of ship you choose to fly (i.e., drone skills for drone boats, shield skills for shielded boats, etc.) | Every ship requires at least Level I of the [[Spaceship Command]] skill for the ship itself. Additional useful skills include [[The Magic 14]] and specialized skills for the specific type of ship you choose to fly (i.e., drone skills for drone boats, shield skills for shielded boats, etc.) | ||