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*Tactical bookmarks, that is, bookmarks on a gate or station placed 250-350km away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for potential targets, without the worry of being decloaked by enemy ships. Additionally, bookmarks provide a great close-to-the-fight bounce spot if you need to warp out of an engagement. Warping to a bookmark 200km away from the fight is a much faster way to break a lock, cloak back up, then warping to a celestial. Additionally, tactical bookmarks around warpgates and stations will save your ship countless times in null security space where bubbles abound on gates and stations. | *Tactical bookmarks, that is, bookmarks on a gate or station placed 250-350km away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for potential targets, without the worry of being decloaked by enemy ships. Additionally, bookmarks provide a great close-to-the-fight bounce spot if you need to warp out of an engagement. Warping to a bookmark 200km away from the fight is a much faster way to break a lock, cloak back up, then warping to a celestial. Additionally, tactical bookmarks around warpgates and stations will save your ship countless times in null security space where bubbles abound on gates and stations. | ||
*Know the optimal range of your launchers and what range you need to warp in at. At your ship's optimal range, it may take up to 10-12 seconds for the first volley of torpedoes to hit the target. It is not uncommon to have up to 3 volleys in space before the first torpedo hits the target. | *Know the optimal range of your launchers and what range you need to warp in at. At your ship's optimal range, it may take up to 10-12 seconds for the first volley of torpedoes to hit the target. It is not uncommon to have up to 3 volleys in space before the first torpedo hits the target. | ||
*Study target signature radius vs. bomber torpedo explosion radius and explosion velocity.<br /> | |||
35m Atron frigate signature radius (very very small damage)<br /> | |||
68m Catalyst destroyer signature radius (very small damage, with support modules)<br /> | |||
135m Vexor Navy Issue Cruiser signature radius (a little damage, with support modules)<br /> | |||
-----Effective Torpedo Damage Zone----- | |||
305m Myrmidon battlecruiser signature radius (maximum damage, let the torpedoes rain)<br /> | |||
470m Abaddon battleship signature radius (maximum damage, let the torpedoes rain)<br /> | |||
=== Basic fleet tactics === | === Basic fleet tactics === | ||