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{{update|The fighter and fighter-bomber mechanics changed heavily in the Citadel expansion.}}
Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[Capital_Ship#Carriers|carriers]] and [[Capital_Ship#Supercarriers|supercarriers]], while heavy fighters can only be used by [[Capital_Ship#Supercarriers|supercarriers]]. Capital ships can only use fighters, they cannot use subcapital drones (light, medium, heavy, and sentry drones).
Capital ships can only use fighters and fighter-bombers, they cannot use subcapital drones (light, medium, heavy, and sentry drones).
=== Fighters ===
Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by [[Capital_Ship#Carriers|carriers]] and [[Capital_Ship#Supercarriers|supercarriers]]. They are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock. They need the same amount of bandwidth as heavy drones (25 Mbit/s), but compared to them, fighters are a little faster, do a little more damage, and are much tougher.  


Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train {{sk|Fighters|icon=yes}} (which also improves the damage of your fighters).  
There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=yes}} increases fighter hangar size by 5% per level.


{| class="wikitable collapsible collapsed sortable drones"  
All fighters are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock.
 
Each race has each its own fighters, and their damage matches the race's primary damage type, but otherwise they are very similar to each other. In order to use fighters you need to train {{sk|Fighters|icon=yes}} (5% damage bonus per level).
 
== Light Fighters ==
Light fighters require the skill {{sk|Light Fighters|icon=yes}} (5% damage per level). Tech 2 light fighters requires Light Fighters IV.
 
=== Attack Fighters ===
Attack fighters are general purpose attack craft, equipped with a faction-specific primary weapon (i.e., blaster cannon, pulse cannon, autocannon) with a short barrel length that is inaccurate against small, fast-moving targets. Their secondary weapon is a Heavy Rocket Salvo - a simplified, significantly shorter ranged version of starship launched Heavy Missiles. Also, they are equipped with a Microwarpdrive that increase base speed by 500%, at the cost of a 500% signature radius increase, with a 60-second cooldown.
 
Squadron Size: 9
 
{| class="wikitable sortable fighters"  
! Faction
! Faction
! Fighter
! Fighter
! <span style="cursor:help;" title="Damage per second">DPS</span>
! <span style="cursor:help;" title="Damage per second (per fighter)">DPS</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
! <span style="cursor:help;" title="Rocket Damage per second (per fighter)">Rocket DPS</span>
! <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Effective hit points">EHP</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed (MWD)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|Amarr
|Amarr
|Templar
|Templar I
|33 {{icon|em damage|24px}}{{icon|th damage|24px}}
|65 {{icon|em damage|24px}}
|{{icon|vel|24px}} 2125 m/s  
|119 {{icon|em damage|24px}}
|5000 m {{icon|orbit|24px}} 250 m/s
|{{icon|vel|24px}} 926 m/s
|12,900 {{icon|hull|24px}}
|{{icon|vel|24px}} 4,630 m/s  
|{{icon|orbit|24px}} 6,500 m
|-
|-
|Caldari
|Caldari
|Dragonfly
|Dragonfly I
|33 {{icon|ki damage|24px}}{{icon|th damage|24px}}
|72 {{icon|ki damage|24px}}
|{{icon|vel|24px}} 2000 m/s  
|131 {{icon|ki damage|24px}}
|5000 m {{icon|orbit|24px}} 225 m/s
|{{icon|vel|24px}} 837 m/s
|12,200 {{icon|hull|24px}}
|{{icon|vel|24px}} 4,185 m/s  
|{{icon|orbit|24px}} 4,500 m
|-
|-
|Gallente
|Gallente
|Firbolg
|Firbolg I
|33 {{icon|th damage|24px}}{{icon|ki damage|24px}}
|75 {{icon|th damage|24px}}
|{{icon|vel|24px}} 2250 m/s  
|138 {{icon|th damage|24px}}
|5000 m {{icon|orbit|24px}} 280 m/s
|{{icon|vel|24px}} 793 m/s
|12,400 {{icon|hull|24px}}
|{{icon|vel|24px}} 3,965 m/s  
|{{icon|orbit|24px}} 4,500 m
|-
|-
|Minmatar
|Minmatar
|Einherji
|Einherji I
|33 {{icon|ex damage|24px}}{{icon|ki damage|24px}}
|62 {{icon|ex damage|24px}}
|{{icon|vel|24px}} 2500 m/s  
|113 {{icon|ex damage|24px}}
|5000 m {{icon|orbit|24px}} 300 m/s
|{{icon|vel|24px}} 970 m/s
|12,400 {{icon|hull|24px}}
|{{icon|vel|24px}} 4,850 m/s
|{{icon|orbit|24px}} 7,000 m
|-
|Amarr
|Templar II
|72 {{icon|em damage|24px}}
|131 {{icon|em damage|24px}}
|{{icon|vel|24px}} 963 m/s
|{{icon|vel|24px}} 4,815 m/s
|{{icon|orbit|24px}} 7,300 m
|-
|Caldari
|Dragonfly II
|79 {{icon|ki damage|24px}}
|146 {{icon|ki damage|24px}}
|{{icon|vel|24px}} 872 m/s
|{{icon|vel|24px}} 4,360 m/s
|{{icon|orbit|24px}} 4,900 m
|-
|Gallente
|Firbolg II
|83 {{icon|th damage|24px}}
|152 {{icon|th damage|24px}}
|{{icon|vel|24px}} 826 m/s
|{{icon|vel|24px}} 4,130 m/s
|{{icon|orbit|24px}} 4,900 m
|-
|Minmatar
|Einherji II
|83 {{icon|ex damage|24px}}
|142 {{icon|ex damage|24px}}
|{{icon|vel|24px}} 1,009 m/s
|{{icon|vel|24px}} 5,045 m/s
|{{icon|orbit|24px}} 7,400 m
|}
|}


=== Fighter-bombers ===
Fighter-bombers are anti-capital-ship drones, and can only be used by supercarriers. They launch torpedoes (which are integrated into the fighter-bombers; you do not need to carry ammunition for them!) which do tremendous DPS to very large targets, and can be very dangerous to slow battleships. However, they pose little threat to smaller ships, because their torpedoes have very slow explosion velocities (60 m/s) and very large explosion radii (2250 m). Just like fighters, they can also enter warp.


Each race has its own fighter-bomber drone, but aside from the different damage types, they are very similar to each other. Additionally, there is a [[Sansha's Nation|Sansha]] faction fighter-bomber (the [[Shadow]]), which does slightly more damage than the Tech 1 fighter-bombers, but is ludicrously expensive. Fighter-bombers need the Fighter Bombers skill (which also increases their damage).  
=== Space Superiority ===
Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. However, very little damage is applied to full-sized ships. Defensively, they can enact evasive manuevers that increases its base speed by 200%, reduces the its signature radius by 80%, and increases all shield resists by 50%. Lastly, they can use their stasis webifiers to reduce the velocity of small craft by 4%.


A Tech 1 fighter-bomber costs about as much as a battlecruiser.
Squadron size: 12


{| class="wikitable collapsible collapsed sortable drones"  
{| class="wikitable sortable drones"  
! Faction
! Faction
! Fighter
! Fighter
! <span style="cursor:help;" title="Damage per second">DPS</span>
! <span style="cursor:help;" title="Damage per second (per fighter)">DPS</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Orbiting distance and velocity">Orbit</span>
! <span style="cursor:help;" title="Speed (Evasive Manuevering)">Speed (AB)</span>
! <span style="cursor:help;" title="Effective hit points">EHP</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|Amarr
|Amarr
|Malleus
|Equite I
|93 {{icon|em damage|24px}}  
|38 {{icon|em damage|24px}}
|{{icon|vel|24px}} 1485 m/s  
|{{icon|vel|24px}} 1,111 m/s
|20 km {{icon|orbit|24px}} 175 m/s
|{{icon|vel|24px}} 2,222 m/s
|25,800 {{icon|hull|24px}}
|{{icon|orbit|24px}} 10,000 m
|-
|-
|Caldari
|Caldari
|Mantis
|Locust I
|93 {{icon|ki damage|24px}}  
|40 {{icon|ki damage|24px}}
|{{icon|vel|24px}} 1400 m/s  
|{{icon|vel|24px}} 1,005 m/s
|20 km {{icon|orbit|24px}} 158 m/s
|{{icon|vel|24px}} 2,010 m/s
|24,400 {{icon|hull|24px}}
|{{icon|orbit|24px}} 10,000 m
|-
|-
|Gallente
|Gallente
|Cyclops
|Satyr I
|93 {{icon|th damage|24px}}  
|42 {{icon|th damage|24px}}
|{{icon|vel|24px}} 1575 m/s  
|{{icon|vel|24px}} 952 m/s
|20 km {{icon|orbit|24px}} 196 m/s
|{{icon|vel|24px}} 1,904 m/s
|24,800 {{icon|hull|24px}}
|{{icon|orbit|24px}} 10,000 m
|-
|-
|Minmatar
|Minmatar
|Tyrfing
|Gram I
|93 {{icon|ex damage|24px}}  
|36 {{icon|ex damage|24px}}
|{{icon|vel|24px}} 1750 m/s  
|{{icon|vel|24px}} 1,164 m/s
|20 km {{icon|orbit|24px}} 210 m/s
|{{icon|vel|24px}} 2,328 m/s
|24,700 {{icon|hull|24px}}
|{{icon|orbit|24px}} 10,000 m
|-
|Amarr
|Equite II
|42 {{icon|em damage|24px}}
|{{icon|vel|24px}} 1,211 m/s
|{{icon|vel|24px}} 2,422 m/s
|{{icon|orbit|24px}} 10,000 m
|-
|Caldari
|Locust II
|44 {{icon|ki damage|24px}}
|{{icon|vel|24px}} 1,046 m/s
|{{icon|vel|24px}} 2,092 m/s
|{{icon|orbit|24px}} 10,000 m
|-
|Gallente
|Satyr II
|46 {{icon|th damage|24px}}
|{{icon|vel|24px}} 991 m/s
|{{icon|vel|24px}} 1,982 m/s
|{{icon|orbit|24px}} 10,000 m
|-
|Minmatar
|Gram II
|40 {{icon|ex damage|24px}}
|{{icon|vel|24px}} 1,211 m/s
|{{icon|vel|24px}} 2,422 m/s
|{{icon|orbit|24px}} 10,000 m
|}
 
 
== Heavy Fighters ==
Heavy Fighters are anti-capital-ship fighters, and can only be used by supercarriers. Each race has its own heavy fighter, but aside from the different damage types, they are very similar to each other. Additionally, there is a [[Sansha's Nation|Sansha]] faction heavy fighter (the [[Shadow]]), which does more damage than the Tech 1 heavy fighters, but is ludicrously expensive.
 
Heavy fighters need the Heavy Fighters skill (5% damage increase per level), while Tech 2 heavy fighters requires the skill Heavy Fighters IV.
 
=== Heavy Attack ===
Heavy Attack fighters use a faction specific primary weapon (i.e., blaster, artillery, pulse, or autocannon), while their secondary weapon is a very high damage Torpedo Salvo. Additionally, they possess a Microwarpdrive that increases base speed by 500% and signature radius by 500%, with a 60-second cooldown.
 
Squadron size: 6
 
{| class="wikitable sortable fighters"
! Faction
! Fighter
! <span style="cursor:help;" title="Damage per second (per fighter)">DPS</span>
! <span style="cursor:help;" title="Damage per second (Torpedo Salvo) (per fighter)">Torpedo DPS</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed (MWD)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|Amarr
|Malleus I
|316 {{icon|em damage|24px}}
|2,527 {{icon|em damage|24px}}
|{{icon|vel|24px}} 576 m/s
|{{icon|vel|24px}} 2,880 m/s  
|{{icon|orbit|24px}} 6,500 m
|-
|Caldari
|Mantis I
|349 {{icon|ki damage|24px}}
|2,793 {{icon|ki damage|24px}}
|{{icon|vel|24px}} 521 m/s
|{{icon|vel|24px}} 2,605 m/s
|{{icon|orbit|24px}} 4,500 m
|-
|Gallente
|Cyclops I
|366 {{icon|th damage|24px}}
|2,926 {{icon|th damage|24px}}
|{{icon|vel|24px}} 494 m/s
|{{icon|vel|24px}} 2,470 m/s
|{{icon|orbit|24px}} 4,500 m
|-
|Minmatar
|Tyrfing I
|299 {{icon|ex damage|24px}}
|2,394 {{icon|ex damage|24px}}
|{{icon|vel|24px}} 604 m/s
|{{icon|vel|24px}} 3,020 m/s
|{{icon|orbit|24px}} 7,000 m
|-
|-
|Sansha
|Sansha
|Shadow
|Shadow
|100 {{icon|em damage|24px}}{{icon|th damage|24px}}
|200 {{icon|em damage|24px}}{{icon|th damage|24px}}
|{{icon|vel|24px}} 2500 m/s  
|N/A
|20 km {{icon|orbit|24px}} 158 m/s
|{{icon|vel|24px}} 543 m/s
|25,200 {{icon|hull|24px}}
|{{icon|vel|24px}} 9,500 m/s
|{{icon|orbit|24px}} 2,172 m
|-
|Amarr
|Malleus II
|349 {{icon|em damage|24px}}
|2,793 {{icon|em damage|24px}}
|{{icon|vel|24px}} 600 m/s
|{{icon|vel|24px}} 3,000 m/s
|{{icon|orbit|24px}} 7,300 m
|-
|Caldari
|Mantis II
|386 {{icon|ki damage|24px}}
|3,087 {{icon|ki damage|24px}}
|{{icon|vel|24px}} 543 m/s
|{{icon|vel|24px}} 2,715 m/s
|{{icon|orbit|24px}} 4,900 m
|-
|Gallente
|Cyclops II
|404 {{icon|th damage|24px}}
|3,324 {{icon|th damage|24px}}
|{{icon|vel|24px}} 514 m/s
|{{icon|vel|24px}} 2,570 m/s  
|{{icon|orbit|24px}} 4,900 m
|-
|Minmatar
|Tyrfing II
|331 {{icon|ex damage|24px}}
|2,646 {{icon|ex damage|24px}}
|{{icon|vel|24px}} 628 m/s
|{{icon|vel|24px}} 3,140 m/s
|{{icon|orbit|24px}} 7,400 m
|}
|}


{| class="wikitable drones" style="border:none"
 
=== Long Range Attack ===
Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a [[Micro Jump Drive]], and are capable of launching unguided bombs (much like [[stealth bomber]]s). Usage of these bombs are disallowed in Low Security space.
 
Squadron size: 6
 
{| class="wikitable sortable fighters"
! Faction
! Fighter
! <span style="cursor:help;" title="Damage per second (per fighter)">DPS</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Accuracy Falloff">Falloff</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Micro Jump Drive Distance">MJD Range</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|Amarr
|Ametat I
|253 {{icon|em damage|24px}}
|34 km {{icon|range|24px}}
|8,000 m {{icon|falloff|24px}}
|{{icon|vel|24px}} 555 m/s
|{{icon|vel|24px}} 100 km
|{{icon|orbit|24px}} 31.50 km
|-
|Caldari
|Termite I
|279 {{icon|ki damage|24px}}
|30 km {{icon|range|24px}}
|12 km {{icon|falloff|24px}}
|{{icon|vel|24px}} 502 m/s
|{{icon|vel|24px}} 100 km
|{{icon|orbit|24px}} 31.50 km
|-
|Gallente
|Antaeus I
|293 {{icon|th damage|24px}}
|30 km {{icon|range|24px}}
|12 km {{icon|falloff|24px}}
|{{icon|vel|24px}} 476 m/s
|{{icon|vel|24px}} 100 km
|{{icon|orbit|24px}} 31.50 km
|-
|Minmatar
|Gungnir I
|239 {{icon|ex damage|24px}}
|26 km {{icon|range|24px}}
|16 km {{icon|falloff|24px}}
|{{icon|vel|24px}} 582 m/s
|{{icon|vel|24px}} 100 km
|{{icon|orbit|24px}} 31.50 km
|-
|Amarr
|Ametat II
|279 {{icon|em damage|24px}}
|40.80 km {{icon|range|24px}}
|8,000 m {{icon|falloff|24px}}
|{{icon|vel|24px}} 578 m/s
|{{icon|vel|24px}} 100 km
|{{icon|orbit|24px}} 36.60 km
|-
|Caldari
|Termite II
|309 {{icon|ki damage|24px}}
|36 km {{icon|range|24px}}
|12 km {{icon|falloff|24px}}
|{{icon|vel|24px}} 523 m/s
|{{icon|vel|24px}} 100 km
|{{icon|orbit|24px}} 36 km
|-
|Gallente
|Antaeus II
|323 {{icon|th damage|24px}}
|36 km {{icon|range|24px}}
|12 km {{icon|falloff|24px}}
|{{icon|vel|24px}} 495 m/s
|{{icon|vel|24px}} 100 km
|{{icon|orbit|24px}} 36 km
|-
|Minmatar
|Gungnir II
|265 {{icon|ex damage|24px}}
|31.20 km {{icon|range|24px}}
|16 km {{icon|falloff|24px}}
|{{icon|vel|24px}} 605 m/s
|{{icon|vel|24px}} 100 km
|{{icon|orbit|24px}} 36 km
|}
 
 
== Support Fighters ==
 
Support fighters are specialized fighters that each perform their own type of [[EWAR]]. Support fighters require the {{sk|Support Fighters}} skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.
 
Squadron size: 3
 
{| class="wikitable sortable fighters"
! Faction
! Fighter
! <span style="cursor:help;" title="Energy Neut (per fighter)">Energy Neut</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Accuracy Falloff">Falloff</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD)">Speed (MWD)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
! colspan=3 style="background-color:#111111;border:none;" |  
|Amarr
! colspan=2 | <span style="cursor:help;" title="Damage type">Damage
|Cenobite I
|60 {{icon|energy neutralizer|24px}}
|5,000 m {{icon|range|24px}}
|2,500 m {{icon|falloff|24px}}
|{{icon|vel|24px}} 715 m/s
|{{icon|vel|24px}} 3,575 m/s
|{{icon|orbit|24px}} 3,750
|-
|-
! Faction  
|Amarr
|Cenobite II
|80 {{icon|energy neutralizer|24px}}
|10,000 m {{icon|range|24px}}
|5,000 m {{icon|falloff|24px}}
|{{icon|vel|24px}} 744 m/s
|{{icon|vel|24px}} 3,720 m/s
|{{icon|orbit|24px}} 7,500
|}
 
{| class="wikitable sortable fighters"
! Faction
! Fighter
! Fighter
! Fighter-bomber
! <span style="cursor:help;" title="Multispectral Jamming Strength (per fighter)">Jamming Strength</span>
! <span style="cursor:help;" title="Primary damage type, dealt by all capital-sized drones.">Prim</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Secondary damage type, dealt only by fighter drones.">Sec</span>
! <span style="cursor:help;" title="Accuracy Falloff">Falloff</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD)">Speed (MWD)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|Caldari
|Scarab I
|1.6 {{icon|ecm|24px}}
|5,000 m {{icon|range|24px}}
|5,625 m {{icon|falloff|24px}}
|{{icon|vel|24px}} 715 m/s
|{{icon|vel|24px}} 3,575 m/s
|{{icon|orbit|24px}} 5,300 m
|-
|-
| <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}}
|Caldari
| [[Image:Templar.png|60px]]<br />Templar
|Scarab II
| [[Image:Malleus.png|60px]]<br />Malleus
|2.3 {{icon|ecm|24px}}
| {{icon|em damage|32px|EM damage}}
|7,500 m {{icon|range|24px}}
| {{icon|th damage|32px|Thermal damage}}
|8,400 m {{icon|falloff|24px}}
|{{icon|vel|24px}} 744 m/s
|{{icon|vel|24px}} 3,720 m/s
|{{icon|orbit|24px}} 8,000 m
|}
 
{| class="wikitable sortable fighters"
! Faction
! Fighter
! <span style="cursor:help;" title="Warp Disrupt Strength (per fighter)">Warp Disruption</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD)">Speed (MWD)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
| <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}}
|Gallente
| [[Image:Dragonfly.png|60px]]<br />Dragonfly
|Siren I
| [[Image:Mantis.png|60px]]<br />Mantis
|1 {{icon|warp disruptor|24px}}
| {{icon|ki damage|32px|Kinetic damage}}
|8 km {{icon|range|24px}}
| {{icon|th damage|32px|Thermal damage}}
|{{icon|vel|24px}} 715 m/s
|{{icon|vel|24px}} 3,575 m/s
|{{icon|orbit|24px}} 4,000 m
|-
|-
| <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}}
|Gallente
| [[Image:Firbolg.png|60px]]<br />Firbolg
|Siren II
| [[Image:Cyclops.png|60px]]<br />Cyclops
|1 {{icon|warp disruptor|24px}}
| {{icon|th damage|32px|Thermal damage}}
|16 km {{icon|range|24px}}
| {{icon|ki damage|32px|Kinetic damage}}
|{{icon|vel|24px}} 744 m/s
|{{icon|vel|24px}} 3,720 m/s
|{{icon|orbit|24px}} 8,000 m
|}
 
{| class="wikitable sortable fighters"
! Faction
! Fighter
! <span style="cursor:help;" title="Web Velocity Reduction (per fighter)">Velocity Reduction</span>
! <span style="cursor:help;" title="Optimal Range">Optimal</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (MWD)">Speed (MWD)</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
| <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}}
|Minmatar
| [[Image:Einherji.png|60px]]<br />Einherji
|Dromi I
| [[Image:Tyrfing.png|60px]]<br />Tyrfing
|15% {{icon|stasis webifier|24px}}
| {{icon|ex damage|32px|Explosive damage}}
|8 km {{icon|range|24px}}
| {{icon|ki damage|32px|Kinetic damage}}
|{{icon|vel|24px}} 715 m/s
|{{icon|vel|24px}} 3,575 m/s
|{{icon|orbit|24px}} 4,000 m
|-
|-
| colspan=5 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Fighter-bombers do only the primary damage type.<br />Fighters do 70% primary and 30% secondary damage types. 
|Minmatar
|Dromi II
|20% {{icon|stasis webifier|24px}}
|16 km {{icon|range|24px}}
|{{icon|vel|24px}} 744 m/s
|{{icon|vel|24px}} 3,720 m/s
|{{icon|orbit|24px}} 8,000 m
|}
|}
[[Category: Fitting]]

Revision as of 03:31, 17 October 2017

Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by carriers and supercarriers, while heavy fighters can only be used by supercarriers. Capital ships can only use fighters, they cannot use subcapital drones (light, medium, heavy, and sentry drones).

There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill  Fighter Hangar Management increases fighter hangar size by 5% per level.

All fighters are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock.

Each race has each its own fighters, and their damage matches the race's primary damage type, but otherwise they are very similar to each other. In order to use fighters you need to train  Fighters (5% damage bonus per level).

Light Fighters

Light fighters require the skill  Light Fighters (5% damage per level). Tech 2 light fighters requires Light Fighters IV.

Attack Fighters

Attack fighters are general purpose attack craft, equipped with a faction-specific primary weapon (i.e., blaster cannon, pulse cannon, autocannon) with a short barrel length that is inaccurate against small, fast-moving targets. Their secondary weapon is a Heavy Rocket Salvo - a simplified, significantly shorter ranged version of starship launched Heavy Missiles. Also, they are equipped with a Microwarpdrive that increase base speed by 500%, at the cost of a 500% signature radius increase, with a 60-second cooldown.

Squadron Size: 9

Faction Fighter DPS Rocket DPS Speed (Base) Speed (MWD) Orbit
Amarr Templar I 65 119 926 m/s 4,630 m/s 6,500 m
Caldari Dragonfly I 72 131 837 m/s 4,185 m/s 4,500 m
Gallente Firbolg I 75 138 793 m/s 3,965 m/s 4,500 m
Minmatar Einherji I 62 113 970 m/s 4,850 m/s 7,000 m
Amarr Templar II 72 131 963 m/s 4,815 m/s 7,300 m
Caldari Dragonfly II 79 146 872 m/s 4,360 m/s 4,900 m
Gallente Firbolg II 83 152 826 m/s 4,130 m/s 4,900 m
Minmatar Einherji II 83 142 1,009 m/s 5,045 m/s 7,400 m


Space Superiority

Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. However, very little damage is applied to full-sized ships. Defensively, they can enact evasive manuevers that increases its base speed by 200%, reduces the its signature radius by 80%, and increases all shield resists by 50%. Lastly, they can use their stasis webifiers to reduce the velocity of small craft by 4%.

Squadron size: 12

Faction Fighter DPS Speed (Base) Speed (AB) Orbit
Amarr Equite I 38 1,111 m/s 2,222 m/s 10,000 m
Caldari Locust I 40 1,005 m/s 2,010 m/s 10,000 m
Gallente Satyr I 42 952 m/s 1,904 m/s 10,000 m
Minmatar Gram I 36 1,164 m/s 2,328 m/s 10,000 m
Amarr Equite II 42 1,211 m/s 2,422 m/s 10,000 m
Caldari Locust II 44 1,046 m/s 2,092 m/s 10,000 m
Gallente Satyr II 46 991 m/s 1,982 m/s 10,000 m
Minmatar Gram II 40 1,211 m/s 2,422 m/s 10,000 m


Heavy Fighters

Heavy Fighters are anti-capital-ship fighters, and can only be used by supercarriers. Each race has its own heavy fighter, but aside from the different damage types, they are very similar to each other. Additionally, there is a Sansha faction heavy fighter (the Shadow), which does more damage than the Tech 1 heavy fighters, but is ludicrously expensive.

Heavy fighters need the Heavy Fighters skill (5% damage increase per level), while Tech 2 heavy fighters requires the skill Heavy Fighters IV.

Heavy Attack

Heavy Attack fighters use a faction specific primary weapon (i.e., blaster, artillery, pulse, or autocannon), while their secondary weapon is a very high damage Torpedo Salvo. Additionally, they possess a Microwarpdrive that increases base speed by 500% and signature radius by 500%, with a 60-second cooldown.

Squadron size: 6

Faction Fighter DPS Torpedo DPS Speed (Base) Speed (MWD) Orbit
Amarr Malleus I 316 2,527 576 m/s 2,880 m/s 6,500 m
Caldari Mantis I 349 2,793 521 m/s 2,605 m/s 4,500 m
Gallente Cyclops I 366 2,926 494 m/s 2,470 m/s 4,500 m
Minmatar Tyrfing I 299 2,394 604 m/s 3,020 m/s 7,000 m
Sansha Shadow 200 N/A 543 m/s 9,500 m/s 2,172 m
Amarr Malleus II 349 2,793 600 m/s 3,000 m/s 7,300 m
Caldari Mantis II 386 3,087 543 m/s 2,715 m/s 4,900 m
Gallente Cyclops II 404 3,324 514 m/s 2,570 m/s 4,900 m
Minmatar Tyrfing II 331 2,646 628 m/s 3,140 m/s 7,400 m


Long Range Attack

Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a Micro Jump Drive, and are capable of launching unguided bombs (much like stealth bombers). Usage of these bombs are disallowed in Low Security space.

Squadron size: 6

Faction Fighter DPS Optimal Falloff Speed (Base) MJD Range Orbit
Amarr Ametat I 253 34 km 8,000 m 555 m/s 100 km 31.50 km
Caldari Termite I 279 30 km 12 km 502 m/s 100 km 31.50 km
Gallente Antaeus I 293 30 km 12 km 476 m/s 100 km 31.50 km
Minmatar Gungnir I 239 26 km 16 km 582 m/s 100 km 31.50 km
Amarr Ametat II 279 40.80 km 8,000 m 578 m/s 100 km 36.60 km
Caldari Termite II 309 36 km 12 km 523 m/s 100 km 36 km
Gallente Antaeus II 323 36 km 12 km 495 m/s 100 km 36 km
Minmatar Gungnir II 265 31.20 km 16 km 605 m/s 100 km 36 km


Support Fighters

Support fighters are specialized fighters that each perform their own type of EWAR. Support fighters require the Support Fighters skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.

Squadron size: 3

Faction Fighter Energy Neut Optimal Falloff Speed (Base) Speed (MWD) Orbit
Amarr Cenobite I 60 5,000 m 2,500 m 715 m/s 3,575 m/s 3,750
Amarr Cenobite II 80 10,000 m 5,000 m 744 m/s 3,720 m/s 7,500
Faction Fighter Jamming Strength Optimal Falloff Speed (Base) Speed (MWD) Orbit
Caldari Scarab I 1.6 5,000 m 5,625 m 715 m/s 3,575 m/s 5,300 m
Caldari Scarab II 2.3 7,500 m 8,400 m 744 m/s 3,720 m/s 8,000 m
Faction Fighter Warp Disruption Optimal Speed (Base) Speed (MWD) Orbit
Gallente Siren I 1 8 km 715 m/s 3,575 m/s 4,000 m
Gallente Siren II 1 16 km 744 m/s 3,720 m/s 8,000 m
Faction Fighter Velocity Reduction Optimal Speed (Base) Speed (MWD) Orbit
Minmatar Dromi I 15% 8 km 715 m/s 3,575 m/s 4,000 m
Minmatar Dromi II 20% 16 km 744 m/s 3,720 m/s 8,000 m