Difference between revisions of "A Case of Kidnapping (Level 1)"
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Revision as of 21:31, 18 October 2017
name=A case of kidnapping, level 1 Template:Survival copy
Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.
You warp directly into pocket 1.
===Pocket 1: ===
3x ""EoM"" Imps.
Aggro at warp-in
===Pocket 2: ===
Spawn 1:
3x ""EoM"" Fiend
Spawn 2:
2x ""EoM"" Fiend
Spawn 3:
4x ""EoM"" Imp
Spawn 4:
2x ""EoM"" Imp
1x ""EoM"" Fiend
Spawn 5:
4x ""EoM"" Fiends.
EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!
===Pocket 3: ===
Aggro at warp in.
Spawn 1:
3x ""EoM"" Fiend
Spawn 2:
2x ""EoM"" Imp
1x ""EoM"" Fiend
Spawn 3:
1x ""EoM"" Incubus.
Number of Imps and Friends may vary
===Pocket 4: ===
Spawn 1:
Aggro at warp-in.
6x Mercenary Rookies
Spawn 2:
3x Mercenary Fighters
Spawn 3:
1x Mercenary Elite Fighter
===Pocket 5: ===
1x ""EoM"" Succubus
The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.