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==Dual Prop Thoraxes== | ==Dual Prop Thoraxes== | ||
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Also known as TWin EnginE Thoraxes, or TWEETfleet. This is a close range, in your face, armour brawling doctrine that uses a dual prop setup to get the best of both worlds- speed and damage mitigation, and is ideal for junior FCs advancing into cruiser doctrines. The tactics used build quiet well on top of many of the brawling frigate doctrines that E-Uni are currently fielding, such as Magic Merlins or Golden Horde Punishers. | | nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|gallente|48}}</div>[[image:Epithal.jpg|128px|link=]]</div> | ||
| valign="middle" style="padding:4px;" | Also known as TWin EnginE Thoraxes, or TWEETfleet. This is a close range, in your face, armour brawling doctrine that uses a dual prop setup to get the best of both worlds- speed and damage mitigation, and is ideal for junior FCs advancing into cruiser doctrines. The tactics used build quiet well on top of many of the brawling frigate doctrines that E-Uni are currently fielding, such as Magic Merlins or Golden Horde Punishers.<br> | |||
The main downside to the doctrine, as with many blaster platforms, is range control. Thoraxes need to be as close as possible to their target in order to inflict damage. Outside of 10km, Thoraxes will basically not apply any damage and therefore positioning the fleet is key at the start of any fight. Kiting doctrines should generally be avoided unless the FC is able to get a solid warp in, as they are often able to out manoeuvre and out range Tweetfleet Thoraxes with relative ease. Lowsec is the preferred hunting ground as plex mechanics lend themselves to brawling doctrines. | The main downside to the doctrine, as with many blaster platforms, is range control. Thoraxes need to be as close as possible to their target in order to inflict damage. Outside of 10km, Thoraxes will basically not apply any damage and therefore positioning the fleet is key at the start of any fight. Kiting doctrines should generally be avoided unless the FC is able to get a solid warp in, as they are often able to out manoeuvre and out range Tweetfleet Thoraxes with relative ease. Lowsec is the preferred hunting ground as plex mechanics lend themselves to brawling doctrines. | ||
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==Implementation== | ==Implementation== | ||