Difference between revisions of "User:Adrien claremont"

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{{FCC Links}}
 
{{FCC Links}}
 
{{FCC Doctrine Links}}
 
{{FCC Doctrine Links}}
==Dual Prop Thoraxes==
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==FCC Doctrine Library=={|
{| style="padding:0px;"
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| valign="top" | [[file:icon_ship.png|56px|link=]]
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|gallente|48}}</div>[[image:Thorax.jpg|128px|link=]]</div>
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| valign="middle" | The [https://forum.eveuniversity.org/viewtopic.php?f=278&t=104901 FCC Doctrine Library] is a archive of consolidated information about commonly flown doctrines for any new FC looking at doctrine ideas. The pages to include not only to the fits themselves, but also tactics and suggestions on how to fly them, as well as providing an easily linked source for the doctrine when making Fleet announcements/forum posts.
| valign="middle" style="padding:4px;" | Also known as TWin EnginE Thoraxes, or TWEETfleet. This is a close range, in your face, armour brawling doctrine that uses a dual prop setup to get the best of both worlds- speed and damage mitigation, and is ideal for junior FCs advancing into cruiser doctrines. The tactics used build quiet well on top of many of the brawling frigate doctrines that E-Uni are currently fielding, such as Magic Merlins or Golden Horde Punishers.<br>
 
 
 
The main downside to the doctrine, as with many blaster platforms, is range control. Thoraxes need to be as close as possible to their target in order to inflict damage. Outside of 10km, Thoraxes will basically not apply any damage and therefore positioning the fleet is key at the start of any fight. Kiting doctrines should generally be avoided unless the FC is able to get a solid warp in, as they are often able to out manoeuvre and out range Tweetfleet Thoraxes with relative ease. Lowsec is the preferred hunting ground as plex mechanics lend themselves to brawling doctrines.
 
 
|}
 
|}
 
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These are not official doctrines, and members do not have to follow them, but they are for suggestion and inspiration purposes only, and to help with ideas to fulfill the FCC doctrine requirements <br /><br />
==Implementation==
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====Frigates====
 
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{| class="wikitable" style="font-size:90%;"
The overall tactics are relatively simple. If presented with a target or hostile fleet at range from the main body, the Thoraxes should fire up their MWD (overheating if necessary) and rush head first into them. Any ship that starts to take damage from the hostile fleet should immediately switch to their afterburner to reduce their sig radius and double click in space, to the side of the enemy fleet, to adjust their course to maximise their transversal to mitigate the incoming damage while still maintaining some speed. While this is happening, the rest of the fleet should still be continuing their charge.
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! style="background-color:#222222;" | Improvements
 
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! style="background-color:#222222;" | Hyperion &raquo; Vindicator
Logi should aim to hold their gate cloak if they have one initially with the intention to force one of the Thoraxes to be called primary by the enemy, before pursuing the Thoraxes to maintain within rep range.
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! style="background-color:#222222;" | Maelstrom &raquo; Machariel
 
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|-
If the fleet should find itself already within brawling range at the start of the engagement, the need to use the MWD isn't there so the fleet should default straight to the afterburner to dictate range coupled with the use of the web. When inside brawling range, pilots should have both of their prop mods turned off, with their afterburner pre-heated, and be "keeping at range" on their target at 1km. Keeping at range will increase the applied damage of blasters over orbiting the target. When pilots are yellow boxed by the enemy fleet, they should immediately activate their overheated afterburner, broadcast for reps, orbit their target at 1km (rather than the previous keep at range command) and be prepared to be primaried. This is also true for Logi pilots who, when at their preferred range, should be orbiting their anchor with both of their prop mods off, afterburners preheated, awaiting to be yellow boxed by the enemy fleet.
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| {{icon|turret new|24}} Effective turrets<small>&nbsp;<ref name="turrets">'''Effective turrets''' is a measure of raw turrets modified by rate of fire or damage bonuses of the hulls as well as role bonuses.</ref></small>
 
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| {{co|lightgreen|+22,2% more damage}}
There shouldn't generally be the need for the DD component of the fleet to anchor up at any point (anchoring on the FC can be useful for positioning the fleet initially, however) which adds a great level of both responsibility and excitement to the fleet as pilots can make a lot of decisions for themselves such as when to change between prop modes and how to manually pilot to mitigate damage, as well as everyone having the potential to land that all important secondary tackle. Hopefully it should provide an excellent learning opportunity for newbros and bitter vets alike.
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| {{co|lightgreen|+9,4% more damage}}
 
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|-
==Fleet Composition==
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| {{icon|tracking|24}} Tracking speed
 
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| {{co|lightgreen|+37,5% more tracking}}
There are three main elements to a dual prop Thorax fleet - Damage Dealers, Logistics and EWAR.
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| {{co|grey|Similar}}
 
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|-
The Thorax has the ability to apply a massive amount of DPS for a T1 cruiser with blasters and a full flight of medium drones. To have that effect however, damage is best applied up close and personal. This is because blaster range is really quite short. Maximum damage application is out to roughly 4+5km with Null with the highest DPS applied with Void only inside 2+2km, however the application is excellent due to hull bonus to tracking on the Thorax. With a MWD fitted, the Thorax is able to chase down the vast majority of brawling cruisers and kiting battlecruisers to get into optimal damage dealing range. Each Thorax is also fitted with a scram and web to hold those targets in place and, with the addition of the afterburner, the Thorax can then switch to a lower signature while still being able to maintain an element of range control over the target and to keep transversal up to mitigate some damage. The web also allows the medium drones to apply better to the target too, however it can be switched out for unbonused EWAR at the FCs discretion.
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| {{icon|range|24}} Turret falloff
 
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| {{co|grey|Similar}}
If caught in a bubble in Nullsec, either on a gate or during a fight, the MWD also allows the option for the fleet to deaggress much easier than a typical afterburner fit armour fleet could.
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| {{co|lightgreen|+50% more falloff}}
 
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|-
The default ammo to use is Void for the increased DPS that it offers the fleet. If the fleet is looking to engage small, fast moving ships such as frigates and some destroyers the switch to Antimatter should be called due to the enhanced tracking that it gives over Void. Null is generally not considered worth while using as the additional range that it offers is not worth the loss in DPS when you consider how quick it should be close that distance. T2 guns are highly recommended because they allow access to the T2 ammo, however if pilots cannot yet use them then Modal Electron Particle Accelerator I should be used instead. Antimatter is therefore the default ammo selection for anyone using T1 guns.
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| [[image:Icon capacitor capacity.png|24px|link=]] Capacitor recharge<small>&nbsp;<ref name="cap">'''Peak recharge''' is a measure of capacitor capacity / capacitor recharge time * 2,5 (peak coefficient). See [[Capacitor_Recharge_Rate|capacitor recharge rate]] for more information.</ref></small>
 
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| {{co|lightgreen|+14,3% capacitor recharge}}
For pilots looking to transition from the Newbro to the Mainline fittings, upgrading and skill training priorities should be to upgrade to the mainline tank first, then midslots, then the guns.
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| {{co|lightgreen|+4,7% capacitor recharge}}
 
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|-
====Newbro Thorax DD====
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| {{icon|shield|24}} Shield hit points
{{ShipFitting
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| {{co|lightgreen|+16,7% more shield hp}}
| ship=Thorax
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| {{co|lightgreen|+16,5% more shield hp}}
| shipTypeID=627
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|-
| fitName=Newbro Tweetfleet Thorax
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| {{icon|sig|24}} Signature
| fitID=Newbro-Tweetfleet-Thorax
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| {{co|lightgreen|17,5% smaller signature}}
| low1name=1600mm Crystalline Carbonide Restrained Plates
+
| {{co|lightgreen|23,9% smaller signature}}
| low1typeID=11327
+
|-
| low2name=Damage Control II
+
| {{icon|range|24}} Targeting range
| low2typeID=2048
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| {{co|lightgreen|20,8% longer lock range}}
| low3name='Refuge' Adaptive Nano Plating I
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| {{co|grey|Similar}}
| low3typeID=16311
+
|-
| low4name=Reactor Control Unit I
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| [[image:icon_drones.png|24px|link=]] Drone capacity
| low4typeID=1353
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| {{co|crimson|-25 m3 drone bay}}
| low5name=Magnetic Field Stabilizer II
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| {{co|lightgreen|+25 m3 drone bay}}
| low5typeID=10190
+
|-
| mid1name=10MN Monopropellant Enduring Afterburner
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| {{icon|sensor resolution|24}} Scan resolution
| mid1typeID=6005
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| {{co|crimson|-9,1% scan resolution}}
| mid2name=50MN Quad LiF Restrained Microwarpdrive
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| {{co|lightgreen|+38,9% scan resolution}}
| mid2typeID=35660
+
|-
| mid3name=X5 Enduring Stasis Webifier
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| [[image:icon_warp_speed.png|24px|link=]] Warp speed
| mid3typeID=4025
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| {{co|grey|Similar}}
| mid4name=Faint Epsilon Scoped Warp Scrambler
+
| {{co|lightgreen|+1 AU/s warp speed}}
| mid4typeID=5443
+
|-
| high1name=Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M
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| {{icon|inertia|24}} Inertia
| high1typeID=7619
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| {{co|lightgreen|+29,7% more agile}}
| charge1name=Federation Navy Antimatter Charge M x2501
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| {{co|lightgreen|+29,4% more agile}}
| charge1typeID=22977
+
|}
| high2name=Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M
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<small><references/></small>
| high2typeID=7619
 
| high3name=Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M
 
| high3typeID=7619
 
| high4name=Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M
 
| high4typeID=7619
 
| high5name=Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M
 
| high5typeID=7619
 
| rig1name=Medium Ancillary Current Router I
 
| rig1typeID=31360
 
| rig2name=Medium Anti-Explosive Pump I
 
| rig2typeID=31011
 
| rig3name=Medium Trimark Armor Pump I
 
| rig3typeID=31055
 
| drone1name=Hammerhead I x5
 
| drone1typeID=2183
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=627:11327;1:2048;1:16311;1:1353;1:10190;1:6005;1:35660;1:4025;1:5443;1:7619;5:22977;2501:31360;1:31011;1:31055;1:2183;5::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
====Mainline Thorax DD====
 
{{ShipFitting
 
| ship=Thorax
 
| shipTypeID=627
 
| fitName=Mainline Tweetfleet Thorax
 
| fitID=Mainline-Tweetfleet-Thorax
 
| low1name=1600mm Rolled Tungsten Compact Plates
 
| low1typeID=11325
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
 
| low4name=Energized Adaptive Nano Membrane II
 
| low4typeID=11269
 
| low5name=Magnetic Field Stabilizer II
 
| low5typeID=10190
 
| mid1name=10MN Afterburner II
 
| mid1typeID=12058
 
| mid2name=50MN Cold-Gas Enduring Microwarpdrive
 
| mid2typeID=5975
 
| mid3name=Stasis Webifier II
 
| mid3typeID=527
 
| mid4name=Warp Scrambler II
 
| mid4typeID=448
 
| high1name=Heavy Electron Blaster II, Null M
 
| high1typeID=3130
 
| charge1name=Null M x1
 
| charge1typeID=12785
 
| high2name=Heavy Electron Blaster II, Null M
 
| high2typeID=3130
 
| high3name=Heavy Electron Blaster II, Null M
 
| high3typeID=3130
 
| high4name=Heavy Electron Blaster II, Null M
 
| high4typeID=3130
 
| high5name=Heavy Electron Blaster II, Null M
 
| high5typeID=3130
 
| rig1name=Medium Ancillary Current Router I
 
| rig1typeID=31360
 
| rig2name=Medium Anti-Explosive Pump I
 
| rig2typeID=31011
 
| rig3name=Medium Trimark Armor Pump I
 
| rig3typeID=31055
 
| drone1name=Hammerhead II x5
 
| drone1typeID=2185
 
| charge2name=Void M x1500
 
| charge2typeID=12789
 
| charge3name=Federation Navy Antimatter Charge M x1000
 
| charge3typeID=22977
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=627:11325;1:2048;1:11269;2:10190;1:12058;1:5975;1:527;1:448;1:3130;5:12785;1:31360;1:31011;1:31055;1:2185;5:12789;1500:22977;1000::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
The tank on the Thorax is relatively light with only roughly 30k ehp. Because of this, a large number of logistic ships are also required typically in a 1:3 ratio. Staying Gallente, the ship of choice here is the Exequror which, much like the Thorax, is also fit for dual prop. This allows the logistics wing to stay with the main fleet in situations where DD might be forced to burn to a target, yet still offers the same ability to switch to a lower signature mode. Cap issues are dealt with by a 2 small cap boosters which also offers a level of protection from the logistics wing being put under neut pressure.
 
 
 
For newbros who are flying the Exequror, there are two very important skills that make a huge difference to cap life. Gallente Cruiser V and Remote Armour Repair Systems V. With either one of those skills trained, logi pilots can upgrade their reps to the Medium Solace Scope Remote Armor Repairer. With both skills trained, pilots will now have the required cap life to use the Medium Remote Armor Repairer II effectively.
 
 
 
Similar to the Thorax, upgrading and skill training priorities for pilots looking to transition from the newbro to the mainline fitting would be tanking modules, mid slots, and finally the reps.  
 
 
 
BLAP Aurgorors could also be used if the FC cannot find enough Exequror pilots, but the obvious downside here is the lack of the MWD and potential for logi to become disconnected from the fleet.
 
 
 
====Newbro Tweetfleet Exequror====
 
{{ShipFitting
 
| ship=Exequror
 
| shipTypeID=634
 
| fitName=TweetFleet Alpha
 
| fitID=TweetFleet-Alpha
 
| low1name=True Sansha Armor Kinetic Hardener
 
| low1typeID=13978
 
| low2name=800mm Crystalline Carbonide Restrained Plates
 
| low2typeID=11319
 
| low3name=True Sansha Armor Explosive Hardener
 
| low3typeID=13974
 
| low4name='Refuge' Adaptive Nano Plating I
 
| low4typeID=16311
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| low6name=True Sansha Armor Thermal Hardener
 
| low6typeID=13982
 
| mid1name=10MN Monopropellant Enduring Afterburner
 
| mid1typeID=6005
 
| mid2name=Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
 
| mid2typeID=5011
 
| charge1name=Navy Cap Booster 400 x31
 
| charge1typeID=32006
 
| mid3name=Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
 
| mid3typeID=5011
 
| mid4name=50MN Quad LiF Restrained Microwarpdrive
 
| mid4typeID=35660
 
| high1name=Medium I-ax Enduring Remote Armor Repairer
 
| high1typeID=16441
 
| high2name=Medium I-ax Enduring Remote Armor Repairer
 
| high2typeID=16441
 
| high3name=Medium I-ax Enduring Remote Armor Repairer
 
| high3typeID=16441
 
| rig1name=Medium Ancillary Current Router I
 
| rig1typeID=31360
 
| rig2name=Medium Trimark Armor Pump I
 
| rig2typeID=31055
 
| rig3name=Medium Anti-EM Pump I
 
| rig3typeID=30999
 
| drone1name=Medium Armor Maintenance Bot I x5
 
| drone1typeID=23709
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=634:13978;1:11319;1:13974;1:16311;1:2048;1:13982;1:6005;1:5011;2:32006;31:35660;1:16441;3:31360;1:31055;1:30999;1:23709;5::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
====Mainline Tweetfleet Exequror====
 
{{ShipFitting
 
| ship=Exequror
 
| shipTypeID=634
 
| fitName=Tweetfleet T2 Reps
 
| fitID=Tweetfleet-T2-Reps
 
| low1name=True Sansha Armor Kinetic Hardener
 
| low1typeID=13978
 
| low2name=800mm Steel Plates II
 
| low2typeID=20351
 
| low3name=True Sansha Armor Explosive Hardener
 
| low3typeID=13974
 
| low4name=Energized Adaptive Nano Membrane II
 
| low4typeID=11269
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| low6name=True Sansha Armor Thermal Hardener
 
| low6typeID=13982
 
| mid1name=10MN Afterburner II
 
| mid1typeID=12058
 
| mid2name=Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
 
| mid2typeID=5011
 
| charge1name=Navy Cap Booster 400 x31
 
| charge1typeID=32006
 
| mid3name=Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
 
| mid3typeID=5011
 
| mid4name=50MN Y-T8 Compact Microwarpdrive
 
| mid4typeID=35659
 
| high1name=Medium Remote Armor Repairer II
 
| high1typeID=26913
 
| high2name=Medium Remote Armor Repairer II
 
| high2typeID=26913
 
| high3name=Medium Remote Armor Repairer II
 
| high3typeID=26913
 
| rig1name=Medium Ancillary Current Router I
 
| rig1typeID=31360
 
| rig2name=Medium Trimark Armor Pump I
 
| rig2typeID=31055
 
| rig3name=Medium Anti-EM Pump I
 
| rig3typeID=30999
 
| drone1name=Medium Armor Maintenance Bot I x5
 
| drone1typeID=23709
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=634:13978;1:20351;1:13974;1:11269;1:2048;1:13982;1:12058;1:5011;2:32006;31:35659;1:26913;3:31360;1:31055;1:30999;1:23709;5::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
Finally we have the last key component to the fleet composition, which is the EWAR element. Damps are an excellent force multiplier which can be used to either break the lock on kiting ships or to force opponents to brawl in closer to the fleet, which makes the blasters on the Thorax apply better. Damps can also be spread across enemy logi to force them in closer too or to break their pre-locked targets, or focused in an attempted to break their cap chain. The armour Celestis fit below actually has more tank than the Thoraxes and therefore can catch reps from the logi wing very well. It is also fit with smartbombs to be used in an anti-drone capacity, either within the main DD squad or out with the logistics wing to protect from those nasty Hornet EC-300s. It should go without saying that the smartbombs are not be run permanently but only when there are drones hassling the fleet and never to the detriment of the fleets own drones, unless specified by the FC. On the subject of ECM drones, the Celestis can also field a full flight of Vespa EC-600s which can be used to apply addition pressure to the enemy logistics wing. Ideally an EWAR to DD ratio of 1:5 should be sort during form up. For pilots with poor cap skills, drop one of the Remote Sensor Dampener IIs for a Small Electrochemical Capacitor Booster I with Navy Cap Booster 400s.
 
 
 
====Smartbomb Celestis====
 
{{ShipFitting
 
| ship=Celestis
 
| shipTypeID=633
 
| fitName=Tweetfleet Celestis
 
| fitID=Tweetfleet-Celestis
 
| low1name=True Sansha Armor Explosive Hardener
 
| low1typeID=13974
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=True Sansha Armor Kinetic Hardener
 
| low3typeID=13978
 
| low4name=1600mm Steel Plates II
 
| low4typeID=20353
 
| low5name=True Sansha Armor Thermal Hardener
 
| low5typeID=13982
 
| mid1name=10MN Afterburner II
 
| mid1typeID=12058
 
| mid2name=Remote Sensor Dampener II
 
| mid2typeID=1969
 
| mid3name=Remote Sensor Dampener II
 
| mid3typeID=1969
 
| mid4name=Remote Sensor Dampener II
 
| mid4typeID=1969
 
| mid5name=Remote Sensor Dampener II
 
| mid5typeID=1969
 
| high1name=Small EMP Smartbomb II
 
| high1typeID=1565
 
| high2name=Small EMP Smartbomb II
 
| high2typeID=1565
 
| high3name=Small EMP Smartbomb II
 
| high3typeID=1565
 
| rig1name=Medium Particle Dispersion Projector I
 
| rig1typeID=31300
 
| rig2name=Medium Anti-EM Pump I
 
| rig2typeID=30999
 
| rig3name=Medium Trimark Armor Pump I
 
| rig3typeID=31055
 
| drone1name=Vespa EC-600 x5
 
| drone1typeID=23705
 
| charge1name=Scan Resolution Dampening Script x4
 
| charge1typeID=29013
 
| charge2name=Targeting Range Dampening Script x4
 
| charge2typeID=29015
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=633:13974;1:2048;1:13978;1:20353;1:13982;1:12058;1:1969;4:1565;3:31300;1:30999;1:31055;1:23705;5:29013;4:29015;4::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
Additional support ships are obviously also required, such as fast tackle Interceptors and Interdictors. Armour boosts are also an excellent addition to fleet, almost to the point of becoming a fleet requirement, as they allow the mainline Thoraxes to remove one of their EANMs for a second T2 Mag Stab to push their already impressive DPS close to the 600dps mark with Void for the average skilled pilot. Skirmish boosts, if also available on top of armour, can further increase the maximum speed of fleet.
 

Revision as of 17:43, 17 November 2017

Template:FCC Links Template:FCC Doctrine Links ==FCC Doctrine Library=={| | valign="top" | Icon ship.png | valign="middle" | The FCC Doctrine Library is a archive of consolidated information about commonly flown doctrines for any new FC looking at doctrine ideas. The pages to include not only to the fits themselves, but also tactics and suggestions on how to fly them, as well as providing an easily linked source for the doctrine when making Fleet announcements/forum posts. |} These are not official doctrines, and members do not have to follow them, but they are for suggestion and inspiration purposes only, and to help with ideas to fulfill the FCC doctrine requirements

Frigates

Improvements Hyperion » Vindicator Maelstrom » Machariel
Icon gunnery turret.png Effective turrets [1] +22,2% more damage +9,4% more damage
Icon tracking.png Tracking speed +37,5% more tracking Similar
Icon target range.png Turret falloff Similar +50% more falloff
Icon capacitor capacity.png Capacitor recharge [2] +14,3% capacitor recharge +4,7% capacitor recharge
Icon shield.png Shield hit points +16,7% more shield hp +16,5% more shield hp
Icon ship sig.png Signature 17,5% smaller signature 23,9% smaller signature
Icon target range.png Targeting range 20,8% longer lock range Similar
Icon drones.png Drone capacity -25 m3 drone bay +25 m3 drone bay
Icon sensor resolution.png Scan resolution -9,1% scan resolution +38,9% scan resolution
Icon warp speed.png Warp speed Similar +1 AU/s warp speed
Icon inertia.png Inertia +29,7% more agile +29,4% more agile
  1. ^ Effective turrets is a measure of raw turrets modified by rate of fire or damage bonuses of the hulls as well as role bonuses.
  2. ^ Peak recharge is a measure of capacitor capacity / capacitor recharge time * 2,5 (peak coefficient). See capacitor recharge rate for more information.