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Forming a corporation: Difference between revisions

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=Considerations=
=Considerations=


Before starting a corporation, take some time to consider why you want to create a new corporation. It is a big step to make, and it is important to think and plan ahead. There are many valid reasons to create a new corporation, from idealistic reasons such as achieving a certain goal to pragmatic reasons such as avoiding the NPC corp tax. Before you start, you should consider:
Before starting a corporation, take some time to consider why you want to create a new corporation. It is a big step to make, and it is important to think and plan ahead. There are many valid reasons to create a new corporation, from idealistic reasons such as achieving a certain goal to pragmatic reasons such as avoiding the NPC [[Tax#Corporation_tax|corporation tax]]. Before you start, you should consider:


#'''Who will join the corporation?''' The corporation might be just for yourself and your alts, in which case not much very planning is needed; the corporation might be for a small group of friends, in which case a simple structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case more planning is needed, and the corporation should be properly structured.
#'''Who will join the corporation?''' The corporation might be just for yourself and your alts, in which case not much very planning is needed; the corporation might be for a small group of friends, in which case a simple corporation structure and plan will suffice; or the corporation might be started by you with the intention of recruiting other players. In this last case more planning is needed, and the corporation should be properly structured.
#'''What will be the goal or purpose of the corporation?''' Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to recruit other players, having a clear goal will help convincing them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples, there's a lot more to do or to aim for; just be sure to think about it and to make it as specific and clear as you can.
#'''What will be the goal or purpose of the corporation?''' Having a goal or purpose is important, it gives the corporation members something to work for and look forward to. If the corporation is just for you or for a group of friends, avoiding NPC taxes and having fun might be sufficient goals, but if you intend to [[link to a page that has not been created yet|recruit other players]], having a clear goal will help convincing them to join you. Generally, the more specific your goal, the better. The goal could be "mission-running, industry, and wormhole pvp", but that's very broad and doesn't mix very well. More specific goals would be "Amarr mission-running", "tech 2 invention", or "low-sec piracy". These are just a few examples, there's a lot more to do or to aim for; just be sure to think about it and to make it as specific and clear as you can.
#'''Where will the corporation operate?''' There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at a map of New Eden may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in high security space, even if you intend to operate in, or move to, low sec or null sec. Having the Headquarters in high sec allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations).
#'''Where will the corporation operate?''' There are thousands of systems, so it is unrealistic for a single corporation to want to operate across the whole of New Eden - some area of operations will have to be determined. Choose a region or regions where you want to operate, based on preferences or opportunities, and select a system where you want your Headquarters to be (spending some time looking at [http://evemaps.dotlan.net/ a map of New Eden] may help in this process). When starting out as a corporation, it may be best to establish a Headquarters in [[System_security#High_Security|high security space]], even if you intend to operate in, or move to, low or null security space. Having the Headquarters in high security space allows for safe logistics; if needed a secondary base can be established in low sec. Common places for Headquarters are near a trade hub or mission hub (for industrial or mission corps) or near a low sec or null sec access point (for PVP corporations).


=Basic requirements=
=Basic requirements=
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*You must have the skill [[Skills:Corporation_Management#Corporation_Management|Corporation Management]] at level 1 or higher;  
*You must have the skill [[Skills:Corporation_Management#Corporation_Management|Corporation Management]] at level 1 or higher;  
*You must have 1,599,800 isk in your wallet;  
*You must have 1,599,800 isk in your wallet;  
*You must be docked at a station. The station where the corporation is created will be listed as its Headquarters. Moving the Headquarters later is only possible under certain conditions (which will be covered below), so take a moment to consider where you will create your corporation;
*You must be docked at a station. The station where the corporation is created will be listed as its Headquarters;
*If you are in a player corporation, you may not have roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting {{co|cyan|Drop roles}}; if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.
*If you are in a player corporation, you cannot have any roles assigned to you. If you have roles, you must remove them (by right-clicking your portrait in chat and selecting {{co|cyan|Drop roles}}; if you are a CEO, you need to resign first (see below). In both cases, you will be able to create a corporation 24 hours later.
*For completeness sake, you may also not have an active [[Timers|session timer]]. Since session timers only last 30 seconds, you can just wait it out if you encounter this.
*For completeness sake, you may also not have an active [[Timers|session timer]]. Since session timers only last 30 seconds, you can just wait it out if you encounter this.


=Relevant skills=
=Relevant skills=


There are a total of four skills related to increasing the number of members in your corporation, and one which decreases the cost of accepting allies during war. Note that the CEO does not count as a member for the purposes of member counts. All skills affecting the maximum number of corporation members stack with each other.
There are a total of four skills related to increasing the number of members in your corporation, and one which decreases the cost of [[link to a page TBC|accepting allies]] during war. Note that the CEO does not count as a member for the purposes of member counts. All skills affecting the maximum number of corporation members stack with each other.


It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the {{co|cyan|Update With My Skills}} button ([[Image:CorporationIcon.png|30px]]{{co|yellow|Corporation}} window, {{co|cyan|Home}} tab, {{co|cyan|Details}} tab). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.  
It is important to note that the below skills only take effect when the current CEO opens the corporation management interface and uses the {{co|cyan|Update With My Skills}} button ([[Image:CorporationIcon.png|30px]]{{co|yellow|Corporation}} window, {{co|cyan|Home}} tab, {{co|cyan|Details}} tab). This means that a third party can be used to form the corporation, then resign and appoint another member as the CEO, bypassing the need for the skills to be trained.  
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*'''Set a tax rate.''' The tax rate determines what percentage of bounties and mission rewards generated by corporation members will be transferred to the corporation wallet. The rate can be anywhere from 0% to 100%, but a high tax rate might deter people from joining.  
*'''Set a tax rate.''' The tax rate determines what percentage of bounties and mission rewards generated by corporation members will be transferred to the corporation wallet. The rate can be anywhere from 0% to 100%, but a high tax rate might deter people from joining.  
*'''Enter a Home Page''', which is a URL to your corporation website (if you have one). If the corporation doesn't have a website, consider linking to a recruitment thread on the forums. If you decide not to list anything, remove the "http://" which is in the box by default. If it is not removed, it will be displayed as the corporation's website.
*'''Enter a Home Page''', which is a URL to your corporation website (if you have one). If the corporation doesn't have a website, consider linking to a recruitment thread on the forums. If you decide not to list anything, remove the "http://" which is in the box by default. If it is not removed, it will be displayed as the corporation's website.
*'''Enter a description.''' The description of the corporation can contain up to 4000 characters. Note that the description will be publicly viewable ingame and on third-party websites. Giving some information on what the corporation does is a good idea, but don't be too specific (listing "''Mining every Friday at 1900 in Rancer''" would be a bad idea). Many corporations list diplomatic contacts in their description.
*'''Enter a description.''' The description of the corporation can contain up to 4,000 characters. Note that the description will be publicly viewable ingame and on third-party websites. Giving some information on what the corporation does is a good idea, but don't be too specific (listing "''Mining every Friday at 1900 in Rancer''" would be a bad idea). Many corporations list diplomatic contacts in their description.
*'''Allow friendly fire.''' If this box is checked, members of the corporation can legally fire on each other without intervention from CONCORD. Unchecking this box means corporation members cannot fire on each other.
*'''Allow friendly fire.''' If this box is checked, members of the corporation can legally fire on each other without intervention from CONCORD. Unchecking this box means corporation members cannot fire on each other.
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Apart from the corporation name and ticker (which can never be changed), these settings can be changed quite easily later, so don't worry if you're not sure what to put there.  
Apart from the corporation name and ticker (which can never be changed), these settings can be changed quite easily later, so don't worry if you're not sure what to put there.  
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==== First things to do  ====
==== First things to do  ====