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Stealth Bombers: Difference between revisions

From EVE University Wiki
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*Tactical bookmarks, that is, bookmarks on a gate or station placed 250-350km away from the gate are your life blood and savior in bombers.  They allow you to warp into a gate at range, to check the gate for potential targets, without the worry of being decloaked by enemy ships.  Additionally, bookmarks provide a great close-to-the-fight bounce spot if you need to warp out of an engagement.  Warping to a bookmark 200km away from the fight is a much faster way to break a lock, cloak back up, then warping to a celestial.  Additionally, tactical bookmarks around warpgates and stations will save your ship countless times in null security space where bubbles abound on gates and stations.
*Tactical bookmarks, that is, bookmarks on a gate or station placed 250-350km away from the gate are your life blood and savior in bombers.  They allow you to warp into a gate at range, to check the gate for potential targets, without the worry of being decloaked by enemy ships.  Additionally, bookmarks provide a great close-to-the-fight bounce spot if you need to warp out of an engagement.  Warping to a bookmark 200km away from the fight is a much faster way to break a lock, cloak back up, then warping to a celestial.  Additionally, tactical bookmarks around warpgates and stations will save your ship countless times in null security space where bubbles abound on gates and stations.
*Know the optimal range of your launchers and what range you need to warp in at.  At your ship's optimal range, it may take up to 10-12 seconds for the first volley of torpedoes to hit the target.  It is not uncommon to have up to 3 volleys in space before the first torpedo hits the target.
*Know the optimal range of your launchers and what range you need to warp in at.  At your ship's optimal range, it may take up to 10-12 seconds for the first volley of torpedoes to hit the target.  It is not uncommon to have up to 3 volleys in space before the first torpedo hits the target.
*Study target signature radius vs. bomber torpedo explosion radius and explosion velocity.
*Study and test target signature radius vs. bomber torpedo explosion radius and explosion velocity.<br>
* 35m  Atron frigate signature radius (very very small damage)<br />
---Not Effective But Still Contributing Torpedo Damage---
* 68m  Catalyst destroyer signature radius (very small damage, with support modules)<br />
35m  Atron frigate signature radius (very very small damage, 100-200 per torpedo)<br />
* 135m Vexor Navy Issue Cruiser signature radius (a little damage, with support modules)<br />
68m  Catalyst destroyer signature radius (very small damage, with support modules, 100-200 per torpedo)<br />
* -----Effective Torpedo Damage Zone-----<br />
135m Vexor Navy Issue Cruiser signature radius (a little damage, with support modules, 200-400 per torpedo)<br />
* 305m Myrmidon battlecruiser signature radius (maximum damage, let the torpedoes rain)<br />
-----Effective Torpedo Damage Zone-----<br />
* 470m Abaddon battleship signature radius (maximum damage, let the torpedoes rain)<br />
305m Myrmidon battlecruiser signature radius (maximum damage, let the torpedoes rain, 700-800 per torpedo)<br />
470m Abaddon battleship signature radius (maximum damage, let the torpedoes rain, 1000+ per torpedo)<br />


=== Basic fleet tactics ===
=== Basic fleet tactics ===