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User:Cassiel Seraphim/Sandbox5: Difference between revisions

From EVE University Wiki
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== Shuttles ==
== Shuttles ==
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Shuttles are dirt cheap and are often ignored by most in high security space. This can be a cheap option for new players to move around even if they are at war. Even if they are caught, as long as they don't have too many expensive implants, they potentially risk but a shuttle and a pod. This option is slightly less useful in low and null security space, due to its paper tank and the ease of simply smartbombing you as you approach the gate ... picking off both you and your pod in one fell swoop. Shuttles aren't always available at decent prices as well, but can easily be stockpiled or even built if you regularly need to use them.
Shuttles are dirt cheap and are often ignored by most in high security space. This can be a cheap option for new players to move around even if they are at war. Even if they are caught, as long as they don't have too many expensive implants, they potentially risk but a shuttle and a pod. This option is slightly less useful in low and null security space, due to its paper tank and the ease of simply smartbombing you as you approach the gate ... picking off both you and your pod in one fell swoop. Shuttles aren't always available at decent prices as well, but can easily be stockpiled or even built if you regularly need to use them.


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== Frigates ==
== Frigates ==
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While the travelceptor-variant below is vastly superior to moving about safely and quickly, there are low skilled options such as a travel-fit [[Atron]]. It doesn't have the bubble immunity of an interceptor, but it's a nice option for low skilled pilots in high security space to move around in something with a bit more effective hit points, speed and cargo space (compared to a simple shuttle).
While the travelceptor-variant below is vastly superior to moving about safely and quickly, there are low skilled options such as a travel-fit [[Atron]]. It doesn't have the bubble immunity of an interceptor, but it's a nice option for low skilled pilots in high security space to move around in something with a bit more effective hit points, speed and cargo space (compared to a simple shuttle).


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== Interceptors ==
== Interceptors ==
{{omega}}
A very common method of travelling is to use an interceptor fit to align in less than two seconds, with hyperspatial rigs to improve its already impressive warp speed. With a proper fit you can even tank it enough to survive a few smartbombs, making it a favourite for capsuleers moving vast distances, especially in low- and null security space.
A very common method of travelling is to use an interceptor fit to align in less than two seconds, with hyperspatial rigs to improve its already impressive warp speed. With a proper fit you can even tank it enough to survive a few smartbombs, making it a favourite for capsuleers moving vast distances, especially in low- and null security space.


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== Hecate ==
== Hecate ==
{{omega}}
For really paranoid capsuleers moving about in the high or low security space of New Eden, there's the [[Hecate]] which can sport a ''"true insta-warper"'' fit with a < 1 second align time. This is in part due to the low '''innate agility''' of the Hecate as well as the agility-bonused tactical '''propulsion mode''' and adequate low slots. It obviously lacks the bubble-immunity and speed of the travelceptor, but has other benefits like literally being uncatchable as well as higher cargo hold capacity.
For really paranoid capsuleers moving about in the high or low security space of New Eden, there's the [[Hecate]] which can sport a ''"true insta-warper"'' fit with a < 1 second align time. This is in part due to the low '''innate agility''' of the Hecate as well as the agility-bonused tactical '''propulsion mode''' and adequate low slots. It obviously lacks the bubble-immunity and speed of the travelceptor, but has other benefits like literally being uncatchable as well as higher cargo hold capacity.


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== Covert Ops ==
== Covert Ops ==
{{omega}}
Ships capable of fitting the '''Covert Ops Cloaking Device II''' module<small>&nbsp;<ref>Astero, Blockade Runner, Covert Ops, Etana, Prospect, Force Recon, Stealth Bomber, Strategic Cruiser, Stratios, Victorieux Luxury Yacht.</ref></small><small>&nbsp;<ref>The Covert Ops Cloaking Device II (aka. Covops Cloak) requires {{sk|Cloaking|IV|mult=yes|icon=yes}} to use.</ref></small> can be very effective in moving about in hostile space, such as low-, null- and wormhole space. Their ability to remain cloaked at all times, assuming you don't let anything get too close, will allow them to safely scout out gates for gate camp as well as letting them use covert cynosural fields.
Ships capable of fitting the '''Covert Ops Cloaking Device II''' module<small>&nbsp;<ref>Astero, Blockade Runner, Covert Ops, Etana, Prospect, Force Recon, Stealth Bomber, Strategic Cruiser, Stratios, Victorieux Luxury Yacht.</ref></small><small>&nbsp;<ref>The Covert Ops Cloaking Device II (aka. Covops Cloak) requires {{sk|Cloaking|IV|mult=yes|icon=yes}} to use.</ref></small> can be very effective in moving about in hostile space, such as low-, null- and wormhole space. Their ability to remain cloaked at all times, assuming you don't let anything get too close, will allow them to safely scout out gates for gate camp as well as letting them use covert cynosural fields.