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There are a lot of ways to spend ISK on your incursion character in order to improve your performance, be that '''buying a pirate faction battleship''', getting '''faction and deadspace modules''' or '''injecting implants''' into your head. Some of these options are more effective than others, so before you start ''"throwing ISK at the problem"'' with wild abandon ... take a moment to consider your options. | There are a lot of ways to spend ISK on your incursion character in order to improve your performance, be that '''buying a pirate faction battleship''', getting '''faction and deadspace modules''' or '''injecting implants''' into your head. Some of these options are more effective than others, so before you start ''"throwing ISK at the problem"'' with wild abandon ... take a moment to consider your options. | ||
== Buying a pirate faction battleship == | == Buying a pirate faction battleship == | ||
In almost all cases, upgrading your hull should be your first goal if you're looking to invest more ISK. While faction and deadspace modules are great, pirate faction hulls often give superior bonuses without inflating the value of droppable modules fit to your ship. For the most part it's a matter of certain pirate faction battleships having double damage bonuses and powerful role bonuses instead of having an offensive and a defensive one, plus much better overall ship stats. | In almost all cases, upgrading your hull should be your first goal if you're looking to invest more ISK. While faction and deadspace modules are great, pirate faction hulls often give superior bonuses without inflating the value of droppable modules fit to your ship. For the most part it's a matter of certain pirate faction battleships having double damage bonuses and powerful role bonuses instead of having an offensive and a defensive one, plus much better overall ship stats. | ||
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First of all, remember that getting a pirate faction hull is always going to give you better applied damage (and often many other advantages) compared to spending ISK on faction and deadspace modules. With the exception of the '''Federation Navy Stasis Webifier''' and '''tech two weapons''', it is recommended that you get a better hull long before you look into upgrading modules. | First of all, remember that getting a pirate faction hull is always going to give you better applied damage (and often many other advantages) compared to spending ISK on faction and deadspace modules. With the exception of the '''Federation Navy Stasis Webifier''' and '''tech two weapons''', it is recommended that you get a better hull long before you look into upgrading modules. | ||
The best module to start upgrading is usually the '''Invulnerability Field''', as it frees up additional mid-slots which can be used to further augment your applied damage. See [[Ship_progression_in_Incursions#Fit_progression|fit progression]] for examples of how Pithum deadspace variants changes your fit. | |||
After that there are still many ways to use faction or deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern, but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements. | |||
Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot (or two) and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment. | Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot (or two) and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment. | ||