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User:Fergus Echerie/Old user page: Difference between revisions

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*PVP - be part of small gang PVP. Try solo PVP. FC a small roam.
*PVP - be part of small gang PVP. Try solo PVP. FC a small roam.
*PI - Learn Planetary Interaction try it in High Sec and then expand into the nearby Low Sec and Null Sec areas for maximum profit.
*PI - Learn Planetary Interaction try it in High Sec and then expand into the nearby Low Sec and Null Sec areas for maximum profit.
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players.
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players. Visit the [[Industry in Solitude]] page for more details.
*Trade - Supply the trade hub of the region - our citadel Gravity Well - with goods. Sell and buy there!
*Trade - Supply the trade hub of the region - our citadel Gravity Well - with goods. Sell and buy there!
*Socialize - you will meet the same people (unistas and others) again and again - talk to them! Fly with them!
*Socialize - you will meet the same people (unistas and others) again and again - talk to them! Fly with them!
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''See [[Travel to Solitude]].''
''See [[Travel to Solitude]].''


== What to bring and NOT bring ==
== Ok I'm interested, lets do this thing ==
Due to having limited access to the rest of Empire space, you should bring as much of whatever you might need as possible. Certain items cost less in Solitude, while others cost far more. Check out the Freshman Hangar if you have trouble getting equipment through the local market.


=== What to bring ===
Time to [[Packing for Solitude|Pack your Bags]] and we#ll see you in space o/
The [https://fleet-up.com/Doctrine/Item/30549 Project Solitude Fleet Up Doctrine] provides a list of fits suitable for most of the common activities available in Solitude. Visit the Wiki [[Fleet-Up]] page for instructions on how to join.
 
==== Modules ====
Prepare to have spare modules, and try to bring equipment over in bulk whenever possible in order to limit risk. Bring '''only''' the ones you need. Most modules you can steal off rats.
 
'''Modules above Tech I can cost double their in-Empire price.''' Some modules are almost nonexistent on the Solitude marketplace. If you are curious about whether or not a specific item is stocked in Solitude and you do not have access to the area simply head over to [https://evemarketer.com/ EVEMarketer], click on "Region: All Regions", select Solitude from the drop-down list of Regions and enter the item that you're looking for. If EVEMarketer doesn't have the information you need you can always ask for a price check in the [http://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 Solitude.E-Uni] Chat channel.
 
==== Scanning ====
We recommend spares of:
* Cloaking devices (covert ops version if you can fly a Covert Ops frigate, T3 or Recon cruiser)
* Core probe launchers (Sisters Core Probe Launchers are a good idea as the price for these can be exorbitant in Solitude)
* Core probes (Sisters Core Probes are recommended)
* Covert ops frigates (If you can fly one of these the world is your oyster)
 
==== Skillbooks ====
There is a [http://evemaps.dotlan.net/station/Elore_VI_-_Moon_4_-_Federal_Navy_Academy_School Federation Navy School] two jumps into Low-Sec in the system of [http://evemaps.dotlan.net/system/Elore Elore].
Note that not all skillbooks will be seeded here and that both this station and the route to it are sometimes camped. It is recommended to do a little scouting or go as a group if you are unfamiliar with Low Security space. Also remember you can now inject skills that you cannot train directly. So if you are about to get skill books for yourself do not undock with them! Just inject them right away and they are forever yours.
 
==== General supplies ====
Ammunition and scripts are generally not more expensive in Solitude than elsewhere in Empire. Nanopaste and cap boosters will usually need to be obtained outside of Solitude if large quantities are needed.
 
==== Tech I Industrial ====
It's a good idea to use a T1 Industrial when moving a medium amount of cargo ({{gaps|5|000}}–{{gaps|30|000}} {{m3}}) as they carry enough for several packaged frigates or a couple cruisers and you can make multiple trips through a High-Sec to High-Sec Wormhole in a T1 Industrial without compromising the stability of the Wormhole.
 
An ''Imicus'' is an ideal alternative if you don't have that much to cart over as it has a base 400 {{m3}} cargo that can be expanded up to {{gaps|1|261}} {{m3}} with Cargohold Expander modules and Cargohold Optimization Rigs.
 
=== What NOT to bring ===
==== Certain ships ====
Many T1 Sub-Capital ships are less expensive to obtain in Solitude due to the proximity to Null Security space and the risk involved in transporting ships back out to the rest of Empire.
 
For the same reason larger and more expensive ships (i.e. Freighters and Pirate Cruisers/Battleships) can be difficult to take back out of Solitude. Consideration should be given when bringing them into the area. Most High-Sec to High-Sec Wormholes can only handle a Freighter passing through twice before they are destabilized.
 
If you feel you must bring something shiny or large, make sure that it is something that you will use regularly as it may be very difficult and time-consuming to relocate such items back to the contiguous Empire.
 
== Industry in Solitude ==
=== Gas sites ===
The low-sec constellation of [http://evemaps.dotlan.net/map/Solitude/Elerelle#sec Elerelle], located in Solitude, is one of only two places in New Eden where Gas sites produce unusually large amounts of Celadon Cytoserocin, which is the chief ingredient in the production of the more effective forms of Exile, a Combat Booster used to increase a capsuleer's armor repair amount by a certain percentage. The high-sec region of Solitude sees regular signature-site occurrences of Celadon Mykoserocin, used to make the milder, and less profitable form of Exile.
 
Gas sites in Solitude occur very frequently in both high- and low-security areas.
 
=== Ice belts ===
* Niballe (0.6 / 3 jumps from Boystin) is the most popular ice belt in the area.  Regulars are generally friendly and plenty of ice to go around. Look for blue fleets to join or simply ask for boosts.
* Cadelanne (0.1 / 9 jumps from Boystin) typically only has a few residents, often blue.
* I-YGGI (-0.20 / 4 jumps from Boystin) out of the way null sec ice belt that has few visitors. Note: Will spawn BS rats, so make sure you have a good tank.
 
Note that it is not recommended to ice mine while away from the keyboard (AFK). There are local entities that have been known to suicide gank (using large groups of expendable destroyers) miners that are non-responsive.
 
=== Regular mining ===
 
* Project Solitude has several members who run regular mining fleets with Orca boosts. Both shared-can and u-haul ops occur. For more information and fleet formation check the Solitude forum and ask in the Solitude.E-Uni chat. Mining loaners are available to campus members and Ventures are available in the Vecodie hangar.
 
=== Refining services ===
 
Project Solitude has several members who can provide refining services in Solitude
 
* Edward Audeles: (Nearly) perfect on ores as well as scrapmetal at Boystin FIO [[Perfect Refine List#Edward_Audeles|Details]]


== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==