Difference between revisions of "Kidnappers Strike Part 5-10 (Blood Raiders)"

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===Pocket 1===
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===1st Pocket===
 
Attacking the Darkonnen Envoy after talking to him does not affect the mission. May drop a +4 implant.
 
Attacking the Darkonnen Envoy after talking to him does not affect the mission. May drop a +4 implant.
  
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===Pocket 2===
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===2nd Pocket===
 
4 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.
 
4 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.
  
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===Pocket 1===
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===1st Pocket===
 
Warp in, 5 groups. Once dealing with the instant aggro from group 1 the remaining groups are at extreme range. All ships may aggro on attacking any one ship. Ships may also attack drones if drones attack the sentries.<br>
 
Warp in, 5 groups. Once dealing with the instant aggro from group 1 the remaining groups are at extreme range. All ships may aggro on attacking any one ship. Ships may also attack drones if drones attack the sentries.<br>
 
The Tower Sentries are proximity activated and will aggro as soon as you get within 80km, so going for one of the middle ones will possibly put you in range of 2 others. Tower Sentries range is limited to 80km.<br>
 
The Tower Sentries are proximity activated and will aggro as soon as you get within 80km, so going for one of the middle ones will possibly put you in range of 2 others. Tower Sentries range is limited to 80km.<br>
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===Pocket 2===
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===2nd Pocket===
  
 
{{NPCTableHead|Group 1 @ 10-15km, Middle Left}}
 
{{NPCTableHead|Group 1 @ 10-15km, Middle Left}}
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===Pocket 3===
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===3rd Pocket===
 
3 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.
 
3 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.
  
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[[Category:Mission reports]]
 
[[Category:Mission reports]]
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Revision as of 20:49, 2 May 2018

This is the Blood Raider variant. For the first four missions, see Kidnappers Strike Part 1-4.

Part 5 - Incriminating Evidence

Level 3
Type Encounter
Faction Blood Raider Covenant
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th

Single Pocket

Group 1
WD EWAR L


Frigate 3 x Frigate Darkonnen Veteran
Cruiser 2 x Cruiser Darkonnen Gang Leader/Overlord
Group 2
WD EWAR L


Frigate 3 x Frigate Darkonnen Veteran
Cruiser 3 x Cruiser Darkonnen Gang Leader/Overlord

Blitz: Destroying Group 1 completes the mission.

Part 6 - The Flu Outbreak

Level 3
Type Courier
Ship suggestion Shuttle or other fast frigate

Deliver 110 units of Antriviral Drugs (22 m3)

Part 7 - The Secret Meeting

Level 3
Type Encounter
Faction Blood Raider Covenant
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Tracking Disruption (Corpum Arch Templar/Revenant)


1st Pocket

Attacking the Darkonnen Envoy after talking to him does not affect the mission. May drop a +4 implant.


Group 1, 60-65km from warp-in
WD EWAR L


2 x Cruier Darkonnen Overlord
Battleship 1 x Battleship Darkonnen Envoy

2nd Pocket

4 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.


Group 1 @ 10-20km, middle bottom
WD EWAR L


Hauler 3 x Industrial Blood Raider Transport 5 Prisoners
Battlecruiser 2 x Battlecruiser Corpior Bishop/Seer


Group 2 @ 20-30km, left
WD EWAR L


Frigate 3 x Frigate Corpii Reaver/Engraver
Battlecruiser 2 x Battlecruiser Corpior Shade/Seer


Group 3 @ 30-40km, right
WD EWAR L


Frigate 5 x Frigate Corpii Reaver/Engraver
Battlecruiser 2 x Battlecruiser Corpior Bishop/Seer


Group 4 @ 30-40km, middle top
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Templar/Revenant Tracking Disruptor


Blitz: Destroy middle bottom group. Transports drop cargo container containing 5 prisoners.

Part 8 - Defend the Civillian Convoy

Level 3
Type Encounter
Faction Blood Raider Covenant
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th

Single Pocket

Initial Group, 25-30km
WD EWAR L


Frigate 5 x Frigate Corpii Engraver
Battlecruiser 3 x Battlecruiser Corpior Shade



Part 9 - Retrieve the Prisoners

Level 3
Type Encounter
Faction Blood Raider Covenant
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Cap Neutralizer/NOS (Corpum Sage/Priest)

Single Pocket

4 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.


Group 1 @ 5-10km, instant aggro
WD EWAR L


Cruiser 2 x Cruiser Corpum Sage/Priest Energy Neutralizer
Group 2 @ 30-40km
WD EWAR L


Frigate 5 x Frigate Corpii Reaver/Engraver
Battlecruiser 1 x Battlecruiser Corpior Fanatic
Group 3 @ 30-40km
WD EWAR L


Destroyer 5 x Destroyer Corpior Visionary/Converter
Battlecruiser 2 x Battlecruiser Corpior Seer/Bishop
Group 4 @ 60-70km
WD EWAR L


Cruiser 3 x Cruiser Corpum Arch Sage/Arch Priest Prisoners

Blitz: Destroy the initial 2 cruisers from Group 1, then kill Group 4.

Part 10 - The Final Battle

Level 3
Type Encounter
Faction Blood Raider Covenant
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Cap Neutralizer/NOS (Corpum Sage/Priest, Corpus Harbinger/Archbishop), Tracking Disruption (Corpii Seeker/Collector)

1st Pocket

Warp in, 5 groups. Once dealing with the instant aggro from group 1 the remaining groups are at extreme range. All ships may aggro on attacking any one ship. Ships may also attack drones if drones attack the sentries.
The Tower Sentries are proximity activated and will aggro as soon as you get within 80km, so going for one of the middle ones will possibly put you in range of 2 others. Tower Sentries range is limited to 80km.


Group 1 @ 10-15km, Middle Left
WD EWAR L


Tower 2 x Blood Raider Heavy Missile Battery
Frigate 2 x Frigate Corpii Engraver
Group 2 @ 100-115km, Left
WD EWAR L


Tower 1 x Tower Sentry Blood Raider II
Cruiser 1 x Cruiser Corpum Arch Templar/Reaver
Group 3 @ 100-115km, Middle
WD EWAR L


Tower 1 x Tower Sentry Blood Raider II
Cruiser 1 x Cruiser Corpum Arch Templar/Reaver
Group 4 @ 100-115km, Middle Right
WD EWAR L


Tower 1 x Tower Sentry Blood Raider II
Battlecruiser 1 x Battlecruiser Corpior Seer
Group 5 @ 100-115km, Right
WD EWAR L


Tower 1 x Tower Sentry Blood Raider II
Cruiser 1 x Cruiser Corpum Arch Templar/Reaver

2nd Pocket

Group 1 @ 10-15km, Middle Left
WD EWAR L


Frigate 0-5 x Frigate Corpii Seeker/Collector Tracking Disruptor
Frigate 0-5 x Frigate Corpii Raider/Reaver/Engraver/Diviner
Battlecruiser 2 x Battlecruiser Corpior Seer
Group 2 @ 20-30km, Middle Right
WD EWAR L


Frigate 0-3 x Frigate Corpii Seeker/Collector Tracking Disruptor
Frigate 0-3 x Frigate Corpii Raider/Reaver/Engraver/Diviner
Cruiser 2 x Cruiser Corpum Sage/Priest/Shadow Sage
Group 3 @ 100-115km, Left
WD EWAR L


Frigate 0-4 x Frigate Corpii Seeker/Collector Tracking Disruptor
Frigate 0-4 x Frigate Corpii Raider/Reaver/Engraver/Diviner
Cruiser 2 x Cruiser Corpum Sage/Priest/Shadow Sage
Group 4 @ 20-30km, Right
WD EWAR L


Frigate 0-3 x Frigate Corpii Seeker/Collector Tracking Disruptor
Frigate 0-3 x Frigate Corpii Raider/Reaver/Engraver/Diviner
Cruiser 3 x Cruiser Corpum Sage/Priest/Shadow Sage

3rd Pocket

3 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.


Group 1 @ 60-70km, Middle
WD EWAR L


Destroyer 2 x Destroyer Corpior Visionary/Converter
Battlecruiser 2 x Battlecruiser Corpior Seer/Shade
Group 2 @ 100-110km, Right
WD EWAR L


Destroyer 5 x Destroyer Corpior Converter/Templar/Shade/Fanatic
Battleship 5 x Battleship Corpus Apostle/Archbishop
Group 3 @ 80-100km, Left
WD EWAR L


Destroyer 5 x Destroyer Corpior Converter/Templar
Battlecruiser 5 x Battlecruiser Corpior Shade/Fanatic
Battleship 5 x Battleship Corpus Harbinger/Cardinal/Patriarch/Archbishop Harbinger & Archbishop Neut Energy Neutralizer

Blitz: Destroy the Dark Blood Chapel (May drop hardwire implants)