Difference between revisions of "New Frontiers 1-7"
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===Warp-in=== | ===Warp-in=== | ||
− | There are two reinforcement chains. The Mercenary Miners will warp out after a bit if not killed. | + | There are two reinforcement chains. The Mercenary Miners will warp out after a bit if not killed. Triggers are last kill of specified ship type. |
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Industrial|3|Mercenary Miner|cargo = Random drugs|note = Renamed Sansha Transport}} | {{NPCTableRow|Industrial|3|Mercenary Miner|cargo = Random drugs|note = Renamed Sansha Transport}} | ||
− | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger = | + | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger = Wave 1}} |
− | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger = | + | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger = Wave 3}} |
|} | |} | ||
{{NPCTableHead|Reinforcements}} | {{NPCTableHead|Reinforcements}} | ||
− | {{NPCTableSeparator|Wave 1}} | + | {{NPCTableSeparator|Wave 1 (On Group 1 Frigate Destruction)}} |
− | {{NPCTableRow|Cruiser|4|Mercenary Commander|trigger = | + | {{NPCTableRow|Cruiser|4|Mercenary Commander|trigger = Wave 2}} |
{{NPCTableSeparator|Wave 2}} | {{NPCTableSeparator|Wave 2}} | ||
{{NPCTableRow|Frigate|5|Mercenary Fighter}} | {{NPCTableRow|Frigate|5|Mercenary Fighter}} | ||
− | {{NPCTableSeparator|Wave 3}} | + | {{NPCTableSeparator|Wave 3 (On Group 1 Cruiser Destruction)}} |
− | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger = | + | {{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger = Wave 4}} |
− | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger = | + | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger = Wave 5}} |
{{NPCTableSeparator|Wave 4}} | {{NPCTableSeparator|Wave 4}} | ||
{{NPCTableRow|Cruiser|4|Mercenary Commander}} | {{NPCTableRow|Cruiser|4|Mercenary Commander}} | ||
Line 129: | Line 129: | ||
{{NPCTableHead|Reinforcements}} | {{NPCTableHead|Reinforcements}} | ||
− | {{NPCTableSeparator|Wave 1}} | + | {{NPCTableSeparator|Wave 1 (On Neutralizer Sentry Destruction)}} |
− | {{NPCTableRow|Frigate|1|Devilfish Alvi|trigger = | + | {{NPCTableRow|Frigate|1|Devilfish Alvi|trigger = Wave 2}} |
{{NPCTableSeparator|Wave 2}} | {{NPCTableSeparator|Wave 2}} | ||
{{NPCTableRow|Elite Frigate|2|Strain Sunder Alvi}} | {{NPCTableRow|Elite Frigate|2|Strain Sunder Alvi}} | ||
Line 186: | Line 186: | ||
===Warp-in=== | ===Warp-in=== | ||
− | Mission objective is | + | Mission objective is contained in the cargo container created on destruction of Delainen-ROM Symbiote. Destroying the Drone Bunker can cause multiple waves to spawn. Triggers are last kill of specified ship type. |
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Battleship|1|Delainen-ROM Symbiote|drop = Mission objective dropped in Cargo Container|trigger = Trigger for Wave 3-6|note = Renamed Supreme Alvus Parasite}} | {{NPCTableRow|Battleship|1|Delainen-ROM Symbiote|drop = Mission objective dropped in Cargo Container|trigger = Trigger for Wave 3-6|note = Renamed Supreme Alvus Parasite}} | ||
− | {{NPCTableRow|Sentry|3|Drone Light Missile Battery|trigger = | + | {{NPCTableRow|Sentry|3|Drone Light Missile Battery|trigger = Wave 1}} |
{{NPCTableSeparator|Group 2}} | {{NPCTableSeparator|Group 2}} | ||
− | {{NPCTableRow|Frigate|10|Render/Splinter Alvi|trigger = | + | {{NPCTableRow|Frigate|10|Render/Splinter Alvi|trigger = Wave 2}} |
|} | |} | ||
{{NPCTableHead|Reinforcements}} | {{NPCTableHead|Reinforcements}} | ||
− | {{NPCTableSeparator|Wave 1}} | + | {{NPCTableSeparator|Wave 1 (On Group 1 Destruction)}} |
{{NPCTableRow|Destroyer|2|Dismantler/Marauder Alvior}} | {{NPCTableRow|Destroyer|2|Dismantler/Marauder Alvior}} | ||
− | {{NPCTableSeparator|Wave 2}} | + | {{NPCTableSeparator|Wave 2 (On Group 2 Destruction)}} |
{{NPCTableRow|Frigate|2|Render Alvi}} | {{NPCTableRow|Frigate|2|Render Alvi}} | ||
{{NPCTableSeparator|Wave 3 (On Boss 75% Shields)}} | {{NPCTableSeparator|Wave 3 (On Boss 75% Shields)}} | ||
Line 214: | Line 214: | ||
|} | |} | ||
− | + | ==An Unexpected Twist (5 of 7)== | |
− | Faction | + | {{Missiondetails |
− | + | |Name= | |
− | + | |Level= | |
− | + | |Type= Encounter | |
− | + | |Objective= | |
− | + | |Faction= | |
− | + | |Faction1= Rogue Drones | |
− | + | |WebPoint= | |
+ | |EWAR= Web, energy neutralizer | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
− | + | Energy Neutralizers combine for -15gj/s. Web towers have a range of about 30km. If you are active tanked focus down the neutralizers first. | |
− | + | '''Blitz:''' | |
− | + | * Kill Group 2 to trigger Wave 1. Kill the battleship, loot the can, warp out. | |
− | |||
− | |||
− | |||
− | |||
− | Wave 1 | + | ===Warp-in=== |
− | + | Mission objective is contained in the cargo container created on destruction of Wave 1 Drone Battleship. | |
− | |||
− | |||
− | Wave 2 | + | {{NPCTableHead}} |
− | ( | + | {{NPCTableSeparator|Group 1 (55-60km)}} |
− | + | {{NPCTableRow|Sentry|3|Drone Energy Neutralizer Sentry I|ewar = Neut|trigger = Wave 2}} | |
+ | {{NPCTableRow|Sentry|3|Drone Light Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|2|Drone Stasis Tower|ewar = Web|trigger = Wave 3 and 4}} | ||
+ | {{NPCTableRow|Sentry|2|Tower Sentry Drone I|trigger = Wave 5}} | ||
+ | {{NPCTableSeparator|Group 2 (Spawn after ~45sec)}} | ||
+ | {{NPCTableRow|Frigate|1|Render/Sunder Alvi|trigger = Wave 1}} | ||
+ | {{NPCTableSeparator|Group 3 (Spawn after ~1min 45sec)}} | ||
+ | {{NPCTableRow|Frigate|3|Render/Sunder Alvi}} | ||
+ | {{NPCTableSeparator|Group 4 (Spawn after ~2min)}} | ||
+ | {{NPCTableRow|Destroyer|2|Shatter/Shredder Alvior}} | ||
+ | {{NPCTableRow|Cruiser|2|Destructor/Violator/Wrecker Alvum}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Viral Infector Alvum}} | ||
+ | |} | ||
− | Wave 3 | + | {{NPCTableHead|Reinforcements}} |
− | ( | + | {{NPCTableSeparator|Wave 1 (On Group 2 Destruction)}} |
− | + | {{NPCTableRow|Battleship|1|Alvus Ruler/Supreme Alvus Parasite|drop = Mission objective in cargo container|trigger = Wave 6}} | |
− | + | {{NPCTableSeparator|Wave 2 (On Destruction of Neutralizers)}} | |
+ | {{NPCTableRow|Frigate|3|Devilfish/Silverfish Alvi}} | ||
+ | {{NPCTableRow|Destroyer|4|Predator/Shredder Alvior}} | ||
+ | {{NPCTableSeparator|Wave 3 (On Attacking Stasis Tower)}} | ||
+ | {{NPCTableRow|Frigate|3|Raider Alvi}} | ||
+ | {{NPCTableSeparator|Wave 4 (On Attacking Second Stasis Tower)}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Strain Raider Alvi}} | ||
+ | {{NPCTableSeparator|Wave 5 (On Destroying A Tower Sentry)}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Strain Raider Alvi}} | ||
+ | {{NPCTableRow|Cruiser|2|Annihilator/Devastator Alvum}} | ||
+ | {{NPCTableSeparator|Wave 6 (On Boss 25% Armor)}} | ||
+ | {{NPCTableRow|Cruiser|2|Disintegrator Alvum}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Defeater Alvatis}} | ||
+ | |} | ||
− | + | ==Nanite Express (6 of 7)== | |
− | ( | ||
− | |||
− | |||
− | + | {{Missiondetails | |
− | + | |Name= | |
− | + | |Level= | |
− | + | |Type= Courier | |
− | + | |Objective= | |
− | + | |Faction= | |
− | + | |Faction1= | |
− | + | |WebPoint= | |
− | + | |EWAR= | |
− | + | |ShipSizeLimit= | |
− | + | |ShipSuggestion= | |
− | + | |Rewards= | |
− | + | |StandingLoss= | |
− | + | |Extra= 50.0m3 cargo | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Mission | + | Mission can be completed remotely on delivery. |
− | |||
====Ascendance (7 of 7)==== | ====Ascendance (7 of 7)==== |
Revision as of 18:09, 3 May 2018
Level | 3 |
Type | Courier/Encounter/Mining |
Factions | MercenariesRogue Drones |
Best damage to deal | Kin Th EM Th |
Damage to resist | Kin Th Ex Kin Th |
EWAR | Web, energy neutralizer |
Summary:
- All gates in the missions are unlocked.
- Several missions have pairs of Energy Neutralizer Towers that do 5gj/s each.
- Damage can get quite high for a level 3 in later stages, especially if blitzing.
Raw Materials (1 of 7)
Type | Mining |
Faction | Mercenaries |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
You must mine the Green Arisite yourself, buying it will not complete the mission.
Blitz:
- Just mine the Green Arisite while tanking.
Warp-in
There are two reinforcement chains. The Mercenary Miners will warp out after a bit if not killed. Triggers are last kill of specified ship type.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Industrial Mercenary Miner | ||||
3 x Frigate Mercenary Elite Fighter | ||||
2 x Cruiser Mercenary Lieutenant |
Mining: There are also approx 16433 units of Omber, 591937 units of Veldspar and 1995 units of Gneiss to be mined.
Mad Scientist (2 of 7)
Type | Encounter |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | Ex Kin Th |
EWAR | Web, energy neutralizer |
A passive tanked battlecruiser is a good choice for this mission due to energy neutralizers.
Blitz:
- Go straight through gate, blow up Professor Delainen's Lab, and loot the cargo container spawned.
- Destroy Stasis/Energy Neutralizer towers as needed.
Warp-in
All enemies will aggro immediately. Destroying the two drone bunkers can stop additional reinforcements. Waves 2 and 3 are possibly timed.
WD | EWAR | L
| ||
---|---|---|---|---|
11-12 x Frigate Raider/Sunder Alvi |
Single Pocket
Neutralizer towers will be capping you for -10gj/s total. Reinforcements do not always spawn and may be prevented by destroying bunkers at warp-in.
WD | EWAR | L
| ||
---|---|---|---|---|
4-5 x Frigate Decimator/Raider Alvi | ||||
2 x Battlecruiser Defeater Alvatis | ||||
4 x Sentry Tower Sentry Drone I | ||||
2 x Sentry Drone Stasis Tower | ||||
2 x Sentry Drone Neutralizer Sentry I |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Professor Delainen's Lab |
Toward a Solution (3 of 7)
Type | Courier |
Extra | 0.1m3 cargo |
The Unveiling (4 of 7)
Type | Encounter |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | Ex Kin Th |
Damage is primarily thermal.
Blitz:
- Kill Delainen-ROM Symbiote, loot Elite Drone AI, and warp out.
Warp-in
Mission objective is contained in the cargo container created on destruction of Delainen-ROM Symbiote. Destroying the Drone Bunker can cause multiple waves to spawn. Triggers are last kill of specified ship type.
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 | ||||
1 x Battleship Delainen-ROM Symbiote | ||||
3 x Sentry Drone Light Missile Battery | ||||
Group 2 | ||||
10 x Frigate Render/Splinter Alvi |
An Unexpected Twist (5 of 7)
Type | Encounter |
Faction | Rogue Drones |
Best damage to deal | EM Th |
Damage to resist | Ex Kin Th |
EWAR | Web, energy neutralizer |
Energy Neutralizers combine for -15gj/s. Web towers have a range of about 30km. If you are active tanked focus down the neutralizers first.
Blitz:
- Kill Group 2 to trigger Wave 1. Kill the battleship, loot the can, warp out.
Warp-in
Mission objective is contained in the cargo container created on destruction of Wave 1 Drone Battleship.
Nanite Express (6 of 7)
Type | Courier |
Extra | 50.0m3 cargo |
Mission can be completed remotely on delivery.
Ascendance (7 of 7)
Faction: Rogue Drones
Mission Type: Encounter
Space Type: Deadspace
Damage dealt: All kinds (46% Expl, 29% Kin, 15% Therm, 10% EM)
Recommended Damage Dealing: EM.
Recommended ship types: Battlecruiser, HAC
Warp In
35-40km Arrive at deadspace to find 20 or so small/med rogue drones, and briefly the BS. Pathfinder gate to next pocket.
Second Pocket
Around 30 small/med drones and the Mother Drone BS you need to destroy.
Initial Spawn:
20km
1x Drone BS (Delainen-Solar Cinder Entity)
Wave 1:
(Spawns a few moments after warp-in)
15-20km
11x Drone Frigate (Hunter Alvi/Silverfish Alvi)
11x Drone Cruiser (Viral Infector Alvum/Violator Alvum)
Wave 2:
(Spawns when Wave 1 frigates are killed off)
2x Drone Cruiser (Violator Alvum)
Wave 3:
(Spawns when all from Wave 1 are killed off)
3x Drone Frigate (Hunter Alvi)
3x Cruiser (Viral Infector Alvum)
Wave 4:
(Spawns when BS attacked)
4x Drone Frigates (Hunter Alvi)
3x Drone Cruisers (Violator Alvum)
Tip:
- Kill any drones that target you, and then the BS.
- New drone spawns don't always aggro, and can be ignored.
Blitz:
Go straight for the BS, ignore everything else. DPS is a bit heavier than in Part 5.