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Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH], have the lowest true-sec and as such, are the best system to clear belts in. 5-D is also deep in the NSC pocket, and as such are slightly safer to be in (if you pay attention to intel etc). | Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH], have the lowest true-sec and as such, are the best system to clear belts in. 5-D is also deep in the NSC pocket, and as such are slightly safer to be in (if you pay attention to intel etc). | ||
Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like [[Algos]] or [[Catalyst]], but are best done in cruisers. If undertaken in a destroyer, remember never to fly directly towards the hostile ships since it makes you far to easy to hit. | Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like [[Algos]] or [[Catalyst]], but are best done in cruisers like the [[Vexor]] or [[Caracal]]. If undertaken in a destroyer, remember never to fly directly towards the hostile ships since it makes you far to easy to hit. | ||
Rats in belts use ewar such as webs, warp distrupters and scramblers, and damps. | Rats in belts use ewar such as webs, warp distrupters and scramblers, and damps. | ||
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** Visible in probe window without scanner. | ** Visible in probe window without scanner. | ||
** The easiest of the bunch. | ** The easiest of the bunch. | ||
** Low chance to either spawning Shadow Serpentis faction rats | ** Low chance to either spawning Shadow Serpentis faction rats and Dreadnought capital rats (like in belts). | ||
** Can escalate into DED sites or Expeditions. | |||
* [[Combat sites#Combat signatures|Cosmic signatures]]: | * [[Combat sites#Combat signatures|Cosmic signatures]]: | ||
** Can either be gotten as an escalation from clearing an combat anomaly, or be found in system (where it needs to be scanned down with probes). | ** Can either be gotten as an escalation from clearing an combat anomaly, or be found in system (where it needs to be scanned down with probes). | ||
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* [[Combat sites|The EVE University wiki page about the various combat sites]] | * [[Combat sites|The EVE University wiki page about the various combat sites]] | ||
Here you can look up the different sites and what challenges and possible rewards they contain. | Here you can look up the different sites and what challenges and possible rewards they contain. | ||
===Tips=== | |||
'''Combat anomalies''' consists of one ungated pocket, with some rats already there and more spawning in waves when previous ships gets destroyed. To not get overrun, you should look up the wave trigger, and kill that ship last. Once you enter a combat anomaly, brun away form the warp-in and make sure that you don't fly directly towards the rats, as it makes you far to easy to kill. Once you are a bit away form the warp-in, drop down a mobile tractor unit and orbit it at about 20 km. The reason to get away from the warp-in, is so you aren't to close to it if hostile players warps to it. The mobile tractor unit are not a must, but it makes looting and salvaging wrecks far easier. Just remember to bookmark it in case you have to run. | |||
'''Combat signatures and Expeditions''' are far more varied, and there for harder to give general advice for. They usually consists of a couple of gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down and take the gates to reach you. This makes you far harder to catch while running, just remember to keep an eye on the intel. | |||
The higher difficulty of combat sites means, that you want better ships than for belt ratting. At least a [[Vexor]] with T2 drones and T2 tank are generally advisable, if you cannot fly this, think about keeping to running missions or killing rats in belts for now. Once you have the ISK to afford a [[Vexor Navy Issue]] or similar powerful ratting ships, consider upgrading to this. | |||
==How to be safe from other players== | ==How to be safe from other players== | ||
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As you see, against Serpentis rats, you should deal kinetic damage, and needs to tank both thermal and kinetic damage. Against rogue drones, it can vary a bit more, but you can just stay away from the rogue drone combat sites if you are unsure. | As you see, against Serpentis rats, you should deal kinetic damage, and needs to tank both thermal and kinetic damage. Against rogue drones, it can vary a bit more, but you can just stay away from the rogue drone combat sites if you are unsure. | ||
No matter what you fly in and how you fit it. You want to pilot the ship correctly, this means never to fly directly towards NPC battleships as it makes you far to easy to hit. In combat anomalies, drop down your mobil depot and orbit it at about 20 km. In belts and combat signatures, you should manually steer your ship so that you approach the rats to the side. | |||
Below you will find a small list of example fittings for ships that can be used to rat at the NSC. | Below you will find a small list of example fittings for ships that can be used to rat at the NSC. | ||