Difference between revisions of "Abyssal filaments"
(Created page with "{{work in progress}} A fillament is a kind of "key" that unlocks entry into Abyssal Deadspace. Filaments can be found in some Combat Sites and also inside of some Abyssal...") |
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+ | [[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a tier 1 filament can be seen by the 1 glowing stripe on the icon.]] | ||
+ | A filament is a kind of "key" that unlocks entry into [[Abyssal Deadspace]]. Filaments can be found in some Data Sites and also inside of some abyssal deadspace pockets. Within an abyssal deadspace pocket, there are five possible weather effects that affect '''both the player and NPCs'''. There are also five possible difficulty levels, with increasing penalties applied in each tier. The type of weather effect is identified on the info of the filament, as is the tier/difficulty level of the filament. The level of the filament can also be identified by the number of glowing stripes on the icon. '''The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.''' | ||
− | + | '''The five levels of the abyss which dictate the strength of the penalty are outlined in this table below:''' | |
+ | {|class=wikitable style="background:#111111" | ||
+ | |- | ||
+ | |'''Calm (level 1)'''<br> | ||
+ | [[File:abyssalFilamentL1.png]] -30% penalty <br> | ||
+ | |||
+ | |- | ||
+ | |'''Agitated (level 2)'''<br> | ||
+ | [[File:abyssalFilamentL2.png]] -30% penalty <br> | ||
+ | |||
+ | |- | ||
+ | |'''Fierce (level 3)'''<br> | ||
+ | [[File:abyssalFilamentL3.png]] -30% penalty <br> | ||
+ | |||
+ | |- | ||
+ | |'''Raging (level 4)'''<br> | ||
+ | [[File:abyssalFilamentL4.png]] -50% penalty <br> | ||
+ | |||
+ | |- | ||
+ | |'''Chaotic (level 5)'''<br> | ||
+ | [[File:abyssalFilamentL5.png]] -70% penalty <br> | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | '''The five Abyss-wide environmental effects are outlined in this table below:''' | ||
+ | {| class="wikitable" style="background:#111111" | ||
+ | |- | ||
+ | ! Weather Type !! Penalty Type (strength defined by level above) !! Bonus Provided | ||
+ | |- | ||
+ | | '''Electrical storm''' || [[File:Icon resist em.png]] Penalty to EM Resist || [[File:Icon capacitor capacity.png|32px]] Bonus to Capacitor Recharge Time | ||
+ | |- | ||
+ | | '''Dark matter field''' || [[File:Icon target range.png|32px]] Penalty to Turret Optimal and Falloff Range || [[File:Icon velocity.png]] Bonus to maximum velocity (+50%) | ||
+ | |- | ||
+ | | '''Exotic particle storm''' || [[File:Icon resist kin.png]] Penalty to Kinetic Resist || [[File:Icon sensor resolution.png|32px]] Bonus to Scan Resolution (+50%) | ||
+ | |- | ||
+ | | '''Plasma firestorm''' || [[File:Icon resist therm.png]] Penalty to Thermal Resist || [[File:Icon armor.png]] Bonus to Armor HP (+50%) | ||
+ | |- | ||
+ | | '''Gamma-ray afterglow''' || [[File:Icon resist exp.png]] Penalty to Explosive Resist || [[File:Icon shield.png]] Bonus to Shield HP (+50%) | ||
+ | |} | ||
+ | |||
+ | For example, a Raging Exotic Filament means that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. | ||
+ | |||
+ | For further information on the details of the site, see the [[Abyssal Deadspace]] entry. |
Revision as of 17:57, 3 July 2018
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A filament is a kind of "key" that unlocks entry into Abyssal Deadspace. Filaments can be found in some Data Sites and also inside of some abyssal deadspace pockets. Within an abyssal deadspace pocket, there are five possible weather effects that affect both the player and NPCs. There are also five possible difficulty levels, with increasing penalties applied in each tier. The type of weather effect is identified on the info of the filament, as is the tier/difficulty level of the filament. The level of the filament can also be identified by the number of glowing stripes on the icon. The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.
The five levels of the abyss which dictate the strength of the penalty are outlined in this table below:
Calm (level 1) |
Agitated (level 2) |
Fierce (level 3) |
Raging (level 4) |
Chaotic (level 5) |
The five Abyss-wide environmental effects are outlined in this table below:
For example, a Raging Exotic Filament means that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect.
For further information on the details of the site, see the Abyssal Deadspace entry.