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Communications Cold War: Difference between revisions

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Mal kard (talk | contribs)
Created page with "name=Communcations Cold War, Level 2 __NOTOC__{{survival copy}} {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction=Gallente Federation |Faction1=Gallente |DamageTo..."
 
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name=Communcations Cold War, Level 2
{{NPCTableCSS}}{{Missiondetails
__NOTOC__{{survival copy}}
|Name=
{{Missiondetails
|Level= 2
|Level=2
|Type= Encounter
|Type=Encounter
|Objective= Destroy all enemy ships and Communications Tower
|Objective=
|Faction=  
|Faction=Gallente Federation
|Faction1= Gallente Federation
|Faction1=Gallente
|WebPoint=  
|DamageToDeal=Thermal/Kinetic
|EWAR= Web
|DamageToResist=Thermal/Kinetic
|ShipSizeLimit= Cruiser
|WebPoint=
|ShipSuggestion=  
|EWAR=
|Rewards=
|ShipSizeLimit=
|StandingLoss=  
|ShipSuggestion=
|Extra=  
|Rewards=
|Extra=
}}
}}


No hostiles at initial gate. The Communications Tower in the second pocket has quite a lot of hp.


Space type: Deadspace<br>
===1st Pocket===
Completed in: Rupture (armor tank, 3xEANM, 1x Medium armor repair II w/650mm's)<br><br>
All ships aggro on warp-in.
Completed in: Pulse-laser Punisher [[MacLypse]]<br>
 
Recommended: Caracal<br>
{{NPCTableHead|Initial Hostiles}}
Ship Restrictions:<br>
{{NPCTableRow|Sentry|2|Tower Sentry Gallente I}}
Mission is limited to cruisers and below (Restricted from Battlecruisers and HACs also.)
{{NPCTableRow|Sentry|2|Gallente Light Missile Battery}}
===Pocket 1===
{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar=Web}}
Group 1 (Aggro):<br>
|}
1x Gallente Stasis Tower - 13KM<br>
 
2x Tower Sentry Gallente I - 24KM<br>
{{NPCTableHead|Structures}}
2x Gallente Light Missile Battery - 24KM<br>
{{NPCTableRow|Structure|2|Bunker|drop=random low value loot}}
Acceleration gate is at 27KM
|}
'''Loot:'''<br><br>
 
Two bunkers drop random loot.
===2nd Pocket===
===Pocket 2===
All ships aggro on warp-in. You can ignore the sentry towers and still complete the mission.
Group 1 (Aggro):<br>
 
1x Gallente Stasis Tower - 16KM<br>
{{NPCTableHead|Structures}}
2x Tower Sentry Gallente I - 25KM<br>
{{NPCTableRow|Structure|1|Communications Tower}}
2x Gallente Light Missile Battery - 30KM<br>
|}
2x Federation Loras - 35KM<br>
 
4x Federation Hoplon/Kontos (frigate) - 40KM<br>
{{NPCTableHead|Initial Hostiles}}
Communications tower - 24KM - '''OBJECTIVE ''(Alongside the ships)'''''
{{NPCTableRow|Frigate|4|Federation Hoplon/Knotos}}
'''Blitz:'''<br><br>
{{NPCTableRow|Cruiser|2|Federation Loras}}
You can ignore the towers in the second room but the ships must be killed alongside the Communications Tower.
{{NPCTableRow|Sentry|2|Tower Sentry Gallente I}}
The Communications Tower has a rather hefty number of armor and hull hitpoints for a Level 2, so it may be worth it to blow up the towers and ships first.
{{NPCTableRow|Sentry|2|Gallente Light Missile Battery}}
[[Category:Mission reports]]
{{NPCTableRow|Sentry|1|Gallente Stasis Tower|ewar=Web}}
|}
 
{{Missionrelated}}[[Category:Mission reports]]