More actions
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==Site Basics== | ==Site Basics== | ||
[[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a tier 1 filament can be seen by the 1 glowing stripe on the icon.]] | [[File:Calm Electrical Filament.png|thumb|'''Tier 1 filament''': The info of the filament shows what the properties of the site it opens are. That it is a tier 1 filament can be seen by the 1 glowing stripe on the icon.]] | ||
[[File:Triglavian Bioadaptive Cache.png|200px|thumb|right|Triglavian Bioadaptive Cache contains loot for each stage.]] | |||
A new type of space can be accessed using filaments obtained from data sites and from abyssal deadspace. Five tiers of increasing difficulty exists. The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by activating a filament in space. Activation can be anywhere in space, but it needs to be out of range of Gates, Stations and mobile depots by '''100 km'''. When activated, a combat-probable beacon is created at your entry location that allows others to await your return from the pocket. | A new type of space can be accessed using filaments obtained from data sites and from abyssal deadspace. Five tiers of increasing difficulty exists. The Abyss is limited to a single Tech I, Tech II, Navy Faction or Pirate Faction cruiser and is accessed by activating a filament in space. Activation can be anywhere in space, but it needs to be out of range of Gates, Stations and mobile depots by '''100 km'''. When activated, a combat-probable beacon is created at your entry location that allows others to await your return from the pocket. | ||
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==Enviromental Effects== | ==Enviromental Effects== | ||