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| * Once you enter an Abyssal Deadspace, a 20 minute timer begins. If the site is not completed within that timelimit, you lose your ship and pod. | | * Once you enter an Abyssal Deadspace, a 20 minute timer begins. If the site is not completed within that timelimit, you lose your ship and pod. |
| * Loot is only found in the Triglavian Bioadaptive Cache, not on NPCs. | | * Loot is only found in the Triglavian Bioadaptive Cache, not on NPCs. |
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| ====Pocket boundary====
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| Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction.
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| {| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
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| ! style="text-align:left" | <span style="color:#44c055">Unstable Abyssal Depths</span>
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| |-
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| | style="font-size:90%; color:#FFFFFF" | Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so:
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| <small>[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2]<br />
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| <br />
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| Damage Control II<br />
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| Capacitor Flux Coil II<br />
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| Capacitor Flux Coil II<br />
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| Capacitor Flux Coil II<br />
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| <br />
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| Republic Fleet 10MN Afterburner<br />
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| Pithum B-Type Adaptive Invulnerability Field<br />
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| Pith X-Type X-Large Shield Booster<br />
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| Shield Boost Amplifier II<br />
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| Pithum A-Type EM Ward Amplifier<br />
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| Republic Fleet Large Cap Battery<br />
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| <br />
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| Rocket Launcher II, Dread Guristas Mjolnir Rocket<br />
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| Rocket Launcher II, Dread Guristas Inferno Rocket<br />
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| Rocket Launcher II, Dread Guristas Scourge Rocket<br />
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| Rocket Launcher II, Dread Guristas Nova Rocket<br />
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| [Empty High slot]<br />
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| True Sansha Warp Disruption Field Generator<br />
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| <br />
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| Medium Capacitor Control Circuit II<br />
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| Medium Capacitor Control Circuit II<br />
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| <br />
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| <br />
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| High-grade Crystal Alpha<br />
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| High-grade Crystal Beta<br />
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| High-grade Crystal Gamma<br />
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| High-grade Crystal Delta<br />
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| High-grade Crystal Epsilon<br />
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| High-grade Crystal Omega<br />
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| Zainou 'Gnome' Shield Management SM-706<br />
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| Inherent Implants 'Squire' Capacitor Management EM-806<br />
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| Zainou 'Gnome' Shield Operation SP-906<br />
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| Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005<br />
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| Agency 'Hardshell' TB7 Dose III<br />
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| Strong Blue Pill Booster<br /></small>
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| Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following:
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| [Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick
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| 630 / (( .19 + .11 + .11 + .19)/4) = 4200
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| I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below.
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| [http://wiki.eveuniversity.org/File:3U94_UAD1.png About the time the DPS seemed to flatten out]
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| [http://wiki.eveuniversity.org/File:3U94_UAD2.png Nearing the end of the site]
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| [http://wiki.eveuniversity.org/File:3U94_UAD3.png DPS Graphs]
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| |}
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| ==Running Abyssal Sites== | | ==Running Abyssal Sites== |