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==Griffin== | ==Griffin== | ||
The Griffin is an | The Griffin is an [[EWar 101 Guide|Electronic Counter Measure]] frigate, often seen in Uni fleets offering [[EWar 101 Guide|Electronic Warfare]] support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 secs. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape. | ||
:''Caldari Frigate Skill Bonus:'' | :''Caldari Frigate Skill Bonus:'' | ||
::''15% bonus to ECM Target Jammer strength.'' | ::''15% bonus to ECM Target Jammer strength.'' | ||
::''10% bonus to ECM Target Jammers' capacitor need per level.'' | ::''10% bonus to ECM Target Jammers' capacitor need per level.'' | ||
===Griffin, University Standard=== | |||
{{ShipSkillGuide | |||
|name=Griffin, EWAR | |||
|high= | |||
Standard Missile Launcher I<br> | |||
Standard Missile Launcher I | |||
|mid= | |||
ECM - Spatial Destabilizer I <br> | |||
ECM - Phase Inverter I <br> | |||
ECM - Ion Field Projector I <br> | |||
ECM - White Noise Generator I | |||
|low= | |||
Signal Distortion Amplifier | |||
|charges= | |||
Bloodclaw Light Missile | |||
|drones= | |||
Hobgoblin I x1 | |||
|rigs= | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot] | |||
|required1= | |||
Missile Launcher Operation I <br> | |||
Standard Missiles I | |||
|required2= | |||
Drones I <br> | |||
Scout Drone Operation I | |||
|required3= | |||
Electronic Warfare III | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
}} | |||
==Heron== | ==Heron== | ||