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= Fleet Movement Terms = | = Fleet Movement Terms = | ||
* '''Offensive / Defensive Gatecamp''' -- You can find more details about [[Gatecamps]] here. | * '''Offensive / Defensive Gatecamp''' -- You can find more details about [[Gatecamps]] here. | ||
* '''Jump, Jump, Jump''' ( | * '''Jump, Jump, Jump''' (JJJ) -- jump through the gate you are at, or are in warp too | ||
* '''Jump on Contact''' ( | * '''Jump on Contact''' (JOC) -- jump as soon as you can when you reach the gate | ||
* '''Hold on | * '''Hold on Contact''' (HOC) -- do NOT jump through the gate you are at or are in warp to. Hold at destination. | ||
* '''Reapproach the Gate''' -- move back into jump range (less than 2500m) of the nearest gate. Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon. | * '''Reapproach the Gate''' -- move back into jump range (less than 2500m) of the nearest gate. Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon. | ||
* '''Hold cloak''' ( | * '''Hold cloak''' (HC) -- when you jump through a gate, you will stay cloaked for 30 seconds as long as you don't move. If you are told to hold cloak, don't move, change speed, change direction, etc. | ||
* '''Primary''' -- This is the target the FC wants the fleet to focus on. | * '''Primary''' -- This is the target the FC wants the fleet to focus on. Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting. | ||
* '''Scatter''' -- If you hear this, select your Pod Saver tab on your overview and warp away. Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him. If you scatter, don't warp back to the FC to see what's going on unless you were told to. Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary. | * '''Scatter''' -- If you hear this, select your Pod Saver tab on your overview and warp away to a random planet. Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him. If you scatter, don't warp back to the FC to see what's going on unless you were told to. Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary. | ||
* '''Check Check''' -- This is given by someone who wants TeamSpeak communications to cease so he or she can report something important. If you hear this, do not speak on TS | * '''Check Check''' -- This is given by someone who wants TeamSpeak communications to cease so he or she can report something important. If you hear this, do not speak on TS. | ||
* '''Warp yourselves at optimal''' -- Warp yourself to the target at the optimal range for your ship's "primary role." If you are ewar and have guns, but your primary role is ewar, warp at the optimal range of your ewar equipment. | * '''Warp yourselves at optimal''' -- Warp yourself to the target at the optimal range for your ship's "primary role." If you are ewar and have guns, but your primary role is ewar, warp at the optimal range of your ewar equipment. | ||
* '''Camp a gate or station''' -- This means the fleet will sit at a station and wait for the enemy to either arrive or undock. | * '''Camp a gate or station''' -- This means the fleet will sit at a station and wait for the enemy to either arrive or undock. | ||