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[[Image:MobileLab.png|right|500px]] | [[Image:MobileLab.png|right|500px]] | ||
The | |||
(The Information provided in this guide was pulled from [http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=434899 Halada's Complete Miner's Guide]) | |||
'''Research''' is the process of improving an [[Blueprint|Original Blueprint (BPO)]]. Two types of research are performed: '''Material Efficiency Research''' and '''Time Efficiency Research'''. Material Efficiency Research decrease the amount of materials required for the production of the blueprint while Time Efficiency Research decrease the production time of the item produced. Research may also involve blueprint copying, which produces Blueprint Copies (BPC). As the blueprint is researched and copied, the materials and productivity level of the original blueprint will be copied onto the blueprint copy. | |||
==Research== | ==Research== | ||
===Skills | ===Skills Required=== | ||
* Laboratory Operation I <br> | |||
* Research I (5% bonus to blueprint manufacturing time research per skill level) <br> | |||
* Science 1 (5% Bonus to blueprint copying speed per level) <br> | |||
* Metallurgy 1 (5% Bonus to material efficiency research speed per skill level) | |||
===Skills | ===Helpful Skills=== | ||
* Advanced Laboratory Operation (+1 lab slot per level) <br> | |||
* Cybernetics 5 (allows to plug in special implants that speeds up the research process) | |||
===Implants | ===Implants=== | ||
* The Beancounter Hardwiring series | |||
== | ==Introduction== | ||
Research is the process of increasing the ME and PE level of a BPO to reduce their production waste or decrease their production time. | Research is the process of increasing the ME and PE level of a BPO to reduce their production waste or decrease their production time. | ||
Wastage is always added to the base mineral amount of what you are producing, and no matter how good your skills are or what equipment you use, you will never reduce the amount below the basic requirements. To figure out what the basic or “perfect” amount is, either look up the BPO on the Eve Database or using an application such as [http://sites.google.com/site/evemeep/ EVE-MEEP]. | |||
There has been a lot of confusion and many posts on the forums about what incompetence waste really is. In fact, CCP has changed the way ME and PE affects a BPO a few times already, making it really hard to understand the actual system. Production Efficiency skill says you get a 4% reduction per skill level to the material requirements needed for production, however the player guide says 5%. | There has been a lot of confusion and many posts on the forums about what incompetence waste really is. In fact, CCP has changed the way ME and PE affects a BPO a few times already, making it really hard to understand the actual system. Production Efficiency skill says you get a 4% reduction per skill level to the material requirements needed for production, however the player guide says 5%. | ||
According to the skill’s description, which suggests 4%, you should end up with a 5% waste with your skill at level 5 (25% base incompetence waste – (4% x 5) = 5%). However testing in games have proven you get a 0% incompetence waste at level 5, therefore the skill’s description is wrong. Regardless of what it is, you should have Production Efficiency trained to level 5 before you even start producing. | According to the skill’s description, which suggests 4%, you should end up with a 5% waste with your skill at level 5 (25% base incompetence waste – (4% x 5) = 5%). However testing in games have proven you get a 0% incompetence waste at level 5, therefore the skill’s description is wrong. Regardless of what it is, '''you should have Production Efficiency trained to level 5 before you even start producing'''. | ||
When you reach Production Efficiency level 5, you are no longer incompetent at producing, so you are not personally inducing waste onto your production job. However, as already stated, a brand new BPO has waste embedded in its design and you will need to research it to increase the ME level to reduce that waste. Note that the Production Efficiency skill (PE) has nothing to do with the Productivity Level (PE) attribute you see under a BPO’s information window. The PE attribute affects the SPEED of the production whereas the PE skill affects the wastage. Easily confused, easily explained. | When you reach Production Efficiency level 5, you are no longer incompetent at producing, so you are not personally inducing waste onto your production job. However, as already stated, a brand new BPO has waste embedded in its design and you will need to research it to increase the ME level to reduce that waste. Note that the Production Efficiency skill (PE) has nothing to do with the Productivity Level (PE) attribute you see under a BPO’s information window. The PE attribute affects the SPEED of the production whereas the PE skill affects the wastage. Easily confused, easily explained. | ||
You can reduce this waste by researching the Material Level (ME) of the BPO. You can see the design waste on the BPO under Wastage Factor. This is always 10% (0.1) except for some rare items that have a 5% (0.05) Wastage Factor. Drones used to have a 5% wastage factor, but apparently they don't anymore. By researching the BPO we can reduce the design waste using the following formula: 1 + Base Wastage / (1 + ME level). | You can reduce this waste by researching the Material Level (ME) of the BPO. You can see the design waste on the BPO under Wastage Factor. This is always 10% (0.1) except for some rare items that have a 5% (0.05) Wastage Factor. Drones used to have a 5% wastage factor, but apparently they don't anymore. By researching the BPO we can reduce the design waste using the following formula: 1 + Base Wastage / (1 + ME level). | ||
Using the above formula on a BPO with 10% base wastage, we can calculate our production waste (assuming PE skill at level 5) to be: | Using the above formula on a BPO with 10% base wastage, we can calculate our production waste (assuming PE skill at level 5) to be: | ||
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ME50 - 0.2% <Br> | ME50 - 0.2% <Br> | ||
As you can see, training your ME level from 0 to 10 reduces the waste from 10% to 0.91%, thus reducing the waste by over 9% in simply 10 levels, whereas training a further 40 levels (11-50) only takes off 0.7% (from 0.9% to 0.2%). The following graph can better illustrate the effect of training ME to higher levels. | |||
[[Image:MEGraph.png|500px|center]] | |||
It should be clear that the more you research the less you gain from that research. How does this affect you? | It should be clear that the more you research the less you gain from that research. How does this affect you? | ||
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==How far do you go with research?== | ==How far do you go with research?== | ||
[[Image:MobileLabInfo.png|thumb|right|Mobile Lab Information]] | [[Image:MobileLabInfo.png|thumb|right|Mobile Lab Information]] | ||
When you’ll research either the ME or PE level of a BPO, you’ll want to do it at a POS. The main reason being the 0.75 time multiplier. Saving 25% off your research time (30% if you were smart enough to train cybernetics 5 and have those nifty Beancounter X60 implants in your head) means a lot. How far you are going to take it depends entirely of what you will do with your BPO | When you’ll research either the ME or PE level of a BPO, you’ll want to do it at a POS. The main reason being the 0.75 time multiplier. Saving 25% off your research time (30% if you were smart enough to train cybernetics 5 and have those nifty Beancounter X60 implants in your head) means a lot. '''How far you are going to take it depends entirely of what you will do with your BPO:''' | ||
===Manufacturing business=== | ===Manufacturing business=== | ||
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The build cost of a Raven these days, at: | The build cost of a Raven these days, at: | ||
ME0, is ~85.2mil ISK | ME0, is ~85.2mil ISK <Br> | ||
ME10, is ~78.1mil ISK | ME10, is ~78.1mil ISK <Br> | ||
ME20, is ~77.7mil ISK | ME20, is ~77.7mil ISK | ||
Remember that graph? The more you research, the less you get out of it. This is where my “30 days worth of ME research is enough” comes from. | Remember that graph? The more you research, the less you get out of it. This is where my “30 days worth of ME research is enough” comes from. | ||
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My personal rule of thumb for ME and PE levels for BPO I use for producing is: | My personal rule of thumb for ME and PE levels for BPO I use for producing is: | ||
ME100:PE30 for Ammo | ME100:PE30 for Ammo <Br> | ||
ME10:PE5 for Ships | ME10:PE5 for Ships <br> | ||
ME50:PE10 for Modules | ME50:PE10 for Modules | ||
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This is especially important for: | This is especially important for: | ||
Capital Components BPC | *Capital Components BPC | ||
Ships BPC (all types) | *Ships BPC (all types) | ||
If you intend to go for a BPC business, you’ll need to put in 3, 4 and even 5 extra months of research to guaranty a good flow of sales. A good rule of thumb, at least for me, is: | If you intend to go for a BPC business, you’ll need to put in 3, 4 and even 5 extra months of research to guaranty a good flow of sales. A good rule of thumb, at least for me, is: | ||
ME150:ME30 for Capital Components | ME150:ME30 for Capital Components <br> | ||
ME50:ME10 for Battleships | ME50:ME10 for Battleships <br> | ||
ME3:PE0 for Capital Ships | ME3:PE0 for Capital Ships <br> | ||
ME500:PE100 for Ammo | ME500:PE100 for Ammo <br> | ||
ME150:ME75 for Modules | ME150:ME75 for Modules <br> | ||
I have had a lot of success with these levels in the past. Of course it is TOTALLY unnecessary but people will buy your BPC. The higher you go from there, the better your sales will be. | I have had a lot of success with these levels in the past. Of course it is TOTALLY unnecessary but people will buy your BPC. The higher you go from there, the better your sales will be. | ||
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This is a favorite of mine. The profit margin is bigger than that of a BPC business, and if you find the right market, you can make a pretty penny. People will pay well to save even just a month of research, much more so for a few months. It became a trend to sell BPO packages that are already pre-researched with at least a month’s worth lab time, such as | This is a favorite of mine. The profit margin is bigger than that of a BPC business, and if you find the right market, you can make a pretty penny. People will pay well to save even just a month of research, much more so for a few months. It became a trend to sell BPO packages that are already pre-researched with at least a month’s worth lab time, such as | ||
* Drones BPO package | |||
* Ammo BPO package | |||
* Rigs BPO package | |||
* Tech 2 components package | |||
A good business, if you got the capital but not the time, is to research capital components BPO, or even Capital Ships BPO. On that market, you can make about 100mil ISK per 30 days of lab time. | A good business, if you got the capital but not the time, is to research capital components BPO, or even Capital Ships BPO. On that market, you can make about 100mil ISK per 30 days of lab time. | ||
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Skill that will help… | Skill that will help… | ||
* Scientific Networking I | |||
The Scientific Networking skill is required if you want to research your BPO at a POS without having to physically put the BPO in the lab itself. All you really need is level 1. What this allows you to do is to lock the BPO in a corporate hangar (coming up next) so no one can take it out of there. Therefore, your BPO remains safely locked in a secure place, impossible to steal, while you take full advantage of the POS speed bonus. | The Scientific Networking skill is required if you want to research your BPO at a POS without having to physically put the BPO in the lab itself. All you really need is level 1. What this allows you to do is to lock the BPO in a corporate hangar (coming up next) so no one can take it out of there. Therefore, your BPO remains safely locked in a secure place, impossible to steal, while you take full advantage of the POS speed bonus. | ||
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Locking down the BPO can only be done by someone who either has: | Locking down the BPO can only be done by someone who either has: | ||
* CEO roles | |||
* Director roles | |||
* Shares in the corporation | |||
Take note that regardless of who initiated the lockdown process, the CEO will required for | Take note that regardless of who initiated the lockdown process, the CEO will required for the final step. | ||
the final step. | |||
The process involved three steps: | The process involved three steps: | ||
1) A Lockdown vote is proposed | *1) A Lockdown vote is proposed | ||
2) 24h is allowed for shareholders to vote | *2) 24h is allowed for shareholders to vote | ||
3) The CEO sanctions the action if the vote passes. | *3) The CEO sanctions the action if the vote passes. | ||
===Step 1=== | ===Step 1=== | ||
Right-click on a BPO, and select Propose Lockdown Vote. This option will only appear if | Right-click on a BPO, and select Propose Lockdown Vote. This option will only appear if you satisfy one of the three criteria mentioned earlier (CEO, Director or shareholders). | ||
you satisfy one of the three criteria mentioned earlier (CEO, Director or shareholders). | |||
===Step 2=== | ===Step 2=== | ||
Directors and shareholders will receive an eve-mail notifying them a vote has been initiated. The CEO and directors will need to navigate to the corporation window via the corp button. Then find the Politics tab, Votes, and Open Votes. | Directors and shareholders will receive an eve-mail notifying them a vote has been initiated. The CEO and directors will need to navigate to the corporation window via the corp button. Then find the Politics tab, Votes, and Open Votes. | ||
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===Step 3=== | ===Step 3=== | ||
After the 24h voting period has ended, the CEO will need to head to the Closed Votes tab, | After the 24h voting period has ended, the CEO will need to head to the Closed Votes tab, and sanction the vote for it to go into effect. | ||
and sanction the vote for it to go into effect. | |||
When this is done, the BPO is fully locked down, and can only be unlocked via another vote. | When this is done, the BPO is fully locked down, and can only be unlocked via another vote. | ||
Note: The process of voting has never been very clear to me. As soon as you propose a | Note: The process of voting has never been very clear to me. As soon as you propose a lockdown vote, the BPO will lock instantaneously even before the voting period ends, and if a majority of people voted yes, it will remain locked without the CEO having to sanction it. | ||
lockdown vote, the BPO will lock instantaneously even before the voting period ends, and if a majority of people voted yes, it will remain locked without the CEO having to sanction it. | |||
The reverse however, is not true. If you initiate an Unlock vote, the vote will need to be | The reverse however, is not true. If you initiate an Unlock vote, the vote will need to be favor of yes and the CEO will need to sanction the vote for the BPO to become unlocked. I am unaware whether this is a feature or a bug, but regardless of what it is, your BPO are secured and you don’t have to worry about a director going rogue and unlocking your BPO while you flew away to Barbados with your girlfriend for a week of hot lovemakin’ on the beach. | ||
favor of yes and the CEO will need to sanction the vote for the BPO to become unlocked. I | |||
am unaware whether this is a feature or a bug, but regardless of what it is, your BPO are | |||
secured and you don’t have to worry about a director going rogue and unlocking your BPO | |||
while you flew away to Barbados with your girlfriend for a week of hot lovemakin’ on the | |||
beach. | |||
==Copying== | ==Copying== | ||