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====Coercer==== | ====Coercer==== | ||
{{Ship | {{Amarr Ship | ||
|shipimg=Coercer.jpg | |||
''Bonus: 50% bonus to optimal range for small energy turrets | |caption=Coercer | ||
|shipname=Coercer | |||
''Penalty: -25% rate of fire for all turrets | |class= | ||
The 8 high slots will cause a sharp intake of breath for a new player getting their first Coercer. This firepower will make it an ideal platform for chewing through any Level 1 Mission. The 4 low slots allow enough tank to accomplish this PvE task easily; however, it is limited by only having 1 mid slot compared to other destroyers. | |bonuses='''Destroyer Skill Bonus:'''<br> | ||
10% bonus to Small Energy Turret tracking speed per level<br> | |||
-10% reduction in Small Energy Turret Capacitor usage per level<br> | |||
<br> | |||
''' Role Bonus:'''<br> | |||
50% bonus to optimal range for small energy turrets<br> | |||
<br> | |||
'''Penalty:'''<br> | |||
<font color=red>-25% rate of fire for all turrets</font> | |||
|highs=8 | |||
|turrets=8 | |||
|launchers=0 | |||
|mediums=1 | |||
|lows=4 | |||
|dronecapacity=0 m3 | |||
|dronebandwidth=0 Mbit/sec | |||
|cargohold=300 m3 | |||
|info=The 8 high slots will cause a sharp intake of breath for a new player getting their first Coercer. This firepower will make it an ideal platform for chewing through any Level 1 Mission. The 4 low slots allow enough tank to accomplish this PvE task easily; however, it is limited by only having 1 mid slot compared to other destroyers. | |||
It fulfills a role as an early salvager capably, and this is probably the more enduring role as most players will likely outgrow its PvE uses quickly. It can be used for Level 2 Missions, but this requires caution balanced against the knowledge and SP of the pilot and accordingly the fit. | It fulfills a role as an early salvager capably, and this is probably the more enduring role as most players will likely outgrow its PvE uses quickly. It can be used for Level 2 Missions, but this requires caution balanced against the knowledge and SP of the pilot and accordingly the fit. | ||
Destroyers in general are of limited use in PvP for low skill point pilots. They have a small tank like a frigate on a ship with a larger signature radius and combined with its higher damage output, destroyers are early targets in fleet engagements. The Coercer also lacks midslots for utility modules like warp disruptors/scramblers and stasis webifiers, meaning it tends to be relegated to PvE use. With very high skill points and once Tech 2 modules can be fitted their are some fun niche roles for the coercer but those are beyond the scope of this guide. | Destroyers in general are of limited use in PvP for low skill point pilots. They have a small tank like a frigate on a ship with a larger signature radius and combined with its higher damage output, destroyers are early targets in fleet engagements. The Coercer also lacks midslots for utility modules like warp disruptors/scramblers and stasis webifiers, meaning it tends to be relegated to PvE use. With very high skill points and once Tech 2 modules can be fitted their are some fun niche roles for the coercer but those are beyond the scope of this guide. | ||
}} | |||
{{Amarr Fit | |||
|fittings= | |||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
}} | |||
<br> | <br> | ||
<br> | <br> | ||