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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
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Rynnik (talk | contribs)
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====Coercer====
====Coercer====


{{Ship Intro|shipname=Coercer|shipinfo=''Special Ability: 10% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level''
{{Amarr Ship
 
|shipimg=Coercer.jpg
''Bonus: 50% bonus to optimal range for small energy turrets''
|caption=Coercer
 
|shipname=Coercer
''Penalty: -25% rate of fire for all turrets''}}
|class=
The 8 high slots will cause a sharp intake of breath for a new player getting their first Coercer.  This firepower will make it an ideal platform for chewing through any Level 1 Mission.  The 4 low slots allow enough tank to accomplish this PvE task easily; however, it is limited by only having 1 mid slot compared to other destroyers.   
|bonuses='''Destroyer Skill Bonus:'''<br>
10% bonus to Small Energy Turret tracking speed per level<br>
-10% reduction in Small Energy Turret Capacitor usage per level<br>
<br>
''' Role Bonus:'''<br>
50% bonus to optimal range for small energy turrets<br>
<br>
'''Penalty:'''<br>
<font color=red>-25% rate of fire for all turrets</font>
|highs=8
|turrets=8
|launchers=0
|mediums=1
|lows=4
|dronecapacity=0 m3
|dronebandwidth=0 Mbit/sec
|cargohold=300 m3
|info=The 8 high slots will cause a sharp intake of breath for a new player getting their first Coercer.  This firepower will make it an ideal platform for chewing through any Level 1 Mission.  The 4 low slots allow enough tank to accomplish this PvE task easily; however, it is limited by only having 1 mid slot compared to other destroyers.   


It fulfills a role as an early salvager capably, and this is probably the more enduring role as most players will likely outgrow its PvE uses quickly.  It can be used for Level 2 Missions, but this requires caution balanced against the knowledge and SP of the pilot and accordingly the fit.
It fulfills a role as an early salvager capably, and this is probably the more enduring role as most players will likely outgrow its PvE uses quickly.  It can be used for Level 2 Missions, but this requires caution balanced against the knowledge and SP of the pilot and accordingly the fit.


Destroyers in general are of limited use in PvP for low skill point pilots. They have a small tank like a frigate on a ship with a larger signature radius and combined with its higher damage output, destroyers are early targets in fleet engagements. The Coercer also lacks midslots for utility modules like warp disruptors/scramblers and stasis webifiers, meaning it tends to be relegated to PvE use.  With very high skill points and once Tech 2 modules can be fitted their are some fun niche roles for the coercer but those are beyond the scope of this guide.  
Destroyers in general are of limited use in PvP for low skill point pilots. They have a small tank like a frigate on a ship with a larger signature radius and combined with its higher damage output, destroyers are early targets in fleet engagements. The Coercer also lacks midslots for utility modules like warp disruptors/scramblers and stasis webifiers, meaning it tends to be relegated to PvE use.  With very high skill points and once Tech 2 modules can be fitted their are some fun niche roles for the coercer but those are beyond the scope of this guide.
 
}}
 
{{Amarr Fit
 
|fittings=
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}}
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