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==Rupture== | ==Rupture== | ||
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar, it has a good tank and good damage potential for level 2's and easy level 3's. In Uni fleet ops this cruiser is almost always set up as a cheap and effective direct damage ship. Occasionally this ship will fill a heavy tackle role but this is very rare in Uni ops. | The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar, it has a good tank and good damage potential for level 2's and easy level 3's. In Uni fleet ops this cruiser is almost always set up as a cheap and effective direct damage ship. Occasionally this ship will fill a heavy tackle role but this is very rare in Uni ops. | ||
===[Rupture, PvE T2 Shield]=== | |||
{{ShipSkillGuide | |||
|name=[Rupture, PvE T2 Shield] | |||
|high= | |||
650mm Medium 'Scout' Artillery I <br> | |||
650mm Medium 'Scout' Artillery I <br> | |||
650mm Medium 'Scout' Artillery I <br> | |||
650mm Medium 'Scout' Artillery I <br> | |||
'Arbalest' Assault Missile Launcher <br> | |||
'Arbalest' Assault Missile Launcher <br> | |||
|mid= | |||
10MN Afterburner II <br> | |||
Invulnerability Field II <br> | |||
Large Shield Extender II <br> | |||
|low= | |||
Shield Power Relay II <br> | |||
Shield Power Relay II <br> | |||
Gyrostabilizer II <br> | |||
Gyrostabilizer II <br> | |||
Power Diagnostic System II <br> | |||
|rigs= | |||
Medium Core Defence Field Purger I <br> | |||
Medium Core Defence Field Purger I <br> | |||
Medium Core Defence Field Purger I <br> | |||
|drones= | |||
Hobgoblin I x6 <br> | |||
|charges= | |||
|required1= | |||
Minmatar Frigate IV <br> | |||
Minmatar Cruiser III <br> | |||
Gunnery III <br> | |||
Medium Projectile Turret I <br> | |||
Missile Launcher Operation I <br> | |||
|required2= | |||
Afterburner IV <br> | |||
Tactical Shield Manipulation IV <br> | |||
Shield Upgrades IV <br> | |||
Energy Grid Upgrades IV <br> | |||
Weapon Upgrades IV <br> | |||
|required3= | |||
Mechanic III <br> | |||
Jury Rigging III <br> | |||
Shield Rigging I <br> | |||
Drones I <br> | |||
Scout Drone Operation I <br> | |||
|recommended1= | |||
Energy Systems Operation III <br> | |||
Energy Management III <br> | |||
Electronics Upgrades I <br> | |||
Long Range Targeting II <br> | |||
Targeting IV <br> | |||
Signature Analysis III <br> | |||
|recommended2= | |||
Evasive Maneuvering II <br> | |||
Warp Drive Operation II <br> | |||
Hull Upgrades III <br> | |||
Shield Management III <br> | |||
Repair Systems III <br> | |||
Rapid Firing II <br> | |||
|recommended3= | |||
Sharpshooter I <br> | |||
Motion Prediction III <br> | |||
Medium Projectile Turret III <br> | |||
Gunnery IV <br> | |||
Trajectory Analysis II <br> | |||
|notes= | |||
*Use lower meta level items if cost is an issue. | |||
*You may use Meta 4 items instead of Tech 2 items to fit into the ship early. | |||
}} | |||
=Battlecruiser= | =Battlecruiser= | ||