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Natural resistances: Difference between revisions

From EVE University Wiki
Added new section on T2 & T3 resists
moved warring factions/damage types table up to where it is first useful
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60/35/25/10 [[Minmatar]], [[Serpentis]], [[Outer_Ring_Excavations|ORE]]
60/35/25/10 [[Minmatar]], [[Serpentis]], [[Outer_Ring_Excavations|ORE]]
There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the race they were historically at war with.<ref>Amarr's primary damage type is EM, Caldari: kinetic, Gallente: thermal and Minmatar: explosive. This pattern carries over to the empire races' drone damage type.</ref> Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.
=== Ships with armor resistance bonuses ===
Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the [[Drekavac]], have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.
The Amarr ships with this bonus are the [[Punisher]], [[Maller]], [[Prophecy]], [[Abaddon]], the [[Revelation]], and the three carriers.
== Tech II and Tech III resists ==
A faction's T2 and T3 resist profiles are based on its T1 profile, the shield profile of which is the same across all the factions, the armor profile varying.


{| class="wikitable" style="float:right; margin-left: 25px; text-align: center;"
{| class="wikitable" style="float:right; margin-left: 25px; text-align: center;"
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| {{icon|minmatar|64|Minmatar}} || {{icon|amarr|64|Amarr}}  || {{icon|em damage||EM}}<br />EM || {{icon|th damage||Thermal}}<br />Thermal
| {{icon|minmatar|64|Minmatar}} || {{icon|amarr|64|Amarr}}  || {{icon|em damage||EM}}<br />EM || {{icon|th damage||Thermal}}<br />Thermal
|}
|}
There is reason to these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the [[New_Eden#Rise_of_the_Empires|empire factions]], the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.
Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances.
=== Ships with armor resistance bonuses ===
Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the [[Drekavac]], have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.
The Amarr ships with this bonus are the [[Punisher]], [[Maller]], [[Prophecy]], [[Abaddon]], the [[Revelation]], and the three carriers.
== Tech II and Tech III resists ==
A faction's T2 and T3 resist profiles are based on its T1 profile, the shield profile of which is the same across all the factions, the armor profile varying.


Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. Pirate and other factions' ships will share one of the Empire faction's resist profiles.
Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. Pirate and other factions' ships will share one of the Empire faction's resist profiles.