More actions
moved warring factions/damage types table up to where it is first useful |
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== Tech II and Tech III resists == | == Tech II and Tech III resists == | ||
A faction's T2 and T3 resist profiles are based on its T1 profile, the shield profile of which is the same across all the factions, the armor profile varying. | A faction's T2 and T3 resist profiles are based on its T1 profile, the shield profile of which is the same across all the factions, the armor profile varying as detailed above. | ||
Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. Pirate and other factions' ships will share one of the Empire faction's resist profiles. | Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. Pirate and other factions' ships will share one of the Empire faction's resist profiles. | ||