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Every ship has a certain '''natural resistance''' to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor and hull '''resistance profiles'''. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships. | Every ship has a certain '''natural resistance''' to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor and hull '''resistance profiles'''. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships. | ||
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Some [[Special_Edition_Ships|Special Edition]] T1 ships have a different shield resistance profile. For example, ships from the [[Society of Conscious Thought]] generally have a 27.5/27.5/27.5/27.5 (even) profile, although the [[Apotheosis]] shuttle has the regular 0/20/40/50. | Some [[Special_Edition_Ships|Special Edition]] T1 ships have a different shield resistance profile. For example, ships from the [[Society of Conscious Thought]] generally have a 27.5/27.5/27.5/27.5 (even) profile, although the [[Apotheosis]] shuttle has the regular 0/20/40/50. | ||
=== | === T1 ships with shield resistance bonuses === | ||
Some [[Caldari]] ships and all [[Guristas]] ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill. | Some [[Caldari]] ships and all [[Guristas]] ships (except the titan) have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill. | ||
The Caldari ships with this bonus are the [[Merlin]], [[Moa]], [[Drake]], [[Rokh]], the [[Phoenix]], and the three carriers. | The Caldari ships with this bonus are the [[Merlin]], [[Moa]], [[Drake]], [[Rokh]], [[Scorpion Navy Issue]], the [[Phoenix]], and the three carriers. | ||
== Tech I armor resistances == | == Tech I armor resistances == | ||
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A T1 ship's natural armor resistance profile is determined by the race of the ship. | A T1 ship's natural armor resistance profile is determined by the race of the ship. | ||
50 | {| class="wikitable t1armor" style="text-align: center;" | ||
|+ Tech I ships – natural armor resistances by faction | |||
50 | |- | ||
!colspan="4" | [[File:Icon_armor.png|link=]] Armor resist profile !! Empire faction !!colspan="3" | Other factions | |||
50 | |- | ||
| {{icon|em resist||EM}}50% || {{icon|th resist||Thermal}}35% || {{icon|ki resist||Kinetic}}25% || {{icon|ex resist||Explosive}}20% | |||
60 | | [[File:Logo_faction_amarr_empire.png|link=Amarr_Empire]]<br/>Amarr Empire | ||
| [[File:Logo_faction_sanshas_nation.png|link=Sansha's_Nation]]<br/>Sansha's Nation | |||
| [[File:Logo_faction_the_blood_raider_covenant.png|link=The_Blood_Raider_Covenant]]<br/>Blood Raider Covenant | |||
| [[File:Logo_faction_triglavian_collective.png|link=Triglavian_Collective]]<br/>Triglavian Collective | |||
|- | |||
| {{icon|em resist||EM}}50% || {{icon|th resist||Thermal}}45% || {{icon|ki resist||Kinetic}}25% || {{icon|ex resist||Explosive}}10% | |||
| [[File:Logo_faction_caldari_state.png|link=Caldari_State]]<br/>Caldari State | |||
| [[File:Logo faction guristas pirates.png|link=Guristas_Pirates]]<br/>Guristas Pirates | |||
| [[File:Logo_faction_mordus_legion.png|link=Mordu's_Legion]]<br/>Mordu's Legion | |||
| | |||
|- | |||
| {{icon|em resist||EM}}50% || {{icon|th resist||Thermal}}35% || {{icon|ki resist||Kinetic}}35% || {{icon|ex resist||Explosive}}10% | |||
| [[File:Logo_faction_gallente_federation.png|link=Gallente_federation]]<br/>Gallente Federation | |||
| [[File:Logo_faction_angel_cartel.png|link=Angel Cartel]]<br/>Angel Cartel | |||
| [[File:Logo_faction_sisters_of_eve.png|link=Sisters_of_Eve]]<br/>Servant Sisters of EVE | |||
| | |||
|- | |||
| {{icon|em resist||EM}}60% || {{icon|th resist||Thermal}}35% || {{icon|ki resist||Kinetic}}25% || {{icon|ex resist||Explosive}}10% | |||
| [[File:Logo_faction_minmatar_republic.png|link=Minmatar_republic]]<br/>Minmatar Republic | |||
| [[File:Logo_faction_serpentis.png|link=serpentis]]<br/>Serpentis | |||
| [[File:Logo_faction_outer_ring_excavations.png|link=Outer_Ring_Excavations]]<br/>ORE | |||
| | |||
|} | |||
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Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances. | Combat ships from the Society of Conscious Thought have even 32.5/32.5/32.5/32.5 armor resistances. | ||
=== | === T1 ships with armor resistance bonuses === | ||
Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the [[Drekavac]], have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill. | Some Amarr ships, all Sisters of Eve ships, and the Triglavian battlecruiser, the [[Drekavac]], have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill. | ||
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== Tech II and Tech III resists == | == Tech II and Tech III resists == | ||
Tech II and Tech III ships generally have much better resist profiles than Tech I. A | Tech II and Tech III ships generally have much better resist profiles than Tech I. A ships's profile is based on its faction T1 profile. | ||
Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. The Triglavian [[Logistics Cruiser]], the [[Zarmazd]], shares the Amarr T2-resist profile. | Each ship then gets natural resistance bonuses to one or two damage types. For Empire faction ships, the larger bonus is to that faction's historical enemy's primary damage type; the smaller bonus, if it exists, is to the secondary damage type of the enemy. A ship's class (assault frigate, logistics cruiser, etc.) determines how large these bonuses are and how they are calculated. The Triglavian [[Logistics Cruiser]], the [[Zarmazd]], shares the Amarr T2-resist profile. | ||
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* Command Ships | * Command Ships | ||
* Logistics Cruisers | * Logistics Cruisers | ||
* Transport Ships | |||
| -75% || -50% | | -75% || -50% | ||
|- | |- | ||
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* Marauders | * Marauders | ||
* Stealth Bombers | * Stealth Bombers | ||
* Jump Freighters | |||
| -25% || -12.5% | | -25% || -12.5% | ||
|} | |} | ||
===Assault Frigates, Heavy Assault Cruisers, Heavy Interdictors, Command Ships, Logistics Cruisers=== | ===Assault Frigates, Heavy Assault Cruisers, Heavy Interdictors, Command Ships, Logistics Cruisers., Transport Ships=== | ||
These ships get bonuses to two damage types; they have the strongest natural resists of all ships. | These ships get bonuses to two damage types; they have the strongest natural resists of all ships. | ||
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These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong. | These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong. | ||
=== Stealth Bombers, Marauders === | === Stealth Bombers, Marauders, Jump Freighters === | ||
Smaller bonus resists | Smaller bonus resists | ||
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=== ORE ships === | === ORE ships === | ||
T2 [[ORE]] ships start with only a T1-Minmatar resist profile. The [[Exhumers]] and the [[Endurance]] then get a 4% bonus to all shield resistances for each level of the Exhumers and [[Expedition Frigates]] skills respectively. | T2 [[ORE]] ships start with only a T1-Minmatar resist profile. The [[Exhumers]] and the [[Endurance]] then get a 4% bonus to all shield resistances for each level of the Exhumers and [[Expedition Frigates]] skills respectively. | ||
== Table of Tech II resists by ship == | == Table of Tech II resists by ship == | ||