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==Rupture== | ==Rupture== | ||
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar, it has a good tank and good damage potential for level 2's and easy level 3's. In Uni fleet ops this cruiser is almost always set up as a cheap and effective direct damage ship. Occasionally this ship will fill a heavy tackle role but this is very rare in Uni ops. | The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar, it has a good tank and good damage potential for level 2's and easy level 3's. In Uni fleet ops this cruiser is almost always set up as a cheap and effective direct damage ship. Occasionally this ship will fill a heavy tackle role but this is very rare in Uni ops. | ||
====[Rupture, PvP Basic]==== | |||
{{ShipSkillGuide | |||
|name=[Rupture, PvP Basic] | |||
|high= | |||
220mm Vulcan AutoCannon I <br> | |||
220mm Vulcan AutoCannon I <br> | |||
220mm Vulcan AutoCannon I <br> | |||
220mm Vulcan AutoCannon I <br> | |||
Small Energy Neutralizer I <br> | |||
Small Nosferatu I <br> | |||
|mid= | |||
10MN MicroWarpdrive I <br> | |||
Warp Scrambler I <br> | |||
Stasis Webifier I <br> | |||
|low= | |||
Gyrostabilizer I <br> | |||
Gyrostabilizer I <br> | |||
Energized Adaptive Nano Membrane I <br> | |||
1600mm Reinforced Rolled Tungsten Plates I <br> | |||
Damage Control I <br> | |||
|rigs= | |||
[empty rig slot] <br> | |||
[empty rig slot] <br> | |||
[empty rig slot] <br> | |||
|drones= | |||
Hobgoblin I x4 <br> | |||
Hammerhead I x1 <br> | |||
|charges= | |||
EMP M <br> | |||
|required1= | |||
Minmatar Frigate IV <br> | |||
Minmatar Cruiser III <br> | |||
Gunnery III <br> | |||
Medium Projectile Turret I <br> | |||
|required2= | |||
Energy Emission Systems I <br> | |||
Afterburner III <br> | |||
High Speed Maneuvering I <br> | |||
Propulsion Jamming I <br> | |||
|required3= | |||
Weapon Upgrades I <br> | |||
Hull Upgrades III <br> | |||
Drones I <br> | |||
Scout Drone Operation I <br> | |||
|recommended1= | |||
Energy Systems Operation III <br> | |||
Energy Management III <br> | |||
Energy Grid Upgrades II <br> | |||
Electronics Upgrades I <br> | |||
Long Range Targeting II <br> | |||
Targeting III <br> | |||
|recommended2= | |||
Signature Analysis III <br> | |||
Evasive Maneuvering II <br> | |||
Warp Drive Operation II <br> | |||
Mechanic III <br> | |||
Shield Management III <br> | |||
Repair Systems III <br> | |||
|recommended3= | |||
Rapid Firing II <br> | |||
Sharpshooter I <br> | |||
Motion Prediction III <br> | |||
Medium Projectile Turret III <br> | |||
Gunnery IV <br> | |||
Trajectory Analysis II <br> | |||
|notes= | |||
*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=14002 here]. | |||
*Small Energy Neutralizer will drain your capacitor with use, while also draining the opponent. | |||
*Small Nosferatu will transfer some cap from the opponent to yourself, but will not drain the opponent capacitor below your own capacitor level. | |||
*The energy vampires (Neut and Nos) can be replaced with rocket or standard missile launchers. | |||
*In tackler heavy fleets, fit a Sensor Booster with Scan Resolution script instead of a Warp Disruptor. | |||
}} | |||
===[Rupture, PvE T2 Shield]=== | ===[Rupture, PvE T2 Shield]=== | ||