Difference between revisions of "In The Midst of Deadspace (4 of 5)"
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Revision as of 20:21, 29 April 2019
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: In The Midst of Deadspace
Mission briefing |
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Now that we have the keycard it's time to send you to the third gate. Make sure you're well equipped and ready for anything the Amarr or Caldari might pit you against because I have absolutely no idea what lies beyond the acceleration gate.
I will fit your ship with some high tech sensors of my own, just in case I'm able to spot something that you miss. Don't worry, it won't fill a module slot. Now get going! |
- "Imperial Navy Gate Permit" is required to activate the gate.
- After the gate has been unlocked, several ships may pass through without a permit.
Pocket 1
- Attack middle group first. Attacking left or right group will aggro middle.
Left Group, 20-25km
WD | EWAR | L
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5 x Elite Frigate Imperial Guard | ||||
3 x Battleship Imperial Security Captain |
Middle Group, 16-23km
WD | EWAR | L
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3 x Cruiser Imperial Security Officer | ||||
2 x Battleship Imperial Security Captain | ||||
1 x Battleship Imperial Security Commander |
Right Group, 28-34km
WD | EWAR | L
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5 x Elite Frigate Imperial Guard | ||||
3 x Battleship Imperial Security Captain |
Pocket 2
Initial Group, 35-45km
WD | EWAR | L
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3 x Sentry Amarr Sentry Gun | ||||
2 x Cruiser Divine Imperial Equalizer | ||||
1 x Battleship Imperial Ultara | ||||
1 x Imperial Stargate |
Next: In The Midst of Deadspace (5 of 5)
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