Difference between revisions of "Technological Secrets (Level 2) (1 of 3)"

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(Created page with "<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Technological Secrets (Level 2)}}</noinclude> {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction1=Thukker...")
 
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|Rewards=123,000 ISK + 243 LP + 135,000 ISK (time completion bonus)
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|StandingLoss=-4% with Thukker Tribe
 
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{{MissionBriefing
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|Fly to the coordinates in your journal. Destroy the Tukker mercenaries there, and then wait for their reinforcements. Once all of the reinforcements have been destroyed, along with their captain, then make sure you capture at least one survivor from the wreckage for interrogation before reporting back to your agent.
 
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Video: [https://www.youtube.com/watch?v=5ioEDA8fDSc Laser boat]
  
 
===Single Pocket===
 
===Single Pocket===
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{{NPCTableRow|Frigate|8|Thukker Mercenary Rookie/Fighter}}
 
{{NPCTableRow|Frigate|8|Thukker Mercenary Rookie/Fighter}}
 
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{{NPCTableHead|2nd Reinforcement, 35-40km}}
 
{{NPCTableRow|Frigate|6|Thukker Mercenary Fighter/Elite Fighter}}
 
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{{NPCTableHead|3rd Reinforcement, 40km}}
 
{{NPCTableRow|Frigate|6|Thukker Mercenary Rookie/Elite Fighter}}
 
{{NPCTableRow|Frigate|6|Thukker Mercenary Rookie/Elite Fighter}}
 
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{{NPCTableHead|4th Reinforcement, 20-25km}}
 
{{NPCTableRow|Drone|1|Thukker Wingman|ewar=Web|point=scram}}
 
{{NPCTableRow|Drone|1|Thukker Wingman|ewar=Web|point=scram}}
 
{{NPCTableRow|Cruiser|1|Thukker Mercenary Captain}}
 
{{NPCTableRow|Cruiser|1|Thukker Mercenary Captain}}

Revision as of 12:48, 21 May 2019

Main article: Technological Secrets (Level 2)
Level 2
Type Encounter
Faction Thukker Tribe
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Thukker Wingman (Web, Scram)
Ship suggestion Cruiser, Assault Frigate
Rewards 123,000 ISK + 243 LP + 135,000 ISK (time completion bonus)
Standing loss -4% with Thukker Tribe
Mission briefing
Fly to the coordinates in your journal. Destroy the Tukker mercenaries there, and then wait for their reinforcements. Once all of the reinforcements have been destroyed, along with their captain, then make sure you capture at least one survivor from the wreckage for interrogation before reporting back to your agent.

Video: Laser boat

Single Pocket

Full room aggro upon warp-in.


1st Group, 20km
WD EWAR L


Frigate 6 x Frigate Thukker Mercenary Fighter


1st Reinforcement, 25km
WD EWAR L


Frigate 8 x Frigate Thukker Mercenary Rookie/Fighter


2nd Reinforcement, 35-40km
WD EWAR L


Frigate 6 x Frigate Thukker Mercenary Fighter/Elite Fighter


3rd Reinforcement, 40km
WD EWAR L


Frigate 6 x Frigate Thukker Mercenary Rookie/Elite Fighter


4th Reinforcement, 20-25km
WD EWAR L


Drone 1 x Drone Thukker Wingman Warp Scrambler Stasis Webifier
Cruiser 1 x Cruiser Thukker Mercenary Captain


Mining

WD EWAR L


Asteroid 12 x Veldspar
Asteroid 4 x Scordite
Asteroid 1 x Omber 50,000 units

Next: Technological Secrets (2 of 3)