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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
m Undo revision 144632 by Telinchei (talk) Distinction not needed, adds unnecessarily long header title for little gain.
m Logistics: The double note section rewritten into a single note and fleshed out text instead.
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Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
== Logistics ==
== Logistics ==
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible. Either can be used, but the {{sh|Scimitar}} is favoured in [[Incursion sites#Vanguard sites|Vanguards]] due to its remote tracking bonus and the {{sh|Basilisk}} for [[Incursion sites#Assault sites|Assault]] and [[Incursion sites#Headquarter sites|Headquarter]] sites thanks to its ability to field utility cap.  
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time.}}
{{note box|Remember that you need to train {{sk|Target Management|V|icon=yes}} and {{sk|Advanced Target Management|III|icon=yes}} in order to be able to lock all 10 members of the fleet. You should also make sure that your fit is [[Cap_Stable#Cap_Stable|cap stable]], so you can run all modules all the time.}}
<br />
{{note box|Scimitars are more commonly used in Vanguards due to being cap stable on their own and their remote tracking computer bonuses, while Basilisks are more commonly used in Assaults and Headquarters since they can help fleets with the stronger energy neutralization in those sites.}}
=== Scimitar ===
=== Scimitar ===
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting