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* {{co|lightgreen|Warp scramble strength}} is either attribute {{co|slateblue|105}} (old) or {{co|violet|2509}} (new) and values above 1 doesn't necessarily mean it's a scram. | * {{co|lightgreen|Warp scramble strength}} is either attribute {{co|slateblue|105}} (old) or {{co|violet|2509}} (new) and values above 1 doesn't necessarily mean it's a scram. | ||
* {{co|lightgreen|Warp scramble duration}} is either attribute {{co|slateblue|505}} (old) or {{co|violet|2506}} (new) but can also be null. | * {{co|lightgreen|Warp scramble duration}} is either attribute {{co|slateblue|505}} (old) or {{co|violet|2506}} (new) but can also be null. | ||
* {{co|lightgreen|Warp scramble chance}} is attribute {{co|slateblue|504}} (old) or {{co|violet|null}} (new) and if '''null''' should be treated as 1 (100% chance). | * {{co|lightgreen|Warp scramble chance}} is attribute {{co|slateblue|504}} (old) or {{co|violet|null}} (new) and if '''null''' should be treated as 1 (100% chance) if they otherwise have at least strength and range. | ||
* {{co|lightgreen|Warp scramble discharge}} is attribute {{co|violet|2508}} (new) but will be {{co|slateblue|null}} for old AI (doesn't simulate cap usage). | * {{co|lightgreen|Warp scramble discharge}} is attribute {{co|violet|2508}} (new) but will be {{co|slateblue|null}} for old AI (doesn't simulate cap usage). | ||
* {{co|lightgreen|Warp scrambling effect}} is true if either {{co|slateblue|1350}} (old) or {{co|violet|2509}} (new) is not null. | * {{co|lightgreen|Warp scrambling effect}} is true if either {{co|slateblue|1350}} (old) or {{co|violet|2509}} (new) is not null. | ||
If you're writing a function or script to check for warp disruption capabilities, it's best to double-check that you have entries for both {{co|lightgreen|warp scramble strength}} and {{co|lightgreen|range}} (they should all have at least those two entries if they actually have warp disrupt capabilities), then if they do also adjust the {{co|lightgreen|warp scramble chance}} to 1 if it's null and check to see if it's the effect is that of a '''warp disruptor''' or a '''warp scrambler'''. The existence of {{co|lightgreen|warp scramble duration}} and {{co|lightgreen|discharge}} will then vary. | If you're writing a function or script to check for warp disruption capabilities, it's best to double-check that you have entries for both {{co|lightgreen|warp scramble strength}} and {{co|lightgreen|range}} (they should all have at least those two entries if they actually have warp disrupt capabilities), then if they do also adjust the {{co|lightgreen|warp scramble chance}} to 1 if it's null and check to see if it's the effect is that of a '''warp disruptor''' or a '''warp scrambler'''. The existence of {{co|lightgreen|warp scramble duration}} and {{co|lightgreen|discharge}} will then vary. | ||
= Attribute categories = | = Attribute categories = | ||
Most attributes fall into a certain category for easy grouping. In theory, very useful, but sadly the new behavior-attributes are all lumped up into one and won't show up in the various EWAR-categories like the old attributes did and on top of that there's the odd stat that ends up under ''"Miscellaneous"'' or something. So while they help a little, it's always best to go through all attributes to make sure you're not missing an important attribute that isn't labelled correctly. | Most attributes fall into a certain category for easy grouping. In theory, very useful, but sadly the new behavior-attributes are all lumped up into one and won't show up in the various EWAR-categories like the old attributes did and on top of that there's the odd stat that ends up under ''"Miscellaneous"'' or something. So while they help a little, it's always best to go through all attributes to make sure you're not missing an important attribute that isn't labelled correctly. | ||