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|name=[Vexor, PVE Basic Skills Vexor] | |name=[Vexor, PVE Basic Skills Vexor] | ||
|high=Dual | |high=Dual 180mm AutoCannon I<br> | ||
Dual | Dual 180mm AutoCannon I<br> | ||
Dual | Dual 180mm AutoCannon I<br> | ||
Dual | Dual 180mm AutoCannon I<br> | ||
[empty high slot] | |||
|mid=10MN Afterburner I<br> | |mid=10MN Afterburner I<br> | ||
Cap Recharger I<br> | Cap Recharger I<br> | ||
Large Capacitor Battery I | |||
|low=Damage Control I<br> | |low=Damage Control I<br> | ||
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Medium Armor Repairer I | Medium Armor Repairer I | ||
|charges= | |charges=Phased Plasma M<br> | ||
|drones=Hammerhead I x5<br> | |drones=Hammerhead I x5<br> | ||
Hobgoblin I x5 | Hobgoblin I x5 | ||
|rigs= | |rigs=<br> | ||
|required1=Afterburner I<br> | |required1=Afterburner I<br> | ||
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Energy Grid Upgrades II<br> | Energy Grid Upgrades II<br> | ||
Gallente Cruiser II<br> | Gallente Cruiser II<br> | ||
|required2=Gunnery III<br> | |required2=Gallente Frigate IV<br> | ||
Gunnery III<br> | |||
Hull Upgrades III<br> | Hull Upgrades III<br> | ||
Mechanic III | |||
Mechanic III | |||
|required3=Repair Systems I<br> | |required3=Medium Projectile Turret I<br> | ||
Repair Systems I<br> | |||
Scout Drone Operation IV<br> | Scout Drone Operation IV<br> | ||
Small | Small Projectile Turret III | ||
|recommended1=Acceleration Control II<br> | |recommended1=Acceleration Control II<br> | ||
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Jury Rigging I<br> | Jury Rigging I<br> | ||
Mechanic III<br> | Mechanic III<br> | ||
Medium | Medium Projectile Turret III | ||
|recommended3=Motion Prediction III<br> | |recommended3=Motion Prediction III<br> | ||
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Scout Drone Operation IV<br> | Scout Drone Operation IV<br> | ||
Sharpshooter III<br> | Sharpshooter III<br> | ||
Small | Small Projectile Turret III<br> | ||
Targeting III<br> | Targeting III<br> | ||
Weapon Upgrades III | Weapon Upgrades III | ||
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* The damage control can be substituted for a third rat-specific hardener, especially on missions with a lot of explosive damage. | * The damage control can be substituted for a third rat-specific hardener, especially on missions with a lot of explosive damage. | ||
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor. | * Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor. | ||
* | * This recommended skill plan should take approximately two weeks to complete, depending on learning skills trained and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions. | ||
* This | * This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots. Medium autocannons are fitted in high slots both to save cap, and because their fitting requirements are much lower than medium hybrids weapons. | ||
}} | }} | ||
===[Vexor, PVP Small Gang Vexor]=== | ===[Vexor, PVP Small Gang Vexor]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||