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Paladin: Difference between revisions

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For additional firepower, as well as further defense against frigates and cruisers that close distance too quickly, the Paladin is able to field a full flight of light or medium drones, or three heavy or sentry drones. The Paladin's immobility during Bastion Mode complements the use of sentry drones quite well, as there is no danger of drifting away from them. A skilled pilot can even switch between sentry drones and light drones as enemies close distance. Because NPC cruisers occasionally orbit at ranges between 40-50km, it can be useful to equip a Drone Link Augmentor in one of the Paladin's utility high slots to extend the drones' effective range.
For additional firepower, as well as further defense against frigates and cruisers that close distance too quickly, the Paladin is able to field a full flight of light or medium drones, or three heavy or sentry drones. The Paladin's immobility during Bastion Mode complements the use of sentry drones quite well, as there is no danger of drifting away from them. A skilled pilot can even switch between sentry drones and light drones as enemies close distance. Because NPC cruisers occasionally orbit at ranges between 40-50km, it can be useful to equip a Drone Link Augmentor in one of the Paladin's utility high slots to extend the drones' effective range.


'''Bastion+MWD trick''' allows marauders to warp almost instantly after coming out of bastion. Hoover the mouse on the decycling bastion module to see exactly how long it has left. At 9 second mark start cycling the MWD for one cycle and start spamming "warp to" hotkey. After the bastion mode ends you will get one second of MWD that accelerates you to near warp speed and the marauder will warp in 2-3 seconds. Additionally theb astion mode makes hostiles unable to activate warp disruption or scram so you will not be pointed when the bastion ends giving you a small window to escape before the points are activated.
'''Bastion+MWD trick''' allows marauders to warp almost instantly after coming out of bastion. Hover the mouse over the decycling bastion module to see exactly how long it has left. At 9 second mark start cycling the MWD for one cycle and start spamming "warp to" hotkey. After the bastion mode ends you will get one second of MWD that accelerates you to near warp speed and the marauder will warp in 2-3 seconds. Additionally the bastion mode makes hostiles unable to activate warp disruption or scram so you will not be pointed when the bastion ends giving you a small window to escape before the points are activated.


Marauders in bastion mode can jump Wormholes as normal and be instantly out of bastion mode on the other side.
Marauders in bastion mode can jump Wormholes as normal and be instantly out of bastion mode on the other side.