Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Surviving 0.0: Difference between revisions

From EVE University Wiki
m Minor corrections
No edit summary
Line 1: Line 1:
'''Note:''' This is just a stub for an article. The original writer (me, Mar Gregorios) doesn't know much about 0.0 so feel free to edit/add/correct whatever
'''Note:''' This is just a stub for an article. The original writer (me, Mar Gregorios) doesn't know much about 0.0 so feel free to edit/add/correct whatever
= University Policies =
Most of 0.0 space is forbidden to Uni members, with the exception of the Great Wildlands region.  The reason for this is that sovereignty-holding alliances get very unhappy about strangers entering their territory.  Unhappy alliances can cause a great deal of trouble for the University.  Uni members make them especially nervous, because the Uni is a popular corp for placing alt spies.  '''Be aware that some of what's discussed here involves space you shouldn't be in.'''


= Sovereignty =
= Sovereignty =


There are two kinds of 0.0, NPC space and player controlled space. Some NPC-controlled space has system names similar to those in the Empire (Utopia, ...), but NPC and player controlled space can be recognized from sovereignty information under the system name. Sovereignty can be established by alliances by setting up POSses and removed by destroying them. The Dominion expansion will change sov mechanism, which is supposed to make the system more fluid. Stay tuned for that.
There are two kinds of 0.0, NPC space and player controlled space. Some NPC-controlled space has system names similar to those in the Empire, while the majority of 0.0 has number/letter designations. The sovereignty information under the system name will tell you whether you're in NPC space or not.  
 
Sovereignty can be established by alliances by setting up POSses and removed by destroying them. The Dominion expansion will change sov mechanism, which is supposed to make the system more fluid. Stay tuned for that.


The alliances usually have either of the two following policies regarding outsiders:
Alliances usually have either of the two following policies regarding outsiders:


; NBSI : Not blue, shoot it! This is the usual alliance policy. If your corporation or alliance is not set to positive standing (blue) to alliance controlling the space, you will be shot at.
; NBSI : Not blue, shoot it! This is the usual alliance policy. If your corporation or alliance is not set to positive standing (blue) to alliance controlling the space, you will be shot at.