Difference between revisions of "Illegal Activity (Level 2)"

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|Name=Illegal Activity (3 Parts), Level 2
 
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'''Hint:'''<br>
 
'''Hint:'''<br>
 
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back<br>
 
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back<br>
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[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 03:33, 10 September 2019

Template:Survival copy


Illegal Activity (3 Parts), Level 2
Level 2
Type Encounter
Faction Gallente
Best damage to deal EM/Explosion
Damage to resist Thermal/EM
Ship suggestion Cruiser
Extra Web - Delta II Support Frigates (Part 1 of 3)


Space type: Normal Space
Recommended generic setup: Short Range DPS

Part 1 of 3

Warp In

Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds):
2x Frigates (Federation Navy Soldier)
2x Frigates (Federation Navy Delta II Support Frigate)
- Support frigates Web
- Orbit at 2km-500m
Group 2 (45km) (Spawns at same time as Group 1):
4x Frigate (Gallente Miner)
- No weapons
- Drop unique item [Gallente Mining Laser]

Group 3 (55km) (Spawns a few minutes after Group 1/2):
3x Frigates (Gallente Navy Atron)
1x Frigate (Gallente Navy Officer)
Blitz:
On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough. Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out Mineable Asteroids:
41x Veldspar
Structures:
Asteroid Mining Post, Dropped nothing... only attackable Large Collidable Structure Hint:
- Smartbomb warning... many Large Collidable Objects are present that give Concord warning when attempting to fire at them

Part 2 of 3

Warp In

Single Group (55km) (Transmission then Auto Aggro):
6 x Frigate (Federation Navy Soldier) 6 x Frigate (Federation Navy Atron) Blitz:
None, kill all enemies to complete Mineable Asteroids:
None Structures:
None Hint:
- Stay more than 10km away from the ships and they never even fire.

Part 3 of 3

Space type: Deadspace

Level 2
Ship suggestion Cruiser (Normal Ship Restrictions)


Recommended generic setup: Mixed Range DPS

Warp In

Group 1 (30km) (Transmission then Auto Aggro):
1 x Cruiser (R.S. Officer) - Tries to stay at 30km, but slow. AB will help if fitted for short range.
- Must loot R.S. Officer's Passcard to access the Acceleration Gate

Pocket 1

Groups 1-3 (30km) (Auto Aggro):
1 x Gallente Sentry Gun 1 x Frigate (Federation Navy Soldier) - One group to left, one right, one behind.
Group 4 (100km):
9 x Frigates (Federation Navy Maulus, Federation Navy Atron) Group 5 (100km):
9 x Frigates (Federation Navy Maulus, Federation Navy Atron) Group 6 (75km) (Spawns after about 2 minutes, near Stargate):
- Stay more than 10km away from the ships and they never even fire.
5 x Frigate (Convoy Escort Soldier) 3 x Frigate (Convoy Escort Maulus) 2 x Industrial (Roden Shipyard Courier) Blitz:
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in. Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out. Mineable Asteroids:
None Structures:
2x Security Outpost, Dropped nothing
Hint:
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back