Difference between revisions of "Illegal Activity (Level 2)"
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|Name=Illegal Activity (3 Parts), Level 2 | |Name=Illegal Activity (3 Parts), Level 2 | ||
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'''Hint:'''<br> | '''Hint:'''<br> | ||
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back<br> | - If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back<br> | ||
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[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 03:33, 10 September 2019
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 2 |
Type | Encounter |
Faction | Gallente |
Best damage to deal | EM/Explosion |
Damage to resist | Thermal/EM |
Ship suggestion | Cruiser |
Extra | Web - Delta II Support Frigates (Part 1 of 3) |
Space type: Normal Space
Recommended generic setup: Short Range DPS
Part 1 of 3
Warp In
Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds):
2x Frigates (Federation Navy Soldier)
2x Frigates (Federation Navy Delta II Support Frigate)
- Support frigates Web
- Orbit at 2km-500m
Group 2 (45km) (Spawns at same time as Group 1):
4x Frigate (Gallente Miner)
- No weapons
- Drop unique item [Gallente Mining Laser]
Group 3 (55km) (Spawns a few minutes after Group 1/2):
3x Frigates (Gallente Navy Atron)
1x Frigate (Gallente Navy Officer)
Blitz:
On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough.
Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out
Mineable Asteroids:
41x Veldspar
Structures:
Asteroid Mining Post, Dropped nothing... only attackable Large Collidable Structure
Hint:
- Smartbomb warning... many Large Collidable Objects are present that give Concord warning when attempting to fire at them
Part 2 of 3
Warp In
Single Group (55km) (Transmission then Auto Aggro):
6 x Frigate (Federation Navy Soldier)
6 x Frigate (Federation Navy Atron)
Blitz:
None, kill all enemies to complete
Mineable Asteroids:
None
Structures:
None
Hint:
- Stay more than 10km away from the ships and they never even fire.
Part 3 of 3
Space type: Deadspace
Level | 2 |
Ship suggestion | Cruiser (Normal Ship Restrictions) |
Recommended generic setup: Mixed Range DPS
Warp In
Group 1 (30km) (Transmission then Auto Aggro):
1 x Cruiser (R.S. Officer)
- Tries to stay at 30km, but slow. AB will help if fitted for short range.
- Must loot R.S. Officer's Passcard to access the Acceleration Gate
Pocket 1
Groups 1-3 (30km) (Auto Aggro):
1 x Gallente Sentry Gun
1 x Frigate (Federation Navy Soldier)
- One group to left, one right, one behind.
Group 4 (100km):
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
Group 5 (100km):
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
Group 6 (75km) (Spawns after about 2 minutes, near Stargate):
- Stay more than 10km away from the ships and they never even fire.
5 x Frigate (Convoy Escort Soldier)
3 x Frigate (Convoy Escort Maulus)
2 x Industrial (Roden Shipyard Courier)
Blitz:
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.
Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.
Mineable Asteroids:
None
Structures:
2x Security Outpost, Dropped nothing
Hint:
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back
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