Difference between revisions of "Hidden Enemy Base (Caldari)"
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- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.<br> | - For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.<br> | ||
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.<br> | - Suggest using a Drake instead of logistics if not needed. Really speeds up the process.<br> | ||
+ | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 04:20, 10 September 2019
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Type | Encounter |
Faction | Caldari |
Best damage to deal | Kin/Therm |
Damage to resist | Kinetic /Thermal |
Warp disruption | All Frigates 25-35% chance each |
Ship suggestion | Ishtar with Osprey Shield Repping. Osprey was only needed for last room. |
Extra | Energy Neutralizer Sentry IIIs, Jamming |
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
Space type: Deadspace, multiple pockets with gates
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
Entry Point - Pocket 1
Empty pocket with 3 gates that lead to the combat pockets:
Top Gate � Gate to Remote Cloaking Array Pocket 2
Bottom Gate � Gate to Remote Cloaking Array Pocket 3
Middle Gate � Gate to Pocket 4
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"
Pocket 2:
via Top Gate (Heavy Web, Scramble)
8 x Caldari Stasis Tower Web speed multiplier of 0.665 each
9 x Elite Frigate (Taibu State Tachi/*Shuriken 25-27.5% Jamming for 20 seconds/*Scram/*Web)
5 x Elite Cruiser (Taibu State Shugo/Tendai 30-35% Jamming for 20 seconds)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3:
via Bottom Gate
5 x Caldari Energy Neutralizer Sentry II
3 x Caldari Energy Neutralizer Sentry I
10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage Web/Scram)
2 x Battleships (State Shukuro Daijo/Taisho)
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4:
via Middle Gate
1 x Caldari Energy Neutralizer III
6 x Battlecruiser (State Shukuro Bajo)
6 x Battleship (State Shukuro Shogun)
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
Pocket 5:
(Takes 30 seconds for all 10 cruisers to spawn)
5 x Caldari Heavy Missile Battery
10 x Elite Cruiser (Taibu State Bajo/Samurai)
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base:
4 x Caldari Heavy Missile Battery
2 x Caldari Energy Neutralizer II
2 x Caldari Energy Neutralizer III
2 x Elite Frigates (Taibu State Nagasa Web/Scram)
...Reinforcements are 2 x Elite Frigate (Taibu State Tachi 27.5 Jam for 20 seconds)... (This doesn't happen if the towers are all destroyed)
2 x Elite Frigate (Taibu State Tachi 27.5% Jam for 20 seconds)
2 x Elite Cruiser (Taibu State Sohei/Tendai 32.5% Jam for 20 seconds)
5 x Battlecruiser (State Shukuro Bajo/Samurai)
10 x Battleship(State Shukuro Shogun/Bishamon)
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
The station drops a T1 named turret or launcher.
Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships (especially Room 2).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.
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