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Support skills: Difference between revisions

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The need for 'good support skills' is often emphasized in discussions within the Uni, and in EvE generally, because a skilled character can double the damage and defense of an unskilled one flying exactly the same ship.
The need for 'good support skills' is often emphasized in discussions within the Uni, and in EvE generally, because a skilled character can double the damage and defense of an unskilled one flying exactly the same ship.


This can seem counter-intuitive, since while in many other MMORPGs most of the value of expensive equipment is in the power of its inherent bonuses, in Eve most of the value of expensive equipment is in its ''potential'' power in the hands of a character with enough skill training to get the best out of it.
This can seem counter-intuitive -- in many other MMORPGs most of the value of expensive equipment is in the power of its inherent bonuses, after all. But in Eve most of the value of expensive equipment is in its ''potential'' power in the hands of a character with enough skill training to get the best out of it.


Tech 1 frigates and cruisers are much more forgiving, and can actually have a bigger impact than more expensive ships if you don't have many skillpoints (as anyone who's been jammed by a two-week old character in a Griffin can testify).
Tech 1 frigates and cruisers are much more forgiving, and can actually have a bigger impact than more expensive ships if you don't have many skillpoints (as anyone who's been jammed by a two-week old character in a Griffin can testify).