Difference between revisions of "User:Telorian shoran/Trading"
From EVE University Wiki
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* make use of implants to get more profit (e.g. refine efficiency implants or speed implants for hauling ) | * make use of implants to get more profit (e.g. refine efficiency implants or speed implants for hauling ) | ||
* markets might not be profitable today but tomorrow and they might be profitable today but not tomorrow -> markets are changing constantly, use that to your advantage | * markets might not be profitable today but tomorrow and they might be profitable today but not tomorrow -> markets are changing constantly, use that to your advantage | ||
+ | * to get away from jita 4-4 warp to the moon in front of you and out of the cluster of ships undocking and bumping you out of alignment | ||
Note: there are exceptions to every rule, use your trade smarts to figure out when there is a time to better not go by them | Note: there are exceptions to every rule, use your trade smarts to figure out when there is a time to better not go by them | ||
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** keep a hauler in cargo and some cargo extenders and shield extenders to make quick intra-region pickup tasks ( dont use the freighter for everything ) | ** keep a hauler in cargo and some cargo extenders and shield extenders to make quick intra-region pickup tasks ( dont use the freighter for everything ) | ||
* hauler | * hauler | ||
− | * kestrel ( good cargo | + | * kestrel ( good cargo capacity and fast ) |
− | * shuttle ( use for fast run and only warp to 0 ) | + | * shuttle ( use for fast run of small stuff and only warp to 0 ) |
== Todo == | == Todo == | ||
− | * | + | * ghost orders |
− | * | + | * expiration of Orders |
− | * | + | * mind Games 8 vs 9 vs 0 |
− | * | + | * multiorder sniping |
* buyout games | * buyout games | ||
* place alts in other regions to check prizes quickly | * place alts in other regions to check prizes quickly |
Revision as of 13:53, 4 September 2010
this is to write down my thoughts on trading.
feel free to already make use of them.
in the long run i will try to write down a Trade 101 and 102 Class from them as well as a extensive Trade Tips page.
Why the market works
- hauling takes time
- people are lazy
- people like to buy were they are
- people can make more money in the time they not have to get an item elsewhere because its cheaper there
- people want to buy everything at one place
- people dont always know what the usual price of an item is or what it costs in another region
- people cant type big numbers correctly
Trading Strategies
- station trading
- inter-region trading
- intra-region trading
Finding items to trade
- mission runner setups, what modules do they use
- whats new and in demand
- any patch changes that effect items
- what do all eve players need frequently
- what gets blown up often
- what is rare
Spikes in Trading Volume
- right after Downtime every day
- 18-20 when European come online in their evening time
- at weekends the volume seems generally higher
Note: this is not the case for all items just a general observation
Tips
- write as much down as you can to plan trading (volumes, items, opportunities, observations, frequent buyer/seller names)
- diversify in as much markets as you can
- always keep isk to snatch up cheap items on the market when the opportunity arises
- lookout for market resets/buyouts of other people and ride the wave of profits they created
- plan into the feature days/weeks/months
- dont have to much spare isk laying around - keep you money working with e.g. buy orders
- be cautious when hauling - no afk hauling , always warp to 0, don't go to low-sec unless in a proper ship (e.g. transport with cloak)
- there is no free lunch - if somethings sounds to good, check the numbers three times more
- track your progress with out of game tools like eve commander
- volume matters
- dont put up all your stock on the market if its more than likely gets sold in 1-2 days, it will just make other people underbid you more aggressivly
- make use of implants to get more profit (e.g. refine efficiency implants or speed implants for hauling )
- markets might not be profitable today but tomorrow and they might be profitable today but not tomorrow -> markets are changing constantly, use that to your advantage
- to get away from jita 4-4 warp to the moon in front of you and out of the cluster of ships undocking and bumping you out of alignment
Note: there are exceptions to every rule, use your trade smarts to figure out when there is a time to better not go by them
Haulers for Trading
- freighter
- keep a hauler in cargo and some cargo extenders and shield extenders to make quick intra-region pickup tasks ( dont use the freighter for everything )
- hauler
- kestrel ( good cargo capacity and fast )
- shuttle ( use for fast run of small stuff and only warp to 0 )
Todo
- ghost orders
- expiration of Orders
- mind Games 8 vs 9 vs 0
- multiorder sniping
- buyout games
- place alts in other regions to check prizes quickly
- mission hubs
- market hubs
- market cycles
- its not always about having the lowest sell / highest buy order (anticipate the market cycles)
- market research
- strategies in market pvp
- why shorter time orders can be better
- how to use the market windows
- interpretation of market graphs
- filter settings
- supply management
- buying items for reprocessing and selling the minerals