Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Advanced piloting techniques: Difference between revisions

From EVE University Wiki
Bold a word to make a pair of similar sentences more clear.
Bumping: Added context for the new three minute auto warp introduced in September 2019 update.
Line 155: Line 155:
Bumping is basically the act of throwing your ship directly at an opponent at high speed, to turn his ship around and mess up any aligning or movement he’s trying to do. (You're welcome to shout 'Ramming speed!' while doing this, provided you don't do so over Mumble . . .) The faster and more massive your ship is, the better: Machariels and Stabbers with battleship-sized MWDs fitted (you'll probably want some Reactor Control Units to get enough grid) work nicely.
Bumping is basically the act of throwing your ship directly at an opponent at high speed, to turn his ship around and mess up any aligning or movement he’s trying to do. (You're welcome to shout 'Ramming speed!' while doing this, provided you don't do so over Mumble . . .) The faster and more massive your ship is, the better: Machariels and Stabbers with battleship-sized MWDs fitted (you'll probably want some Reactor Control Units to get enough grid) work nicely.


Bumps may keep a slowly-aligning ship from entering warp indefinitely. They can also, together with webs, delay a ship which is trying to burn back to a gate after jumping into a gatecamp.
The goal of bumping is to delay a slowly-aligning ship from entering warp (though after 3 minutes of attempting to align, the ship will automatically jump.  This timer can be reset by any effect that disrupts the ability to warp - i.e. scrams and bubbles). They can also, together with webs, delay a ship which is trying to burn back to a gate after jumping into a gatecamp.


== Modules ==
== Modules ==