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''(this part might be removed, not sure of its practical value but maybe someone is interested, the math hasn't been well explained so it can be tricky to both understand and apply)'' | ''(this part might be removed, not sure of its practical value but maybe someone is interested, the math hasn't been well explained so it can be tricky to both understand and apply)'' | ||
This part is about finding the highest DPS by picking the right ammo type. The only ones | This part is about finding the highest DPS by picking the right ammo type. The only ones this particular part applies to are those who fight outside optimal ranges. Such as Blasters and Artillery. Its not relevant to anyone who anyone who uses Lasers. | ||
Since the hard hitting ammo also have shorter optimal ranges they will be penalized harder as the distance increases. At some point the penalty becomes too big and make a longer range but lower damage ammo better for DPS. It is possible to calculate up to what falloff a hard hitting ammo will better or equal to another ammo type. The tricky part is that both kinds of ammo will end up being in falloff and the damage penalty on each must be considered. So this part is a little tricky and is something to do when inside a station and thinking about what ammo to use. It will require a few calculations, but only multiplication and division, to get numbers that are required to correctly read the graph for this part. | Since the hard hitting ammo also have shorter optimal ranges they will be penalized harder as the distance increases. At some point the penalty becomes too big and make a longer range but lower damage ammo better for DPS. It is possible to calculate up to what falloff a hard hitting ammo will better or equal to another ammo type. The tricky part is that both kinds of ammo will end up being in falloff and the damage penalty on each must be considered. So this part is a little tricky and is something to do when inside a station and thinking about what ammo to use. It will require a few calculations, but only multiplication and division, to get numbers that are required to correctly read the graph for this part. | ||
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(Note: The DPS differance in this example turns out to be small, only about 0-2% more DPS for plutonium (up to 6000m), that must be weighted to the 8.5% damage differance that happens inside optimal but also the additonal % differance at longer ranges, it all depends on what kind of ranges that is seen in actual combat). | (Note: The DPS differance in this example turns out to be small, only about 0-2% more DPS for plutonium (up to 6000m), that must be weighted to the 8.5% damage differance that happens inside optimal but also the additonal % differance at longer ranges, it all depends on what kind of ranges that is seen in actual combat). | ||
'''Example 2:''' A minmatar Maelstrom (a battleship) is using large artillery, 1200mm Heavy Prototype I Siege Cannons. With skills the optimal is 42.58 km and the falloff is 40.25 km. The pilot is doing missions and fighting Angels, and wants to do explosive and kinetic damage. He also wants to know at what range different ammos would be best at. He picks Titanium Sabot L (8 expl, 24 kin, 0% range mod) and Fusion L (40 expl, 8 kin, -50% range mod). First the pilot calculates what line in the graph to follow: (0% - (-50%)) * 42.58 / 40.25 = 0.5 * 42.58 / 40.25 = 0.53. There is a line for 0.50 so the pilot picks that one. Since he is not sure about exact resistances for Angels, he decides to not adjust the total damage numbers to account for that, he takes them as they are and calculate the ratio between the total damage: 32 / 48 = 0.67. He looks up 0.67 on the Y-axis and looks for the intersection with the 0.50 line, it happens at 0.65 falloff. So when the harder hitting ammo is 0.65 into falloff it will deal the same kind of damage as the softer hitting one (resistance differance unaccounted for). 0.65 falloff for the hard hitting ammo (Fusion L) corresponds to a range of 42.58 * (100% - 50%) + 40.25 * 0.65 = 47.5 km. | |||
=Answers to some questions= | =Answers to some questions= | ||