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Turrets: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Tried to make the ammo overview section a bit clearer.
Laser Crystals tables needed some love. The other ammo tables still do :)
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Each crystal has a different range modifier, does a different amount of damage and has a different modifier to lasers' capacitor use. The better the range, the lower base damage the ammo deals, creating a sliding scale from short-ranged, high-damage Multifrequency to long-ranged, low-damage Radio.
Each crystal has a different range modifier, does a different amount of damage and has a different modifier to lasers' capacitor use. The better the range, the lower base damage the ammo deals, creating a sliding scale from short-ranged, high-damage Multifrequency to long-ranged, low-damage Radio.


The damage in the tables is for small crystals. 2x for medium, 4x for large and 8x for XL crystals.
'''T1 (Imperial Navy) Crystals'''
{| border="1"
{| border="1"
! Name !! Range Mod. !! Cap. Need Mod.
! Name !! Range Mod. !! Cap. Need Mod. !! EM damage (IN) !! Therm. damage (IN)
|-
|-
||Multifrequency || -50% || 0%
||Multifrequency || -50% || 0% || 7 (8.05) || 5 (5.75)
|-
|-
||Gamma || -37.5% || -15%
||Gamma || -37.5% || -15% || 7 (8.05) || 4 (4.6)
|-
|-
||X-Ray || -25% || -25%
||X-Ray || -25% || -25% || 6 (6.9) || 4 (4.6)
|-
|-
||Ultraviolet || -12.5% || -35%
||Ultraviolet || -12.5% || -12.5% || 6 (6.9) || 3 (3.45)
|-
|-
||Standard || 0% || -45%
||Standard || 0% || -45% ||5 (5.75) || 3 (3.45)
|-
|-
||Infrared || 20% || -35%
||Infrared || 20% || -35% || 5 (5.75) || 2 (2.3)
|-
|-
||Microwave || 40% || -25%
||Microwave || 40% || -25% || 4 (4.6) || 2 (2.3)
|-
|-
||Radio || 60% || -15%
||Radio || 60% || -15% || 5 (5.75) || 0 (0)
|}
|}
IN stands for Imperial Navy as it is the most common faction crystal compared to the rare pirate faction crystals (that can do even more damage but are very very rare in a way that there is not a single dark blood MF L on sell orders in jita)


The advanced crystals for lasers gradually get damaged over time and will finally disintegrate. Tech 2 crystals have a chance to decay for each cycle, and last around 1000 shots, while faction crystals will last exactly 4000 shots.
The advanced crystals for lasers gradually get damaged over time and will finally disintegrate. Tech 2 crystals have a chance to decay for each cycle, and last around 1000 shots, while faction crystals will last exactly 4000 shots.


The Tech 2 crystals for pulse lasers are Conflagration and Scorch. Conflagration does more damage at the cost of half the range, half the tracking speed and 25% more capacitor requirement. Scorch has a 50% range bonus but a tracking penalty. Conflagration is little used but Scorch is very popular.
 
'''T2 Pulse Laser Crystals'''
 
The Tech 2 crystals for pulse lasers are Conflagration and Scorch. Conflagration does more damage at the cost of half the range, half the tracking speed and 25% more capacitor requirement. Scorch has a 50% range bonus but a tracking penalty. Conflagration is little used but Scorch is very popular. Most people use Faction MF instead of Conflagration because of the higher dps and higher tracking.
 
{| border="1"
! Name !! Range Mod. !! Tracking mod. !! Cap. Need mod. || EM damage !! Therm. damage
|-
|| Scorch || 50% || -25% || 25% || 9 || 2
|-
|| Conflagration || -50% || -50% || 0% || 7 || 7
|}
 
 
'''T2 Beam Laser Crystals'''


The Tech 2 crystals for beam lasers are Aurora and Gleam. Gleam deals good damage but has a much shorter range, a penalty to tracking, and a penalty to the ship's maximum shield hitpoints. Gleam also increases the ship's signature radius. Aurora comes with a massive 80% range bonus but low damage and a heavy penalty to tracking speed.
The Tech 2 crystals for beam lasers are Aurora and Gleam. Gleam deals good damage but has a much shorter range, a penalty to tracking, and a penalty to the ship's maximum shield hitpoints. Gleam also increases the ship's signature radius. Aurora comes with a massive 80% range bonus but low damage and a heavy penalty to tracking speed.
{| border="1"
! Name !! Range Mod. !! Tracking mod. !! Shield HP mod. !! Signature mod. !! EM damage !! Therm damage
|-
|| Aurora || 80% || -75% || 0% ||  0% || 5 || 3
|-
|| Gleam || -75% || -25% || -20/14/10% || 25/16/12% || 7 || 7
|}
Shield HP mod. and Signature mod. are for small/medium/large crystals.


==Related Modules Summary==
==Related Modules Summary==