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The following are a collection of basic strategies for handling drone combat in a PvE scenario, this is certainly not comprehensive and is open to player style considerations and popular opinion, its is hoped that these will provide a baseline with which pilots may develop their own stratagem. Also see the [[Tips_and_Tricks#Drone_Usage|Tips and Tricks]] section on drones for information about drone use in combat. | The following are a collection of basic strategies for handling drone combat in a PvE scenario, this is certainly not comprehensive and is open to player style considerations and popular opinion, its is hoped that these will provide a baseline with which pilots may develop their own stratagem. Also see the [[Tips_and_Tricks#Drone_Usage|Tips and Tricks]] section on drones for information about drone use in combat. | ||
'''Ship Tanking''' | |||
When piloting drones into missions the usual strategy is for the drone boat to have a powerful active tank with combat drones suited for the factions and ships in the drone bay. The basic idea is for the pilot to gain and hold the aggro (attention) of the NPC pirates and then once achieved the appropriate drones are released and set on targets at the pilots discretion while the pilot fires their guns to aid with dps. | When piloting drones into missions the usual strategy is for the drone boat to have a powerful active tank with combat drones suited for the factions and ships in the drone bay. The basic idea is for the pilot to gain and hold the aggro (attention) of the NPC pirates and then once achieved the appropriate drones are released and set on targets at the pilots discretion while the pilot fires their guns to aid with dps. | ||
'''Alternative Ship Tanking''' | |||
This method is a very slight variation and is often adopted by players who have progressed onto better ships with more slots at their disposal. Aggro is gained and held in the same manner as before, but when the drones are released to attack a targetted enemy, no more targets are made and the drones are left free to pick targets of their own choosing. | This method is a very slight variation and is often adopted by players who have progressed onto better ships with more slots at their disposal. Aggro is gained and held in the same manner as before, but when the drones are released to attack a targetted enemy, no more targets are made and the drones are left free to pick targets of their own choosing. | ||
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This leaves the pilot free to salvage wrecks, only changing drones if a new wave enters the room (to avoid the drones taking aggro) or if different sized drones are required to tackle larger/smaller ships. | This leaves the pilot free to salvage wrecks, only changing drones if a new wave enters the room (to avoid the drones taking aggro) or if different sized drones are required to tackle larger/smaller ships. | ||
'''Drone Tanking''' | |||
Also referred to as [[Drone Tanking|drone seeding]], this is a highly unorthodox tactic involving the use of multiple cheap (usually light) drones to speed tank the enemy while the player deals the majority of the damage without taking aggro. This method is mostly used in situations where the pilot is required to "punch above their weight" allowing them to complete a mission they would otherwise have to abandon. | Also referred to as [[Drone Tanking|drone seeding]], this is a highly unorthodox tactic involving the use of multiple cheap (usually light) drones to speed tank the enemy while the player deals the majority of the damage without taking aggro. This method is mostly used in situations where the pilot is required to "punch above their weight" allowing them to complete a mission they would otherwise have to abandon. | ||