More actions
| Line 54: | Line 54: | ||
==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ==== | ==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ==== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
|- | |- style="vertical-align:top;" | ||
! style="background-color:#222222;" | Subsystem | ! style="background-color:#222222;" | Subsystem | ||
! style="background-color:#222222;" | Low | ! style="background-color:#222222;" | Low | ||
| Line 62: | Line 62: | ||
! style="background-color:#222222;" | Locks | ! style="background-color:#222222;" | Locks | ||
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}}) | ! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}}) | ||
|- | |- style="vertical-align:top;" | ||
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}''' | | style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}''' | ||
| +3 || +1 || +20% || +50 GJ || | | nowrap | +3 | ||
|- | | nowrap | +1 | ||
| nowrap | +20% | |||
| nowrap | +50 GJ | |||
| nowrap | | |||
| style="text-align:left;" | | |||
* 5 - 25% bonus to capacitor recharge time | |||
* 3 - 15% bonus to energy warfare resistance | |||
|- style="vertical-align:top;" | |||
| style="text-align:left;" | '''{{co|wheat|Dissolution Sequencer}}''' | | style="text-align:left;" | '''{{co|wheat|Dissolution Sequencer}}''' | ||
| +2 || +2 || || || +1 | | nowrap | +2 | ||
|- | | nowrap | +2 | ||
| nowrap | | |||
| nowrap | | |||
| nowrap | +1 | |||
| style="text-align:left;" | | |||
* 15 - 45% bonus to ship sensor strength | |||
* 5 - 25% bonus to max targeting range | |||
* 15 - 45% bonus to scan resolution | |||
|- style="vertical-align:top;" | |||
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}''' | | style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}''' | ||
| +1 || +3 || || || | | nowrap | +1 | ||
| nowrap | +3 | |||
| nowrap | | |||
| nowrap | | |||
| nowrap | | |||
| style="text-align:left;" | | |||
* 25 - 75% bonus to Stasis Webifier optimal range | |||
* 10 - 50% bonus to the benefits of overheating Stasis Webifier modules | |||
* 5 - 25% reduction in module damage from overheating | |||
|} | |} | ||
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ==== | ==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ==== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
|- | |- style="vertical-align:top;" | ||
! style="background-color:#222222;" | Subsystem | ! style="background-color:#222222;" | Subsystem | ||
! style="background-color:#222222;" | Low | ! style="background-color:#222222;" | Low | ||
| Line 88: | Line 111: | ||
! style="background-color:#222222;" | Role bonuses | ! style="background-color:#222222;" | Role bonuses | ||
! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus | ! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus | ||
|- | |- style="vertical-align:top;" | ||
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}''' | | style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}''' | ||
| +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || || | | nowrap | +2 | ||
| | | nowrap | +2 | ||
| style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness | | nowrap | | ||
|- | | nowrap | +100 hp | ||
| nowrap | +300 hp | |||
| nowrap | +300 hp | |||
| nowrap | +300 GJ || || | |||
| style="text-align:left;" | | |||
| style="text-align:left;" | | |||
* 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness | |||
* 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters | |||
|- style="vertical-align:top;" | |||
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}''' | | style="text-align:left;" | '''{{co|wheat|Augmented Durability}}''' | ||
| +2 || +2 || || || +600 hp || +600 hp || || +10 m || | | nowrap | +2 | ||
| | | nowrap | +2 | ||
| style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints | | nowrap | | ||
|- | | nowrap | | ||
| nowrap | +600 hp | |||
| nowrap | +600 hp | |||
| nowrap | | |||
| nowrap | +10 m | |||
| nowrap | | |||
| style="text-align:left;" | | |||
| style="text-align:left;" | | |||
* 5 - 25% bonus to all armor and shield hitpoints | |||
* 5 - 25% bonus to the benefits of overheating armor and shield hardeners | |||
|- style="vertical-align:top;" | |||
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}''' | | style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}''' | ||
| +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3 | | +1 | ||
| style="text-align:left;" | 100% reduction in Cloaking Devices CPU requirement | | nowrap | +2 | ||
| style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength | | nowrap | +1 | ||
| nowrap | +1000 hp | |||
| nowrap | | |||
| nowrap | | |||
| nowrap | +200 GJ | |||
| nowrap | +5 m | |||
| nowrap | +30 m3 | |||
| style="text-align:left;" | | |||
* 100% reduction in Cloaking Devices CPU requirement | |||
* 10+ bonus to Relic and Data Analyzer virus strength | |||
* Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator | |||
* Cloak reactivation delay reduced to 5 seconds | |||
| style="text-align:left;" | | |||
* 10 - 50% bonus to Core and Combat Scanner Probe strength | |||
* 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness | |||
* 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters | |||
|} | |} | ||