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User:Cassiel Seraphim/Sandbox5: Difference between revisions

From EVE University Wiki
Line 54: Line 54:
==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ====
==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ====
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
|-
|- style="vertical-align:top;"
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Low
! style="background-color:#222222;" | Low
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! style="background-color:#222222;" | Locks
! style="background-color:#222222;" | Locks
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}})
! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}})
|-
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}'''
| style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}'''
| +3 || +1 || +20% || +50 GJ || || style="text-align:left;" | 5 - 25% bonus to capacitor recharge time<br>3 - 15% bonus to energy warfare resistance
| nowrap | +3  
|-
| nowrap | +1  
| nowrap | +20%  
| nowrap | +50 GJ  
| nowrap |  
| style="text-align:left;" |
* 5 - 25% bonus to capacitor recharge time
* 3 - 15% bonus to energy warfare resistance
|- style="vertical-align:top;"
| style="text-align:left;" |  '''{{co|wheat|Dissolution Sequencer}}'''
| style="text-align:left;" |  '''{{co|wheat|Dissolution Sequencer}}'''
| +2 || +2 || || || +1 || style="text-align:left;" | 15 - 45% bonus to ship sensor strength<br>5 - 25% bonus to max targeting range<br>15 - 45% bonus to scan resolution  
| nowrap | +2  
|-
| nowrap | +2  
| nowrap |  
| nowrap |  
| nowrap | +1  
| style="text-align:left;" |
* 15 - 45% bonus to ship sensor strength
* 5 - 25% bonus to max targeting range
* 15 - 45% bonus to scan resolution  
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}'''
| style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}'''
| +1 || +3 || || || || style="text-align:left;" | 25 - 75% bonus to Stasis Webifier optimal range<br>10 - 50% bonus to the benefits of overheating Stasis Webifier modules<br>5 - 25% reduction in module damage from overheating
| nowrap | +1  
| nowrap | +3  
| nowrap |  
| nowrap |  
| nowrap |  
| style="text-align:left;" |  
* 25 - 75% bonus to Stasis Webifier optimal range
* 10 - 50% bonus to the benefits of overheating Stasis Webifier modules
* 5 - 25% reduction in module damage from overheating
|}
|}


==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
|-
|- style="vertical-align:top;"
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Subsystem
! style="background-color:#222222;" | Low
! style="background-color:#222222;" | Low
Line 88: Line 111:
! style="background-color:#222222;" | Role bonuses
! style="background-color:#222222;" | Role bonuses
! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus
! style="background-color:#222222;" | {{sk|Minmatar Defensive Systems|icon=yes}} bonus
|-
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''
| style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''
| +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || ||  
| nowrap | +2  
|
| nowrap | +2  
| style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br>10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
| nowrap |  
|-
| nowrap | +100 hp  
| nowrap | +300 hp  
| nowrap | +300 hp  
| nowrap | +300 GJ || ||  
| style="text-align:left;" |
| style="text-align:left;" |
* 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness
* 10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''
| style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''
| +2 || +2 || || || +600 hp || +600 hp || || +10 m ||  
| nowrap | +2  
|
| nowrap | +2
| style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints<br>5 - 25% bonus to the benefits of overheating armor and shield hardeners
| nowrap |
|-
| nowrap |
| nowrap | +600 hp  
| nowrap | +600 hp
| nowrap |
| nowrap | +10 m  
| nowrap |
| style="text-align:left;" |
| style="text-align:left;" |  
* 5 - 25% bonus to all armor and shield hitpoints
* 5 - 25% bonus to the benefits of overheating armor and shield hardeners
|- style="vertical-align:top;"
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''
| style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''
| +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3
| +1  
| style="text-align:left;" | 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds
| nowrap | +2  
| style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength<br>7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br>7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters
| nowrap | +1  
| nowrap | +1000 hp  
| nowrap |  
| nowrap |  
| nowrap | +200 GJ  
| nowrap | +5 m  
| nowrap | +30 m3
| style="text-align:left;" |
* 100% reduction in Cloaking Devices CPU requirement
* 10+ bonus to Relic and Data Analyzer virus strength
* Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
* Cloak reactivation delay reduced to 5 seconds
| style="text-align:left;" |
* 10 - 50% bonus to Core and Combat Scanner Probe strength
* 7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness
* 7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters
|}
|}