Difference between revisions of "User:Earl Reneshan/Old user page"

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{{structures}}This article covers the basics of anchoring an [[Upwell structures|Upwell structure]].<br />
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{{structures}}This article covers the basics of anchoring an [[Upwell structures|Upwell structure]].
 +
<br />
 
<small>''updated: October 23, 2019''</small>
 
<small>''updated: October 23, 2019''</small>
  
==Preparations==
+
==Anchoring==
 +
===<u>Preparations</u>===
 
In order to anchor a structure you'll need at a minimum:
 
In order to anchor a structure you'll need at a minimum:
 
# The [[red link|proper role]] in the player-owned corporation
 
# The [[red link|proper role]] in the player-owned corporation
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# An unrestricted spot in space
 
# An unrestricted spot in space
 
# A name for the structure
 
# A name for the structure
# An ''EvE'' day of the week and time for the final [[red link|vulnerability timer]] <br />
+
# A [[red link|profile]] for the structure
 
+
# An ''EvE'' day of the week and time for the final [[red link|vulnerability timer]]
 
+
<br />
 
It is recommended you also have the following before anchoring:
 
It is recommended you also have the following before anchoring:
 
*Service module(s)
 
*Service module(s)
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**Tax rates for each service (if applicable)
 
**Tax rates for each service (if applicable)
 
**Instructions for donations (if applicable)
 
**Instructions for donations (if applicable)
**RP or Lore<br />
+
**RP or Lore  
 
+
<br />
 
+
=== <u>Restrictions</u> ===
== Anchoring timers ==
 
 
 
=== Anchoring in Hisec, Lowsec, Empire Nullsec, or Wormhole ===
 
It takes 24½ hours from initial placement to when you can dock to fuel and fit it. <br />
 
 
 
When you first anchor your structure there will be a ''15 minute vulnerability timer'' during which it can be attacked directly on the hull HP (no shields or armor).<br />
 
After that, a ''24 hour anchoring timer'' in which it is invulnerable, but still can be found with scanning and probes.<br />
 
Finally, ''15 minute repair timer'' during which it is again vulnerable to direct attack on the hull HP (no shields or armor).<br />
 
Then, the structure becomes available to dock depending on [[red link|access lists]].<br />
 
 
 
 
 
=== Anchoring in Sovereignty Nullsec (Sov Null) ===
 
 
 
If a structure is anchored in a Sov Null system which contains an [[red link|Infrastructure Hub]] owned by another player alliance, the anchoring will take an extra 24 hours per level of ''Strategic Index'' for that system. <br />
 
*A system with a ''Strategic Index'' of 0, the anchoring would take the standard 24½ hours (24½ hours + ''0''(24 hours)). <br />
 
*A system with a ''Strategic Index'' of 3, the anchoring would take 96½ hours (24½ hours + ''3''(24 hours)).<br />
 
 
 
 
 
==Anchoring==
 
=== Restrictions ===
 
 
While you can anchor these structures mostly anywhere, there are a few restrictions to which systems can have them and where (in space) you can place them.
 
While you can anchor these structures mostly anywhere, there are a few restrictions to which systems can have them and where (in space) you can place them.
 
<br />
 
<br />
 
Structures cannot be anchored in:
 
Structures cannot be anchored in:
 
 
* [https://support.eveonline.com/hc/en-us/articles/203209712 Starter Systems]
 
* [https://support.eveonline.com/hc/en-us/articles/203209712 Starter Systems]
 
* [https://support.eveonline.com/hc/en-us/articles/203209712 Career Agent Systems]
 
* [https://support.eveonline.com/hc/en-us/articles/203209712 Career Agent Systems]
Line 59: Line 40:
 
* Shattered wormhole systems
 
* Shattered wormhole systems
 
* [[Thera]]  
 
* [[Thera]]  
* Abyssal Deadspace<br />
+
* Abyssal Deadspace
 +
<br />
 
Structures must be:
 
Structures must be:
 
* placed between 50-75km away from the anchoring ship dependent on structure size.  
 
* placed between 50-75km away from the anchoring ship dependent on structure size.  
* placed at least 1000km away from an existing station, structure, or asteroid belt.<br />
+
* placed at least 1000km away from an existing station, structure, or asteroid belt.
 +
<br />
 +
=== <u>Anchoring timers</u> ===
  
Anchoring a structure at a moon is possible, but there are only 1-2 spots where a [[red link|moon drill]] will function.<br />
+
===== <u>Anchoring in Hisec, Lowsec, Empire Nullsec, or Wormhole</u> =====
 +
::It takes 24½ hours from initial placement to when you can dock to fuel and fit it.
  
=== At Location ===
+
::# ''15 minute vulnerability timer'' during which it can be attacked directly on the hull HP (no shields or armor).
''in process of editing''<br />
+
::# ''24 hour anchoring timer'' in which it is invulnerable, but still can be found with scanning and probes.
Once at a location, you can begin by right-clicking the packaged structure and selecting ''Launch for Corporation'' from the structure's context menu or just dragging the structure from the inventory window into space.<br />
+
::# ''15 minute vulnerability timer'' during which it is repairing, but again vulnerable to direct attack on the hull HP (no shields or armor).
 +
::# The structure flashes brilliantly, starts off in [[red link|Low Power Mode]], and becomes available to dock depending on [[red link|Structure Profile]].
  
* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
+
===== <u>Anchoring in Sovereignty Nullsec (Sov Null)</u> =====
From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button.
+
 
 +
::If a structure is anchored in a Sov Null system which contains an [[red link|Infrastructure Hub]] owned by another player alliance, the anchoring will take an extra 24 hours per level of ''Strategic Index'' for that system.
 +
 
 +
::*A system with a ''Strategic Index'' of 0, the anchoring would take the standard 24½ hours (24½ hours + ''0''(24 hours)).
 +
::*A system with a ''Strategic Index'' of 3, the anchoring would take 96½ hours (24½ hours + ''3''(24 hours)).
 +
<br />
 +
::Anchoring a structure at a moon is possible, but there are only 1-2 spots where a [[red link|moon drill]] will function.
 +
<br />
 +
=== <u>At Location</u> ===
 +
''in process of editing from here down''
 +
<br />
 +
==== <u>Launch</u> ====
 +
::Once at a location, you can begin by right-clicking the packaged structure and selecting ''Launch for Corporation'' from the structure's context menu or just dragging the structure from the inventory window into space. Keep in mind, your ship is vulnerable while you fiddle with placement. Good suggestions are to cloak after starting placement or have defense nearby.
 +
<br />
 +
==== <u>Placement</u> ====
 +
::* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
 +
::From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button.
 
{|
 
{|
 
| valign="top" | [[image:structure_anchor_bad.png|thumb|300px|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]]
 
| valign="top" | [[image:structure_anchor_bad.png|thumb|300px|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]]
 
| valign="top" | [[image:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]]
 
| valign="top" | [[image:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]]
| valign="top" | [[image:UpwellStructureAnchoringCore.jpg|thumb|250px|The anchoring core the station gets constructed from.]]
 
 
|}
 
|}
 +
==== <u>Alignment</u> ====
 +
==== <u>Final Anchoring Interface</u> ====
 +
::In the final menu you are now asked to set the '''Structure Name''', '''Profile''' and '''Vulnerability Hours'''. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the [[Structure Browser]] and new profiles can be assigned at anytime with the appropriate roles/permissions.
  
=== Anchoring Interface ===
+
== Unanchoring ==
In the final menu you are now asked to set the '''Structure Name''', '''Profile''' and '''Vulnerability Hours'''. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the [[Structure Browser]] and new profiles can be assigned at anytime with the appropriate roles/permissions.
+
=== Preparation ===
 
+
=== Unanchoring Timer ===
==Unanchoring ==
+
=== Structure Recovery ===
 
*You need the proper player corporation roles in order to unanchor (decommission) a structure
 
*You need the proper player corporation roles in order to unanchor (decommission) a structure
*It's done from space and right-clicking on structure or its name from a context menu. Then select ''Decommission"
+
*It can be done from space or station. Right-clicking on a structure or its name from a menu. Then select ''Decommission"
 
*''7 day timer'' from initializing decommission until the structure can be picked up by ''anyone''
 
*''7 day timer'' from initializing decommission until the structure can be picked up by ''anyone''
 
*Any modules, ammo, fighters, and fuel left on the structure at the end of the 7 days will drop separately and can be picked up by ''anyone''
 
*Any modules, ammo, fighters, and fuel left on the structure at the end of the 7 days will drop separately and can be picked up by ''anyone''

Revision as of 04:09, 24 October 2019

This article covers the basics of anchoring an Upwell structure.
updated: October 23, 2019

Anchoring

Preparations

In order to anchor a structure you'll need at a minimum:

  1. The proper role in the player-owned corporation
  2. A ship with the appropriately sized cargo bay or fleet hanger
  3. An unrestricted spot in space
  4. A name for the structure
  5. A profile for the structure
  6. An EvE day of the week and time for the final vulnerability timer


It is recommended you also have the following before anchoring:

  • Service module(s)
  • Fuel to online those modules
  • Fuel for the structure itself
  • Fitting for the structure including:
    • Modules
    • Rigs
    • Ammo
    • Scripts
    • Fighters
  • Plan for orienting the strucuture undock during placement, to make use of insta-warp when departing
  • Plan for anchoring timers
  • A public description for the structure which could include:
    • Services available
    • Tax rates for each service (if applicable)
    • Instructions for donations (if applicable)
    • RP or Lore


Restrictions

While you can anchor these structures mostly anywhere, there are a few restrictions to which systems can have them and where (in space) you can place them.
Structures cannot be anchored in:


Structures must be:

  • placed between 50-75km away from the anchoring ship dependent on structure size.
  • placed at least 1000km away from an existing station, structure, or asteroid belt.


Anchoring timers

Anchoring in Hisec, Lowsec, Empire Nullsec, or Wormhole
It takes 24½ hours from initial placement to when you can dock to fuel and fit it.
  1. 15 minute vulnerability timer during which it can be attacked directly on the hull HP (no shields or armor).
  2. 24 hour anchoring timer in which it is invulnerable, but still can be found with scanning and probes.
  3. 15 minute vulnerability timer during which it is repairing, but again vulnerable to direct attack on the hull HP (no shields or armor).
  4. The structure flashes brilliantly, starts off in Low Power Mode, and becomes available to dock depending on Structure Profile.
Anchoring in Sovereignty Nullsec (Sov Null)
If a structure is anchored in a Sov Null system which contains an Infrastructure Hub owned by another player alliance, the anchoring will take an extra 24 hours per level of Strategic Index for that system.
  • A system with a Strategic Index of 0, the anchoring would take the standard 24½ hours (24½ hours + 0(24 hours)).
  • A system with a Strategic Index of 3, the anchoring would take 96½ hours (24½ hours + 3(24 hours)).


Anchoring a structure at a moon is possible, but there are only 1-2 spots where a moon drill will function.


At Location

in process of editing from here down

Launch

Once at a location, you can begin by right-clicking the packaged structure and selecting Launch for Corporation from the structure's context menu or just dragging the structure from the inventory window into space. Keep in mind, your ship is vulnerable while you fiddle with placement. Good suggestions are to cloak after starting placement or have defense nearby.


Placement

  • You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
From the Deployment menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the Position button.
This is an example of a bad position for a citadel, where the Position-button is greyed out.
Once you've found the right spot, simply click the Position-button.

Alignment

Final Anchoring Interface

In the final menu you are now asked to set the Structure Name, Profile and Vulnerability Hours. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the Structure Browser and new profiles can be assigned at anytime with the appropriate roles/permissions.

Unanchoring

Preparation

Unanchoring Timer

Structure Recovery

  • You need the proper player corporation roles in order to unanchor (decommission) a structure
  • It can be done from space or station. Right-clicking on a structure or its name from a menu. Then select Decommission"
  • 7 day timer from initializing decommission until the structure can be picked up by anyone
  • Any modules, ammo, fighters, and fuel left on the structure at the end of the 7 days will drop separately and can be picked up by anyone
  • Any player-owned ships or items will be transferred to asset safety
  • All rigs will be destroyed at the end of the 7 days
  • It can be cancelled at anytime
  • Should the structure be reinforced during the unanchoring process, the unanchoring process is cancelled and the structure follows its vulnerability cycle.