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==Sleeper Drone Behaviour== | ==Sleeper Drone Behaviour== | ||
The Sleeper Drones will attack as soon a player ship is spotted but may switch targets over time when more targets are available. | The Sleeper Drones will attack as soon a player ship is spotted but '''may switch targets over time''' when more targets are available. | ||
Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets. | Every action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets. | ||
The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. | The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. You should '''fit to tank all four types of damage''' (a so-called 'omnitank'). | ||
Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in | Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. The damage will be higher in higher class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, but even in Class 3 pockets they can exceed 1000 points per shot against an 80% resist tank. | ||
Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. '''Sleepers will repair their armor''' as soon as they receive damage, and in higher class [[wormholes]] will even start to '''remote repair each other'''. | |||
They will try to orbit the player at range depending on the ship class of the Sleeper. To get into orbit range they can use | They will try to orbit the player at range depending on the ship class of the Sleeper. To get into orbit range '''they can use MWDs''' which will result in very high velocity even on battleships. If a player runs away from them, the Sleepers will try to follow. If the player is faster then the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If they venture too far away from their starting positions (round about 200km) they will teleport back. | ||
Sleepers can be jammed by ECM, but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer ( though some battleships might try to "cuddle" the jammer). However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds. | ==Anti-Sleeper Ewar== | ||
Webifiers will slow Sleepers down, and Warp Scramblers will shut their MWDs off. | |||
Sleepers '''can be jammed by ECM''', but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Additionally most Sleepers will try to fly out of range of the jammer ( though some battleships might try to "cuddle" the jammer). However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds. | |||
In practice, this means that a Scorpion is the only ECM boat that's practical in a higher-class wormhole -- smaller ships will be destroyed by volley damage before they can be repaired. On the bright side, Sleepers can be jammed equally well by any racial jammer. | In practice, this means that a Scorpion is the only ECM boat that's practical in a higher-class wormhole -- smaller ships will be destroyed by volley damage before they can be repaired. On the bright side, Sleepers can be jammed equally well by any racial jammer. | ||
The sensors of the Sleepers can also be dampened which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player. | The sensors of the '''Sleepers can also be dampened''' which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player. | ||
'''Players cannot neutralize nor NOS''' the capacitor of a Sleeper since they have infinite energy. The Sleepers, on the other hand, can neut you, and from a pretty long range too. | |||
Drones can used against Sleepers, but will require that players have already generated enough threat against themselves before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots. | '''Drones can be used''' against Sleepers, but will require that players have already generated enough threat against themselves before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots. | ||
Through continued use, the drones can generate enough threat that the Sleepers will switch to targeting them. For lone players in W-Space it will be nearly impossible to generate enough threat to safely deploy drones, so be wary if you do. This makes sentry drones a popular choice in anti-Sleeper combat, as they can be recalled instantly if you remain near them. | Through continued use, the drones can generate enough threat that the Sleepers will switch to targeting them. For lone players in W-Space it will be nearly impossible to generate enough threat to safely deploy drones, so be wary if you do. This makes sentry drones a popular choice in anti-Sleeper combat, as they can be recalled instantly if you remain near them. | ||
Sleepers themselves will neut and web players and in class 3 and higher wormholes they also warp scramble. They also deal extra damage against capital ships. | Sleepers themselves '''will neut and web players''' and '''in class 3 and higher wormholes they also warp scramble'''. They also deal extra damage against capital ships. | ||
==Sleeper Tactics== | ==Anti-Sleeper Tactics== | ||
Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns. | Since normal weapons will only generate a moderate amount of threat, it might prove to be difficult to exploit the Sleeper AI with only guns. | ||
However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremly usefull if a player wants to escape but is warp scrambled. | However drones and special attacks like jamming and dampening might generate enough threat to force the Sleepers to switch their targets. This can be extremly usefull if a player wants to escape but is warp scrambled. | ||