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<br> | [[Wormhole]] Space (W-space) is unique and very different from Known Space (K-space) in many different ways. Lack of local chat, randomness of exits coming out of a system, unique [[NPC]] ships ([[Sleepers]]), resources that are not available in high or low security space (High End [[Gas]] and [[Ore]]), lack of aggression timers are only few of the advantages. It is only natural that at some point short trips to W-space will seem less profitable then a long term operation from within a W-space System. This Guide is meant to explain how to set up and maintain that kind of operation, it will show you how to successfully live in W-space. But I have to warn You, once you start living there, you might never want to go back to K-space!<br> | ||
== Introduction to Wormhole Space == | == Introduction to Wormhole Space == | ||
[[Image:Wormhole1024.jpg| | [[Image:Wormhole1024.jpg|border|right|400px|Wormhole1024.jpg]] | ||
Wormhole Space, as mentioned above, is quite different from any environment You may have encountered before. These are few things you will need to know. | Wormhole Space, as mentioned above, is quite different from any environment You may have encountered before. These are few things you will need to know. | ||
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If you are satisfied with the system, it's not occupied, have the exits You want and it's fairly safe it's time to move in and get things started. | If you are satisfied with the system, it's not occupied, have the exits You want and it's fairly safe it's time to move in and get things started. Let's go shopping then. The single most important thing You need is a place to call home. A place where You can keep all Your ships, loot, ore, modules and Your Exotic Dancers safe at. You need a [[POS]]. | ||
Let's go shopping then. | |||
The single most important thing You need is a place to call home. | |||
A place where You can keep all Your ships, loot, ore, modules and Your Exotic Dancers safe at. | |||
You need a [[POS]]. | |||
[[Image:Posfail4.jpg|border|left|300px|POS]] | [[Image:Posfail4.jpg|border|left|300px|POS]] | ||
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*Destroyers, You wont need anything bigger then Dessies in W-space. Sleeper loot is small in size, It will fit in the small cargo of a destroyer. | *Destroyers, You wont need anything bigger then Dessies in W-space. Sleeper loot is small in size, It will fit in the small cargo of a destroyer. | ||
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==== Logistics ==== | |||
==== Logistics ==== | |||
*Haulers, T1 or T2, Badgers, Bestowers, anything that you would use in K-space is used in W-space, and often. You will need them to run to K-space for supplies, to pick up PI products, can't live without them | *Haulers, T1 or T2, Badgers, Bestowers, anything that you would use in K-space is used in W-space, and often. You will need them to run to K-space for supplies, to pick up PI products, can't live without them | ||
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== Daily Activities == | |||
So, You've found Your system, set up a POS, moved the ships in, You've done all required logistics, and you have supplies that will last for a while. You're ready for action. What now? Well, as I said already, there are number of activities you can do in Your System, such as Mining, Harvesting Gas, Killing Sleepers, Running PI. But first You need to learn how to keep yourself safe while doing those. You need to keep track of things, and You need to know Your surroundings. First thing You'll always do from this day on, is: | |||
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=== Scanning[[Image:Scanning - 9.PNG.png|border|right|300px|Scanning - 9.PNG.png]] === | |||
Each day new signatures and anomalies spawn in Your System. Each day they die. There's always something going on and You need to know what that is. You will have to keep track of every single signature ID and anomaly. Each day after Downtime signature ID's change. You will have to keep track of them to know what kind of sites are there and what Your system has to offer that day. Here's how:<br> | |||
*Scan Your system as soon as You login into the game. Check the number of signatures, the number of anomalies. | |||
*Scan each and every signature. Write down their ID's and types (is it a grav? radar site? wormhole?). Keep that list handy. | |||
*Bookmark the Sites and keep the bookmarks at a container at the POS, or in the Corp Hanger. | |||
*See if there are any wormholes in the system, scan them down, warp to them and bookmark them. See where they lead to. | |||
*Check for incoming wormholes, check where they lead, get to know Your neighbours. | |||
*Write down the time the signatures were found. This way You will be able to tell when they die. | |||
*Scan Your system every now and then, preferably each hour, check for now signatures. | |||
*Check for new incoming wormholes, they can open at any given time. | |||
*Check what Your K-space exit is, if you have one. | |||
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Once You're done scanning, You know the number and ID's of signatures in Your system, You know where each wormhole leads to and You made sure it's safe You can start doing sites. Remember that a wormhole incoming to your system can open up at any time, keep checking directional at all times. If you fail to do so, you will get killed faster then you can say OMGUNIBLOB. | |||
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=== Running Anomalies === | |||
Sleeper sites, also known as anomalies, are the most profitable sites in W-space. It's always worth running them and selling the salvage. If You decide to run them, make sure you know what the triggers are, what will spawn next, be ready. Use [http://eve-survival.org/wikka.php?wakka=WormholeSpace Eve-Survival] to determine that information. Class 1 and 2 anomalies are soloable in a Drake, for Class 3's you will want to have a small gang of drakes to kill the sleepers faster. For Class 4 anomalies and up You will want to use a fleet made of Remote Repair Battleships with ECM support. | |||
After You are done with each site, bookmark the wrecks as you would do with mission wrecks. Come back later to salvage them or have someone following you in a salvage dessie. Always keep aligned when running sites, and always, for the love of god, check the damn directional. It's very important, if you see any ship that is not supposed to be there, even for a split second, warp out, get to safety. Go to the POS and investigate. Don't start asking in Corp chat who that was, just leave. Believe me, I make a living from killing people like you, don't be stupid and just warp off. There's no fleet that can't be ganked in W-space. Even if you are running a Class 6 anomaly in battleships with logistics support You cannot feel safe. Someone can and will come to gank You, as shown here: [http://www.youtube.com/watch?v=_RBMK-dqqIc Youtube - Class 6 Wormhole Gank] | |||
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=== Mining === | |||
Gravimetric sites in W-space often spawn rare Ore that cannot be found in Highsec or even Lowsec. Those are Arknor, Bistot and Crokite. Always mine those first. They are the most profitable. Use cheap mining barges such as Retrievers and Covetors. They are affordable and won't ruin You if you loose them. Everyone in W-space will gank a mining op if they see one, so when mining, always make sure that there are no incoming wormholes in Your system, always watch directional, or even have a scout at any wormhole exit. You cannot mine aligned, but You can make it a bit harder for someone to find you. Unlike anomalies, that can be scanned down without use of probes, Grav sites have to be probed down. Keep an eye out for probes. Combat probes especially. Try not to use jetcans for mining, as they can be bookmarked to provide warpins on You. Haul in a cheap industrial ships, as often as possible. Don't use an Orca for picking up ore. Orcas draw attention of gankers. | |||
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