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== Unwanted Wormholes == | |||
Most of the time, Your static exit to either K-space or another W-space system will the the only exit, and that is what You count on. It keeps You safe, It keeps things predictable. But W-space is far from being predictable. Very often a wormhole opens up into Your system, an incoming wormhole, that You wish wasn't there. It might give you some opportunities, but It might as well bring trouble. How to handle these wormholes, how to take control over the traffic in Your system and how to close unwanted wormholes? Well, let me explain: | |||
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'''Unwanted K162's'''<br> | |||
Remember how I told you to keep track of the signature ID's in the system? Well, this is how you find out if there's a new incoming wormhole. You scan your system and find a signature ID that wasn't there before, it shows up as an unknown, and later it turns out to be a K162 incoming wormhole. We don't want that. We want it gone, and now. This is what you need to do to close it: | |||
*Jump to the other side, check for hostiles, and check the ID of the wormhole on the other side. For example it might be C427. | |||
*Check the mass remaining on the wormhole (is it critical? what does the description say?). Jump back. | |||
*Check the Wormhole ID on [http://www.eve-metrics.com/wormholes/C247 Eve Metrics], it will tell you it's maximum mass restrictions. | |||
Now You know what kind of wormhole You are dealing with, and You know the max mass that can go through it before it crashes. Well, if the wormhole is not in critical mass stage yet, there's a good chance that you are able to close it. What you need to do is take some heavy ships, preferably Battleships and/or Battlecruisers, and start jumping them back and forward, keeping an eye on the status of mass of the wormhole. Keep one battleship on the far side while doing this. In this example it's a C427 Wormhole which, at it's critical state, which is about 5% of total mass limit, allows to jump another 100.000 tons of mass. Thats once heavy battleship worth of mass. Keep track of the number of ships you've jumped trough so far (jump one at a time), and as soon as it gets into Critical stage, jump back the heavy battleship from the far side. If you've done everything right, the unwanted wormhole should close. | |||
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== Long Term Wormhole Operations and Eve University == | |||
As of now, [[Eve University]]'s rules do NOT allow it's members to maintain a personal POS, despite if it's in Known Space or Wormhole Space. This Guide is meant for people wanting to set up an operation like this outside of Eve University. The only longterm Operation in W-space that was maintained by Eve University was [[D6]], but it doesn't exist anymore. You are however, as a member of the Uni, allowed to take part in Wormhole operations based out of Known Space. You are allowed to take a Fleet into W-space, run the sites there, and take all the loot and/or anything else back out, provided that You follow the [[ROE]] and University's Rules. This Guide was written by an University Graduate, ex-member. | |||
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